AP Information Action Points Cost Types The following values are used when setting the action point amount for weapon fire modes: [6] H2H (Jab) [4] H2H (Kick) [3] H2H (Punch) [4] H2H (Side Kick) [8] H2H Expensive (Jab) [4] H2H Expensive (Punch) [6] H2H Expensive (Side Kick) [3] Melee Cheap [4] Melee [5] Melee Expensive [5] Ranged Burst [6] Ranged Spray [3] Ranged Single Cheap [4] Ranged Single [6] Ranged Single Expensive [4] Set Trap [3] Throw [6] Throw Expensive End of weapons mode AP values. [1] Drop [1] Pickup [1] MoveItem [2] Reload [1] UseItem [2] Activate [2] Equip [2] UnEquip [0] Disembark [2] Embark [3] Driver [2] Getup [2] Stance [1] Targeted [10] FirstAid [15] Doctor [2] Sneak [2] Lockpick [2] Steal [4] Traps [2] Science [15] Repair [2] Barter
Perks All of the Tactics perks. All credits go to RobCo. Enjoy Perks: Awareness With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with. Bonus HtH Attacks You have learned the secret arts of the East, or you just punch faster. In any case, your Hand-to-Hand attacks cost 1 AP less to perform. Bonus HtH Damage Experience in unarmed combat has given you the edge when it comes to damage. You get an additional 15% damage with hand-to-hand and melee attacks for each level of this Perk. Bonus Move For each level of Bonus Move, you get to move 20% further per action point. Bonus Ranged Damage Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk you get an additional 15% damage with ranged weapons. Bonus Rate of Fire This Perk allows you to pull the trigger a little faster and still remain as accurate as before. Each ranged weapon attack costs 1 AP less to perform. Faster Healing With each level of this Perk, you get a +2 bonus to your Healing Rate. This is in addition to your normal healing rate, thus you heal faster. More Criticals You are more likely to cause critical hits in combat if you have this Perk. Each level of "More Criticals" gets you an additional +5% chance to cause a critical hit. Night Vision With the Night Vision Perk, you can see in the dark better. This will reduce the overall darkness level by 20%. Rad Resistance You are better able to avoid radiation and the bad effects radiation causes. Each level of this Perk improves your Radiation Resistance by 15%. Toughness When you are tough, you take less damage. Each level of this Perk adds +10% to your general damage resistance. Strong Back AKA Mule. You can carry an additional 50 pounds of equipment for each level of this Perk. Sharpshooter You have a talent for hitting things at longer distances. For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining range modifiers. It's easier than ever to kill at long range! Silent Running With this Perk, you now have the ability to move quickly and still remain quiet. You can Sneak and run at the same time. Without this Perk, you would automatically stop Sneaking if you ran. Survivalist You are a master of the outdoors. This Perk confers the ability to survive in hostile environments. You get a +25% bonus to Outdoorsman. Master Trader You have mastered one aspect of bartering - buying goods far more cheaply than normal. With this Perk, you get a 25% discount when purchasing items from a store or another trader. Educated Each level of Educated adds +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure. Healer The healing of bodies comes easier to you with this Perk. Each level of this Perk heals 4-10 additional hit points when using the First Aid or Doctor skills. Fortune Finder You have the talent of finding money. You find additional money in random encounters in the desert. Better Criticals The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit. Slayer The Slayer walks the earth! In hand-to-hand combat all of your hits are upgraded to critical hits, causing destruction and mayhem. Sniper You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll. Silent Death While Sneaking, if you hit a critter in the back, you will cause double damage using a hand-to-hand attack. Silent Death is that kind of Perk. Action Boy Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task. Lifegiver With each level of this Perk, you gain an additional 4 Hit Points every time you advance a level. This is in addition to the hit points you already gain per level based off of your endurance. Dodger You are less likely to be hit in combat if you have this Perk. You gain a +5 to your Armour Class, in addition to the AC bonus from any armor worn. Snakeater Yum! Tastes like chicken. For each level of this Perk, you gain +25% to your Poison Resistance. Mr. Fixit This Perk will give you a one-time bonus of +10% to the Repair and Science skills. A little late night cramming never hurt anybody, especially you. Medic The Medic Perk gives you a one-time bonus of +10% to the First Aid and Doctor skills. Healing skills are a good thing. Master Thief A Master Thief is proficient at stealing and picking locks. You gain +15 to Stealing and Lock picking. Steal from the rich, and give to you. Heave Ho! Each level of this perk gives you an additional +2 to Strength for purposes of determining range with thrown weapons only. This Perk will not exceed a weapon's maximum range. Pickpocket You are much more adept at stealing than the normal crook. You can steal with the best of them, because with this Perk, you ignore size and facing modifiers when stealing from a person. Ghost When the sun goes down or you are in a poorly lit area, you move like a ghost with this Perk. Your Sneak skill is enhanced +20% in dark conditions. Explorer The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people. Flower Child With this Perk, you are less likely to be addicted to chems (50% less likely, actually), and you suffer half the withdrawal time of a normal person. Pathfinder You are better able to find the shortest route. Your travel time on the World Map is reduced by 25% for each level. Scout You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction. You also have a better chance of finding special encounters. Mysterious Stranger With this Perk, you have gained the attention of a Mysterious Stranger, who will appear to help you from time to time. If your ally is lost in combat, do not expect him (or her) to be replaced. Ranger You gain a +15% toward your Outdoorsman skill. You are more likely to avoid random encounters if you choose, and tend to find those special encounters more than most. Quick Pockets You have learned to pack your equipment better. Costs for actions in your inventory are halfed. Swift Learner You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points. This is best taken early. Tag! Your skills have improved to the point where you can pick an additional Tag Skill. Tag skills increase twice as fast. Mutate! The radiation of the wasteland has changed you! One of your Traits has mutated into something else... Adrenaline Rush With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points. Cautious Nature You are more alert outdoors and enemies are less likely to sneak up on you. With this Perk you get a +3 to your perception in random encounters when determining placement. Comprehension You pay much closer attention to the smaller details when reading. You gain 50% more skill points when reading books. Demolition Expert You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage. Gambler You can roll with the best of them. You gain +20% to your gambling skill. Gain Strength With this Perk you gain +1 to your Strength. Gain Perception With this Perk you gain +1 to your Perception. Gain Endurance With this Perk you gain +1 to your Endurance. Gain Charisma With this Perk you gain +1 to your Charisma. Gain Intelligence With this Perk you gain +1 to your Intelligence. Gain Agility With this Perk you gain +1 to your Agility. Gain Luck With this Perk you gain +1 to your Luck. Harmless Your innocent demeanour makes stealing from people a little easier. You gain 20% to your Steal skill. Here and Now With this Perk you immediately gain one experience level. HtH Evade If both item slots are empty, you get a bonus towards armor class of 1/8 your unarmed skill. Light Step You are agile, lucky and always careful. This perk halves your chances of setting off a trap. Living Anatomy You have a better understanding of living creatures and their strengths and weaknesses. You get a one-time bonus of +10% to Doctor and you do +5 damage to living creatures. Negotiator You are a very skilled negotiator. Not only can you barter with the best of them, but you can talk your way into or out of almost anything. With this Perk you gain +20% to Barter. Pack Rat You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you've always needed. Pyromaniac You do extra damage with fire-based weapons, and enemies always seem to die in the most painful fiery fashion. Quick Recovery You are quick at recovering from being knocked down. Salesman You are an adept salesperson. With this Perk you gain +20% towards your Barter skill. Stonewall You are much less likely to be knocked down in combat. Thief The blood of a thief runs through your veins. With the Thief Perk, you get a one-time bonus of +10% to your Sneak, Lock pick, Steal, and Traps skills. A well rounded thief is a live thief. Weapon Handling You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry. Stunt Man You've learnt to bounce! You receive 25% less damage from falling or being blown over by explosives. You also get a 10% bonus to your piloting skill. Crazy Bomber No more singed eyebrows! With this perk, if your character experiences a failure whilst using explosives the explosive in question will be defused or reset. Road Warrior You have learnt to drive and shoot at the same time. You do not suffer any penalties when firing small weapons and piloting a vehicle at the same time. Gunner You are an expert shot from a moving vehicle. You get a +10% chance to hit when firing from a moving vehicle. Lead Foot Your reflexes and driving ability combine to make you a very fast driver. You gain 25% speed when behind the wheel. Tunnel Rat You can crawl like a baby! (a very FAST baby). You are able to move at walking speed whilst prone. Bracing You have learnt how to brace large weapons whilst standing. You will receive +2 ST for the purpose of firing large guns from standing position. Flexible Years of exercise have made you incredibly supple. You can change stance in half the time of a normal person. Bend The Rules Take this perk and the next time you get offered perks you may choose from all the perks which are available for your race. Break The Rules Take this perk and the next time you get offered perks you may choose from all the perks regardless of race. Loner Your solitary childhood and upbringing mean that you work much better when alone. Get +10% to all rolls when outside the influence other squad members. Team Player You grew up in a big family and consequently work much better in a team. Get +10% to all rolls when within the influence of other squad members. Leader You are a natural leader. Any member within your area of influence will receive +1 Agility amd +5 to armor class. Hit The Deck You react very quickly to the words "In Coming!" Halves the damage from area attacks and splash damage. Bonehead You have a very thick skull. The first time you take this perk it reduces the chances of you getting knocked unconscious by 50% (subsequently by 25%). Brown Noser You've learnt the value of sucking up to your superiors! You get one extra promotion for each level of this perk. Die Hard You don't give up easily. When your hit points get below 20% you get an additional 10% to resistances. Drunken Master You fight better when you are drunk. You recieve 20% to your unarmed skill whilst under the influence of alcohol. Ghouls Only: Rad Child You do not take immediate damage from radiation in fact you gain extra healing while being exposed to it! However radiation continues to build up in your system as normal. Cancerous Growth You have mutated so badly that you gain +2 to heal rate and you can even regenerate broken limbs. Bonsai Through careful nurturing you have a small fruit tree going growing out of your head. Super Mutant Only: Steady Arm Your massive size means burst attacks cost one less action point while standing. Psychotic Your body has mutated to adapt to psycho stimulants. Effects of Psycho are doubled and the effects of withdrawal are halved. Tough Hide Exposure to radiation has hardened you against the elements. You gain +15 to armour class and +10 to all resistances. Death Claw Only: Death Sense You have developed superior senses. The perk gives you a +20 bonus to perception whilst in the dark and a +25% bonus to detecting enemies using the sneak skill. Brutish Hulk With this perk you gain double the normal amount of maximum hit points each time you gain a level. Talon Of Fear Venom has seeped into your claws. All unarmed attacks poison your opponents. Hide Of Scars Your battle weary flesh has hardened. Gain +15% to all resistances but fire. Joke Perk: (It's a real perk!) Way Of The Fruit You understand the ancient way of the fruit. You enjoy strange and wonderful benefits whenever you eat fruit. Other: Stat! You can heal people much faster than the usual country doctor. Reduce the AP cost for First Aid and Doctor skill use by 2 APs for each rank of this Perk. Twitch Gamer You are a master of pip-boy games. You have unsurpassed reaction speed with your thumbs! Bluff Master You can talk your way out of NPCs getting angry at you for stealing if you also make a Charisma roll. Divine Favor Some higher power has taken a shine to you.
This chart is 100% accurate I have tested and retested it. All credits go to RobCo. [HR][/HR] Highest level you can achieve in game is 50. Max HP in game editor is 2147483647. Endurance: 1 Strenght: 1 Lvl: 1 = 18 Lvl: 5 = 30 Lvl: 10 = 45 Lvl: 20 = 75 Lvl: 30 = 105 Lvl: 40 = 135 Lvl: 50 = 165 Endurance: 2 Strenght: 1 Lvl: 1 = 20 Lvl: 5 = 36 Lvl: 10 = 56 Lvl: 20 = 96 Lvl: 30 = 136 Lvl: 40 = 176 Lvl: 50 = 216 Endurance: 3 Strenght: 1 Lvl: 1 = 22 Lvl: 5 = 38 Lvl: 10 = 58 Lvl: 20 = 98 Lvl: 30 = 138 Lvl: 40 = 178 Lvl: 50 = 218 Endurance: 4 Strenght: 1 Lvl: 1 = 24 Lvl: 5 = 44 Lvl: 10 = 69 Lvl: 20 = 119 Lvl: 30 = 169 Lvl: 40 = 219 Lvl: 50 = 269 Endurance: 5 Strenght: 1 Lvl: 1 = 26 Lvl: 5 = 46 Lvl: 10 = 71 Lvl: 20 = 121 Lvl: 30 = 171 Lvl: 40 = 221 Lvl: 50 = 271 Endurance: 6 Strenght: 1 Lvl: 1 = 28 Lvl: 5 = 52 Lvl: 10 = 82 Lvl: 20 = 142 Lvl: 30 = 202 Lvl: 40 = 262 Lvl: 50 = 322 Endurance: 7 Strenght: 1 Lvl: 1 = 30 Lvl: 5 = 54 Lvl: 10 = 84 Lvl: 20 = 144 Lvl: 30 = 204 Lvl: 40 = 264 Lvl: 50 = 324 Endurance: 8 Strenght: 1 Lvl: 1 = 32 Lvl: 5 = 60 Lvl: 10 = 95 Lvl: 20 = 165 Lvl: 30 = 235 Lvl: 40 = 305 Lvl: 50 = 375 Endurance: 9 Strenght: 1 Lvl: 1 = 34 Lvl: 5 = 62 Lvl: 10 = 97 Lvl: 20 = 167 Lvl: 30 = 237 Lvl: 40 = 307 Lvl: 50 = 377 Endurance: 10 Strenght: 1 Lvl: 1 = 36 Lvl: 5 = 68 Lvl: 10 = 108 Lvl: 20 = 188 Lvl: 30 = 268 Lvl: 40 = 348 Lvl: 50 = 428 Endurance: 1 Strenght: 2 Lvl: 1 = 19 Lvl: 5 = 31 Lvl: 10 = 46 Lvl: 20 = 76 Lvl: 30 = 106 Lvl: 40 = 136 Lvl: 50 = 166 Endurance: 2 Strenght: 2 Lvl: 1 = 21 Lvl: 5 = 37 Lvl: 10 = 57 Lvl: 20 = 97 Lvl: 30 = 137 Lvl: 40 = 177 Lvl: 50 = 217 Endurance: 3 Strenght: 2 Lvl: 1 = 23 Lvl: 5 = 39 Lvl: 10 = 59 Lvl: 20 = 99 Lvl: 30 = 139 Lvl: 40 = 179 Lvl: 50 = 219 Endurance: 4 Strenght: 2 Lvl: 1 = 25 Lvl: 5 = 45 Lvl: 10 = 70 Lvl: 20 = 120 Lvl: 30 = 170 Lvl: 40 = 220 Lvl: 50 = 270 Endurance: 5 Strenght: 2 Lvl: 1 = 27 Lvl: 5 = 47 Lvl: 10 = 72 Lvl: 20 = 122 Lvl: 30 = 172 Lvl: 40 = 222 Lvl: 50 = 272 Endurance: 6 Strenght: 2 Lvl: 1 = 29 Lvl: 5 = 53 Lvl: 10 = 83 Lvl: 20 = 143 Lvl: 30 = 203 Lvl: 40 = 263 Lvl: 50 = 323 Endurance: 7 Strenght: 2 Lvl: 1 = 31 Lvl: 5 = 55 Lvl: 10 = 85 Lvl: 20 = 145 Lvl: 30 = 205 Lvl: 40 = 265 Lvl: 50 = 325 Endurance: 8 Strenght: 2 Lvl: 1 = 33 Lvl: 5 = 61 Lvl: 10 = 96 Lvl: 20 = 166 Lvl: 30 = 236 Lvl: 40 = 306 Lvl: 50 = 376 Endurance: 9 Strenght: 2 Lvl: 1 = 35 Lvl: 5 = 63 Lvl: 10 = 98 Lvl: 20 = 168 Lvl: 30 = 238 Lvl: 40 = 308 Lvl: 50 = 378 Endurance: 10 Strenght: 2 Lvl: 1 = 37 Lvl: 5 = 69 Lvl: 10 = 109 Lvl: 20 = 189 Lvl: 30 = 269 Lvl: 40 = 349 Lvl: 50 = 429 Endurance: 1 Strenght: 3 Lvl: 1 = 20 Lvl: 5 = 32 Lvl: 10 = 47 Lvl: 20 = 77 Lvl: 30 = 107 Lvl: 40 = 137 Lvl: 50 = 167 Endurance: 2 Strenght: 3 Lvl: 1 = 22 Lvl: 5 = 38 Lvl: 10 = 58 Lvl: 20 = 98 Lvl: 30 = 138 Lvl: 40 = 178 Lvl: 50 = 218 Endurance: 3 Strenght: 3 Lvl: 1 = 24 Lvl: 5 = 40 Lvl: 10 = 60 Lvl: 20 = 100 Lvl: 30 = 140 Lvl: 40 = 180 Lvl: 50 = 220 Endurance: 4 Strenght: 3 Lvl: 1 = 26 Lvl: 5 = 46 Lvl: 10 = 71 Lvl: 20 = 121 Lvl: 30 = 171 Lvl: 40 = 221 Lvl: 50 = 271 Endurance: 5 Strenght: 3 Lvl: 1 = 28 Lvl: 5 = 48 Lvl: 10 = 73 Lvl: 20 = 123 Lvl: 30 = 173 Lvl: 40 = 223 Lvl: 50 = 273 Endurance: 6 Strenght: 3 Lvl: 1 = 30 Lvl: 5 = 54 Lvl: 10 = 84 Lvl: 20 = 144 Lvl: 30 = 204 Lvl: 40 = 264 Lvl: 50 = 324 Endurance: 7 Strenght: 3 Lvl: 1 = 32 Lvl: 5 = 56 Lvl: 10 = 86 Lvl: 20 = 146 Lvl: 30 = 206 Lvl: 40 = 266 Lvl: 50 = 326 Endurance: 8 Strenght: 3 Lvl: 1 = 34 Lvl: 5 = 62 Lvl: 10 = 97 Lvl: 20 = 167 Lvl: 30 = 237 Lvl: 40 = 307 Lvl: 50 = 377 Endurance: 9 Strenght: 3 Lvl: 1 = 36 Lvl: 5 = 64 Lvl: 10 = 99 Lvl: 20 = 169 Lvl: 30 = 239 Lvl: 40 = 309 Lvl: 50 = 379 Endurance: 10 Strenght: 3 Lvl: 1 = 38 Lvl: 5 = 70 Lvl: 10 = 110 Lvl: 20 = 190 Lvl: 30 = 270 Lvl: 40 = 350 Lvl: 50 = 430 Endurance: 1 Strenght: 4 Lvl: 1 = 21 Lvl: 5 = 33 Lvl: 10 = 48 Lvl: 20 = 78 Lvl: 30 = 108 Lvl: 40 = 138 Lvl: 50 = 168 Endurance: 2 Strenght: 4 Lvl: 1 = 23 Lvl: 5 = 39 Lvl: 10 = 59 Lvl: 20 = 99 Lvl: 30 = 139 Lvl: 40 = 179 Lvl: 50 = 219 Endurance: 3 Strenght: 4 Lvl: 1 = 25 Lvl: 5 = 41 Lvl: 10 = 61 Lvl: 20 = 101 Lvl: 30 = 141 Lvl: 40 = 181 Lvl: 50 = 221 Endurance: 4 Strenght: 4 Lvl: 1 = 27 Lvl: 5 = 47 Lvl: 10 = 72 Lvl: 20 = 122 Lvl: 30 = 172 Lvl: 40 = 222 Lvl: 50 = 272 Endurance: 5 Strenght: 4 Lvl: 1 = 29 Lvl: 5 = 49 Lvl: 10 = 84 Lvl: 20 = 124 Lvl: 30 = 174 Lvl: 40 = 224 Lvl: 50 = 274 Endurance: 6 Strenght: 4 Lvl: 1 = 31 Lvl: 5 = 55 Lvl: 10 = 85 Lvl: 20 = 145 Lvl: 30 = 205 Lvl: 40 = 265 Lvl: 50 = 325 Endurance: 7 Strenght: 4 Lvl: 1 = 33 Lvl: 5 = 57 Lvl: 10 = 87 Lvl: 20 = 147 Lvl: 30 = 207 Lvl: 40 = 267 Lvl: 50 = 327 Endurance: 8 Strenght: 4 Lvl: 1 = 35 Lvl: 5 = 63 Lvl: 10 = 98 Lvl: 20 = 168 Lvl: 30 = 238 Lvl: 40 = 308 Lvl: 50 = 378 Endurance: 9 Strenght: 4 Lvl: 1 = 37 Lvl: 5 = 65 Lvl: 10 = 100 Lvl: 20 = 170 Lvl: 30 = 240 Lvl: 40 = 310 Lvl: 50 = 380 Endurance: 10 Strenght: 4 Lvl: 1 = 39 Lvl: 5 = 71 Lvl: 10 = 111 Lvl: 20 = 191 Lvl: 30 = 271 Lvl: 40 = 351 Lvl: 50 = 431 Endurance: 1 Strenght: 5 Lvl: 1 = 22 Lvl: 5 = 34 Lvl: 10 = 49 Lvl: 20 = 79 Lvl: 30 = 109 Lvl: 40 = 139 Lvl: 50 = 169 Endurance: 2 Strenght: 5 Lvl: 1 = 24 Lvl: 5 = 40 Lvl: 10 = 60 Lvl: 20 = 100 Lvl: 30 = 140 Lvl: 40 = 180 Lvl: 50 = 220 Endurance: 3 Strenght: 5 Lvl: 1 = 26 Lvl: 5 = 42 Lvl: 10 = 62 Lvl: 20 = 102 Lvl: 30 = 142 Lvl: 40 = 182 Lvl: 50 = 222 Endurance: 4 Strenght: 5 Lvl: 1 = 28 Lvl: 5 = 48 Lvl: 10 = 73 Lvl: 20 = 123 Lvl: 30 = 173 Lvl: 40 = 223 Lvl: 50 = 273 Endurance: 5 Strenght: 5 Lvl: 1 = 30 Lvl: 5 = 50 Lvl: 10 = 75 Lvl: 20 = 125 Lvl: 30 = 175 Lvl: 40 = 225 Lvl: 50 = 275 Endurance: 6 Strenght: 5 Lvl: 1 = 32 Lvl: 5 = 56 Lvl: 10 = 86 Lvl: 20 = 146 Lvl: 30 = 206 Lvl: 40 = 266 Lvl: 50 = 326 Endurance: 7 Strenght: 5 Lvl: 1 = 34 Lvl: 5 = 58 Lvl: 10 = 88 Lvl: 20 = 148 Lvl: 30 = 208 Lvl: 40 = 268 Lvl: 50 = 328 Endurance: 8 Strenght: 5 Lvl: 1 = 36 Lvl: 5 = 64 Lvl: 10 = 99 Lvl: 20 = 169 Lvl: 30 = 239 Lvl: 40 = 309 Lvl: 50 = 379 Endurance: 9 Strenght: 5 Lvl: 1 = 38 Lvl: 5 = 66 Lvl: 10 = 101 Lvl: 20 = 171 Lvl: 30 = 241 Lvl: 40 = 311 Lvl: 50 = 381 Endurance: 10 Strenght: 5 Lvl: 1 = 40 Lvl: 5 = 72 Lvl: 10 = 112 Lvl: 20 = 192 Lvl: 30 = 272 Lvl: 40 = 352 Lvl: 50 = 432 Endurance: 1 Strenght: 6 Lvl: 1 = 23 Lvl: 5 = 35 Lvl: 10 = 50 Lvl: 20 = 80 Lvl: 30 = 110 Lvl: 40 = 140 Lvl: 50 = 170 Endurance: 2 Strenght: 6 Lvl: 1 = 25 Lvl: 5 = 41 Lvl: 10 = 61 Lvl: 20 = 101 Lvl: 30 = 141 Lvl: 40 = 181 Lvl: 50 = 221 Endurance: 3 Strenght: 6 Lvl: 1 = 27 Lvl: 5 = 43 Lvl: 10 = 63 Lvl: 20 = 103 Lvl: 30 = 143 Lvl: 40 = 183 Lvl: 50 = 223 Endurance: 4 Strenght: 6 Lvl: 1 = 29 Lvl: 5 = 49 Lvl: 10 = 74 Lvl: 20 = 124 Lvl: 30 = 174 Lvl: 40 = 224 Lvl: 50 = 274 Endurance: 5 Strenght: 6 Lvl: 1 = 31 Lvl: 5 = 51 Lvl: 10 = 76 Lvl: 20 = 126 Lvl: 30 = 176 Lvl: 40 = 226 Lvl: 50 = 276 Endurance: 6 Strenght: 6 Lvl: 1 = 33 Lvl: 5 = 57 Lvl: 10 = 87 Lvl: 20 = 147 Lvl: 30 = 207 Lvl: 40 = 267 Lvl: 50 = 327 Endurance: 7 Strenght: 6 Lvl: 1 = 35 Lvl: 5 = 59 Lvl: 10 = 89 Lvl: 20 = 149 Lvl: 30 = 209 Lvl: 40 = 269 Lvl: 50 = 329 Endurance: 8 Strenght: 6 Lvl: 1 = 37 Lvl: 5 = 65 Lvl: 10 = 100 Lvl: 20 = 170 Lvl: 30 = 240 Lvl: 40 = 310 Lvl: 50 = 380 Endurance: 9 Strenght: 6 Lvl: 1 = 39 Lvl: 5 = 67 Lvl: 10 = 102 Lvl: 20 = 172 Lvl: 30 = 242 Lvl: 40 = 312 Lvl: 50 = 382 Endurance: 10 Strenght: 6 Lvl: 1 = 41 Lvl: 5 = 73 Lvl: 10 = 113 Lvl: 20 = 193 Lvl: 30 = 273 Lvl: 40 = 353 Lvl: 50 = 433 Endurance: 1 Strenght: 7 Lvl: 1 = 24 Lvl: 5 = 36 Lvl: 10 = 51 Lvl: 20 = 81 Lvl: 30 = 111 Lvl: 40 = 141 Lvl: 50 = 171 Endurance: 2 Strenght: 7 Lvl: 1 = 26 Lvl: 5 = 42 Lvl: 10 = 62 Lvl: 20 = 102 Lvl: 30 = 142 Lvl: 40 = 182 Lvl: 50 = 222 Endurance: 3 Strenght: 7 Lvl: 1 = 28 Lvl: 5 = 44 Lvl: 10 = 64 Lvl: 20 = 104 Lvl: 30 = 144 Lvl: 40 = 184 Lvl: 50 = 224 Endurance: 4 Strenght: 7 Lvl: 1 = 30 Lvl: 5 = 50 Lvl: 10 = 75 Lvl: 20 = 125 Lvl: 30 = 175 Lvl: 40 = 225 Lvl: 50 = 275 Endurance: 5 Strenght: 7 Lvl: 1 = 32 Lvl: 5 = 52 Lvl: 10 = 77 Lvl: 20 = 127 Lvl: 30 = 177 Lvl: 40 = 227 Lvl: 50 = 277 Endurance: 6 Strenght: 7 Lvl: 1 = 36 Lvl: 5 = 58 Lvl: 10 = 88 Lvl: 20 = 148 Lvl: 30 = 208 Lvl: 40 = 268 Lvl: 50 = 328 Endurance: 7 Strenght: 7 Lvl: 1 = 36 Lvl: 5 = 60 Lvl: 10 = 90 Lvl: 20 = 150 Lvl: 30 = 210 Lvl: 40 = 270 Lvl: 50 = 330 Endurance: 8 Strenght: 7 Lvl: 1 = 38 Lvl: 5 = 66 Lvl: 10 = 101 Lvl: 20 = 171 Lvl: 30 = 241 Lvl: 40 = 311 Lvl: 50 = 381 Endurance: 9 Strenght: 7 Lvl: 1 = 40 Lvl: 5 = 68 Lvl: 10 = 103 Lvl: 20 = 173 Lvl: 30 = 243 Lvl: 40 = 313 Lvl: 50 = 383 Endurance: 10 Strenght: 7 Lvl: 1 = 42 Lvl: 5 = 74 Lvl: 10 = 114 Lvl: 20 = 194 Lvl: 30 = 274 Lvl: 40 = 354 Lvl: 50 = 434 Endurance: 1 Strenght: 8 Lvl: 1 = 25 Lvl: 5 = 37 Lvl: 10 = 52 Lvl: 20 = 82 Lvl: 30 = 112 Lvl: 40 = 142 Lvl: 50 = 172 Endurance: 2 Strenght: 8 Lvl: 1 = 27 Lvl: 5 = 43 Lvl: 10 = 63 Lvl: 20 = 103 Lvl: 30 = 143 Lvl: 40 = 183 Lvl: 50 = 223 Endurance: 3 Strenght: 8 Lvl: 1 = 29 Lvl: 5 = 45 Lvl: 10 = 65 Lvl: 20 = 105 Lvl: 30 = 145 Lvl: 40 = 185 Lvl: 50 = 225 Endurance: 4 Strenght: 8 Lvl: 1 = 31 Lvl: 5 = 51 Lvl: 10 = 76 Lvl: 20 = 126 Lvl: 30 = 176 Lvl: 40 = 226 Lvl: 50 = 276 Endurance: 5 Strenght: 8 Lvl: 1 = 33 Lvl: 5 = 53 Lvl: 10 = 78 Lvl: 20 = 128 Lvl: 30 = 178 Lvl: 40 = 228 Lvl: 50 = 278 Endurance: 6 Strenght: 8 Lvl: 1 = 35 Lvl: 5 = 59 Lvl: 10 = 89 Lvl: 20 = 149 Lvl: 30 = 209 Lvl: 40 = 269 Lvl: 50 = 329 Endurance: 7 Strenght: 8 Lvl: 1 = 37 Lvl: 5 = 61 Lvl: 10 = 91 Lvl: 20 = 151 Lvl: 30 = 211 Lvl: 40 = 271 Lvl: 50 = 331 Endurance: 8 Strenght: 8 Lvl: 1 = 39 Lvl: 5 = 67 Lvl: 10 = 102 Lvl: 20 = 172 Lvl: 30 = 242 Lvl: 40 = 312 Lvl: 50 = 382 Endurance: 9 Strenght: 8 Lvl: 1 = 41 Lvl: 5 = 69 Lvl: 10 = 104 Lvl: 20 = 174 Lvl: 30 = 244 Lvl: 40 = 314 Lvl: 50 = 384 Endurance: 10 Strenght: 8 Lvl: 1 = 43 Lvl: 5 = 75 Lvl: 10 = 115 Lvl: 20 = 195 Lvl: 30 = 275 Lvl: 40 = 355 Lvl: 50 = 435 Endurance: 1 Strenght: 9 Lvl: 1 = 26 Lvl: 5 = 38 Lvl: 10 = 53 Lvl: 20 = 83 Lvl: 30 = 113 Lvl: 40 = 143 Lvl: 50 = 173 Endurance: 2 Strenght: 9 Lvl: 1 = 28 Lvl: 5 = 44 Lvl: 10 = 64 Lvl: 20 = 104 Lvl: 30 = 144 Lvl: 40 = 184 Lvl: 50 = 224 Endurance: 3 Strenght: 9 Lvl: 1 = 30 Lvl: 5 = 46 Lvl: 10 = 66 Lvl: 20 = 106 Lvl: 30 = 146 Lvl: 40 = 186 Lvl: 50 = 226 Endurance: 4 Strenght: 9 Lvl: 1 = 32 Lvl: 5 = 52 Lvl: 10 = 77 Lvl: 20 = 127 Lvl: 30 = 177 Lvl: 40 = 227 Lvl: 50 = 277 Endurance: 5 Strenght: 9 Lvl: 1 = 34 Lvl: 5 = 54 Lvl: 10 = 79 Lvl: 20 = 129 Lvl: 30 = 179 Lvl: 40 = 229 Lvl: 50 = 279 Endurance: 6 Strenght: 9 Lvl: 1 = 36 Lvl: 5 = 60 Lvl: 10 = 90 Lvl: 20 = 150 Lvl: 30 = 210 Lvl: 40 = 270 Lvl: 50 = 330 Endurance: 7 Strenght: 9 Lvl: 1 = 38 Lvl: 5 = 62 Lvl: 10 = 92 Lvl: 20 = 152 Lvl: 30 = 212 Lvl: 40 = 272 Lvl: 50 = 332 Endurance: 8 Strenght: 9 Lvl: 1 = 40 Lvl: 5 = 68 Lvl: 10 = 103 Lvl: 20 = 173 Lvl: 30 = 243 Lvl: 40 = 313 Lvl: 50 = 383 Endurance: 9 Strenght: 9 Lvl: 1 = 42 Lvl: 5 = 70 Lvl: 10 = 105 Lvl: 20 = 175 Lvl: 30 = 245 Lvl: 40 = 315 Lvl: 50 = 385 Endurance: 10 Strenght: 9 Lvl: 1 = 44 Lvl: 5 = 76 Lvl: 10 = 116 Lvl: 20 = 196 Lvl: 30 = 276 Lvl: 40 = 356 Lvl: 50 = 436 Endurance: 1 Strenght: 10 Lvl: 1 = 27 Lvl: 5 = 39 Lvl: 10 = 54 Lvl: 20 = 84 Lvl: 30 = 114 Lvl: 40 = 144 Lvl: 50 = 174 Endurance: 2 Strenght: 10 Lvl: 1 = 29 Lvl: 5 = 45 Lvl: 10 = 65 Lvl: 20 = 105 Lvl: 30 = 145 Lvl: 40 = 185 Lvl: 50 = 225 Endurance: 3 Strenght: 10 Lvl: 1 = 31 Lvl: 5 = 47 Lvl: 10 = 67 Lvl: 20 = 107 Lvl: 30 = 147 Lvl: 40 = 187 Lvl: 50 = 227 Endurance: 4 Strenght: 10 Lvl: 1 = 33 Lvl: 5 = 53 Lvl: 10 = 78 Lvl: 20 = 128 Lvl: 30 = 178 Lvl: 40 = 228 Lvl: 50 = 278 Endurance: 5 Strenght: 10 Lvl: 1 = 35 Lvl: 5 = 55 Lvl: 10 = 80 Lvl: 20 = 130 Lvl: 30 = 180 Lvl: 40 = 230 Lvl: 50 = 280 Endurance: 6 Strenght: 10 Lvl: 1 = 37 Lvl: 5 = 61 Lvl: 10 = 91 Lvl: 20 = 151 Lvl: 30 = 211 Lvl: 40 = 271 Lvl: 50 = 331 Endurance: 7 Strenght: 10 Lvl: 1 = 39 Lvl: 5 = 63 Lvl: 10 = 93 Lvl: 20 = 153 Lvl: 30 = 213 Lvl: 40 = 273 Lvl: 50 = 333 Endurance: 8 Strenght: 10 Lvl: 1 = 41 Lvl: 5 = 69 Lvl: 10 = 104 Lvl: 20 = 174 Lvl: 30 = 244 Lvl: 40 = 314 Lvl: 50 = 384 Endurance: 9 Strenght: 10 Lvl: 1 = 43 Lvl: 5 = 71 Lvl: 10 = 106 Lvl: 20 = 176 Lvl: 30 = 246 Lvl: 40 = 316 Lvl: 50 = 386 Endurance: 10 Strenght: 10 Lvl: 1 = 45 Lvl: 5 = 77 Lvl: 10 = 117 Lvl: 20 = 197 Lvl: 30 = 277 Lvl: 40 = 357 Lvl: 50 = 437 No HP effecting perks where used in this chart.
Tested and Confirmed by RobCo. It works and does exactly as Sc0pE says. Here is the fixed EXE need: http://flvdt.ucoz.net/bos.exe
Can't imagine how someone could misunderstand this; it does work and yes it works that way (as Scope said). It is the most powerful perk in the game by far (both in F2 and here, F1 didn't have it); taking this perk with even decent luck of 4 to 5 makes your char into a powerhouse; taking it with luck 8-10 makes him a god, capable of just pwning everything (esp. in F2), given that you have enough agility and action points of course.
BTW. People think that perk works (or doesn't work) based on what they see. Did you know, that combat log is a liar?) Game says "critical" not when engine really rolled critical strike for that attack. It says "critical" in case of damage greater than X. If all weapons in game had same damage values it would be right. But some weapons do more damage, some - less. And with some weapons it _looks_ like you get no critical hits with Sniper perk and LK10. But in fact your crit damage with that weapon is LESS THAN X. I don't remeber what this X equals to, tested like two years ago when i finally realised this shit. I was playing mod with greatly increased damage for ALL weapons, and it was like "CRITS! CRITS EVERYWHERE!"
Interesting information TwoEyedYum thank you; will look into it more once I start heavy modding for my project.
This has been an unseen thorn in my side for ages..! Last I had a working combat system it used crit.% for most every caliber and high damage tables... I'd thought even slight adjustments to the crit.% gave every weapon a insta-critical, and brought the whole thing back to the drawing board. Or textpad, as it were. On a related note: I'm looking at the combat.txt file now, and it seems (with absolutely no testing and about 60 seconds of observation) that while we can't alter the damage threshold for which point gives a critical message (without diving into the cluster-**** known as Hex editing), we can re-write the messages in the log for criticals. A bit of typing and it shouldn't say critical hit every half-decent shot on high-damage mods. Perhaps this would make a good side project for you, Rob. Next time you feel like poking and prodding at the hardcoding, it would be great to know the values behind lines of code like this... CombatHitTarget_Size = 3 CombatHitTarget_1 = {<attacker> hit <target> for <amount_string>.} CombatHitTarget_2 = {<attacker> blasted <target> hard, inflicting <amount_string>.} CombatHitTarget_3 = {<attacker> smacked the living shit out of <target> doing <amount_string>.} ... Even a general idea would be very helpful.
Little too much free time tonight. Level 1 = 0 XP 2 = 1,000 3 = 2,000 4 = 4,000 5 = 7,000 6 = 10,000 7 = 15,000 8 = 20,000 9 = 30,000 10 = 45,000 11 = 60,000 12 = 80,000 13 = 100,000 14 = 130,000 15 = 170,000 16 = 210,000 17 = 260,000 18 = 330,000 19 = 410,000 20 = 510,000 21 = 640,000 22 = 810,000 23 = 1,000,000 (1000K) 24 = 1,200,000 (1200K) 25 = 1,500,000 (1500K) 26 = 1,900,000 (1900K) 27 = 2,400,000 (2400K) 28 = 3,000,000 (3000K) 29 = 3,800,000 (3800K) 30 = 4,800,000 (4800K) 31 = 6,000,000 (6000K) 32 = 7,500,000 (7500K) 33 = 9,400,000 (9400K) 34 = 11,000,000 (1100K) 35 = 14,000,000 (1400K) 36 = 18,000,000 (1800K) 37 = 23,000,000 (2300K) 38 = 28,000,000 (2800K) 39 = 35,000,000 (3500K) 40 = 44,000,000 (4400K) 41 = 56,000,000 (5400K) 42 = 70,000,000 (7000K) 43 = 87,000,000 (87M) 44 = 100,000,000 (100M) 45 = 130,000,000 (130M) 46 = 170,000,000 (170M) 47 = 210,000,000 (210M) 48 = 260,000,000 (260M) 49 = 330,000,000 (330M) 50 = 410,000,000 (410M)
Been dredging the forum and google for a few fays now, looking for information on creating sound files, tutorials and the like. So far most of the time has been spent picking between websites for other Fallout titles and sprite tutorials... If anyone could point in the right direction, would be very appreciated. l Useful Information l http://www.duckandcover.cx/forums/viewtopic.php?t=2481&sid=1a9749a3fff836d211476770530eecfe
Not sure exactly what you mean but, the game uses WAV files. so you need to convert all your sound files into WAV format. Here is an online converter that can work with/convert all types of files. http://media.io/
Personnally I use Audacity (http://audacityteam.org/). Simple, freeware and compatible. There is even a way to modify your computer a little to be able to record any sound the computer can play. But before using trigger "PLAY WAV" ingame, I think you should know some things first : 1. Each .wav file have an index that is useful to play a lot of different .wav at the same time. I suggest you to create a .txt file somewhere where you mark all index you already used in your mission, or make sure you don't use the same index twice or one sound will stop another. 2. I really don't often specify where exactly the sound appear, except if the sound is short or short and repetitive. Because if you are not at the right place when the sound start, it will be silent even I you move there, or if you move the camera away while the sound is playing and you come back, the sound will not come back unless you call the trigger again... Very frustrating. 3. .wav and World text don't go along well. all my sounds just stop when I add a world text in game... Maybe that is true for dialog window too... I can't help it, I need world texts and dialogues of course, but I don't know how to solve this. Seems like only .mp3 playing in sound ZONE can be set to continue when a world text appear... 4. If you plan on adding an alarm .wav, make if very short, one or two beep, and start it over each second. You will save a lot of trouble! 5. I had problem trying to play a .wav in loop (continuous radio interference sound when holding a radio) - same index of course. There where a short delay between sounds... So I decided to overlap two different sounds, starting the second one (other index) at the middle of the first one. It worked fine. To acheive better result, normally you should use sound zones and .mp3 I guess all of that (and the SIZE of .wav files!!!) made the original creators decide to only use very short .wav sounds...
Hey, hey! At this point I was only looking to set up custom audio for weapons, but you've given advice that will be much appreciated in the future. Radio static is a great idea, much thanks for testing that.
It's nothing. I took that idea from fallout 3 and their low range radios. As we must put a thing that we want to have everywhere in every mission file, it is easy to setup the same radio noise everywhere, but set a real channel somewhere in the game in only one city. You just need to change the .wav file in that mission file with another .wav, add some XP or reveal a quest, and voilà!