Wasted Potential

Empty09

Still Mildly Glowing
Write down the characters/locations that you categorize as wasted potential. The ones that present themselves as being cool and interesting at first but they fall short eventually.

I'll start with: Goodneighbor, Graygarden, Preston Garvey.
 
The settlement system in general, it's a somewhat interesting idea but quickly gets boring and tedious and has no real point unless you're doing the Minute Men ending.

The intro sequence had some potential, I wish they had actually used it to possibly flesh out some pre-war lore and to actually expand on and talk about the events leading up to the Great War
 
The Cabot House questline.

It had the potential to give the player cool psychic powers and more alien weapons. Or at least the cool hat the old guy had. I guess that serum was cool though...
 
Vault 114
The Triggerman
USS Constitution Quest
You character being from before the war and that not really going anywhere or really mentioned in game

There is a scene in the game where from the opening remembers you. Checked Goodneighbor's hotel? :D
 
Vault 114
The Triggerman
USS Constitution Quest
You character being from before the war and that not really going anywhere or really mentioned in game

There is a scene in the game where from the opening remembers you. Checked Goodneighbor's hotel? :D

But there could have been so much more though. :sad: It ended up feeling like an unnecessary back story that never really reached its true potential. I will admit, Beth does come up with interesting concepts and ideas but they never really do anything with them or go anywhere with them.
 
Vault 114
The Triggerman
USS Constitution Quest
You character being from before the war and that not really going anywhere or really mentioned in game

There is a scene in the game where from the opening remembers you. Checked Goodneighbor's hotel? :D

But there could have been so much more though. :sad: It ended up feeling like an unnecessary back story that never really reached its true potential. I will admit, Beth does come up with interesting concepts and ideas but they never really do anything with them or go anywhere with them.

Yes you are right. I felt sad when I got that guy back to my city and then we never spoke anything interesting again.
edit: FO4 main feature is wasted potential so of course they never get anywhere
 
Goodneighbor- like, five quests and... that's it.

The Memory Den- falls under Goodneighbor, but once you do the little Kellogg set piece, there is literally no interaction with it... I can't even talk to Doctor Amari or that Cabaret lady. It's just sort of there.

The Gunners- yet another Talon Company-esque corporate mercenaries- a massive amount of tech, hardware and power... no interactions outside of "kill" and "pay toll". No deeper story as far as I've found. Dspite being one of the best outfitted groups in the Commonwealth, they haven't tried to actually build a nation... hell, who's paying them to do all this shit? What's the point in it? Surely they should be coercing farmsteads into joining them, assaluting larger towns? But nope, they're just harassing the Minutemen and setting up camps.

Vault 75- like all of the votes, the sense of discovery felt limited. There was no real "payoff" hen the end of the experiment was made manifest. It also could've served as an explanation for the origin of the Gunners.

The Minutemen- incredibly generic good guys, with no real history.

Diamond City Science Center- this one really bugged me, but it's a little thing. I just wished it had more ways to interact with it- I really enjoy learning about Wasteland biology, but we basically just got the opportunity for Bloatflies.

Diamond City- I don't even care about the size- so few quests, so little interactivity. Like, the upper seats are relevant in I think literally one quest.

The Institute- could've had actual moral justifications for what they did. But nope- they admitted they were sentient, but just kept using them. Hell, I wrote up a better scenario for the Institute in the weeks prior to the game. Speaking of which...

Androids- Sure, it's done to death, it would've been too Blade Runner, but I really feel like hammering home themes of sapience, what makes us human, how can we tell another being is sentient, etc would've been better than themes about... uh... family... and war never changes... and... uh...
 
Vault 114
The Triggerman
USS Constitution Quest
You character being from before the war and that not really going anywhere or really mentioned in game

There is a scene in the game where from the opening remembers you. Checked Goodneighbor's hotel? :D

But there could have been so much more though. :sad: It ended up feeling like an unnecessary back story that never really reached its true potential. I will admit, Beth does come up with interesting concepts and ideas but they never really do anything with them or go anywhere with them.

Yes you are right. I felt sad when I got that guy back to my city and then we never spoke anything interesting again.
edit: FO4 main feature is wasted potential so of course they never get anywhere

FO4 falls into the same category as Skyrim for me. Interesting ideas and concepts that never really go anywhere. Groups that sound like they have interesting backstories and concepts (The Forsworn, Dragons, ect) are just regulated to more people and monsters for the player to kill, aka cannon fodder. Why Beth never explores and brings more life to their concepts and ideas just baffles me.
 
Goodneighbor- like, five quests and... that's it.

The Memory Den- falls under Goodneighbor, but once you do the little Kellogg set piece, there is literally no interaction with it... I can't even talk to Doctor Amari or that Cabaret lady. It's just sort of there.

While I'd liked for more for the Memory Den myself (I love the concept of it) there's actually a little more to it than Kellogg.

1. Dr. Amari can assist Curie with becoming a Synth
2. Kent Connolly is in the Memory Den as well and gives quite a few quests related to the Silver Shroud.
 
I guess they feel like it doesn't help their bank account get bigger. They can make without.

Other wasted potential: Virgil - even if the presence of the supermutants in fo4 drive me insane, Virgil seemed like an interesting character that could have been turned into something awesome. It reminded me of the intelligent super mutants of the old FO's. When the game showed me that super mutants can be cured like that I just face palmed...wasted potential. I would've liked it more if I came back after a week to his cave and found him dead, maybe half-human half SM.
 
Goodneighbor- like, five quests and... that's it.

The Memory Den- falls under Goodneighbor, but once you do the little Kellogg set piece, there is literally no interaction with it... I can't even talk to Doctor Amari or that Cabaret lady. It's just sort of there.

While I'd liked for more for the Memory Den myself (I love the concept of it) there's actually a little more to it than Kellogg.

1. Dr. Amari can assist Curie with becoming a Synth
2. Kent Connolly is in the Memory Den as well and gives quite a few quests related to the Silver Shroud.

In the case of the former: Eh, not much, and I don't have too much interest in an imaginary waifu.

And I already did the latter, but the Memory Den is sort of incidental... like, shouldn't we have the capability to explore things in our past?
 
I think the way the game suffers most is the dialogue: they could go a lot more in depth if they actually built conversation trees we could fully explore, rather than following linear paths that blocked off others.
 
Fallout 4

On a serious note:
-Generic protagonist- no point in him/her being from the pre-war if you only mention it a couple times the whole game.
-Piper- She gets tiny little details about her sister trying to be like her and little things about her father too but you don't learn much about her besides how she became a newspaper journalist.
-USS Constitution quest- a big fetch quest where you fetch around 2-3 parts depending on perks, kill things, then kill more things, finally pulling a switch and stuff happens.
-Every Minutemen quest could've been more then "Go to settlement to kill zombies for them".
-Vault 81- Boring with nothing fascinating besides saving a cat , telling a story, and getting a cure.
 
The whole Fallout franchise is waisted potential in Bethesdas hands and it's becoming more obvious with each game they put out.
 
Fallout 4

On a serious note:
-Generic protagonist- no point in him/her being from the pre-war if you only mention it a couple times the whole game.
-Piper- She gets tiny little details about her sister trying to be like her and little things about her father too but you don't learn much about her besides how she became a newspaper journalist.
-USS Constitution quest- a big fetch quest where you fetch around 2-3 parts depending on perks, kill things, then kill more things, finally pulling a switch and stuff happens.
-Every Minutemen quest could've been more then "Go to settlement to kill zombies for them".
-Vault 81- Boring with nothing fascinating besides saving a cat , telling a story, and getting a cure.

Damn it Snake you beat me to it!
 
Fallout 4

On a serious note:
-Generic protagonist- no point in him/her being from the pre-war if you only mention it a couple times the whole game.
-Piper- She gets tiny little details about her sister trying to be like her and little things about her father too but you don't learn much about her besides how she became a newspaper journalist.
-USS Constitution quest- a big fetch quest where you fetch around 2-3 parts depending on perks, kill things, then kill more things, finally pulling a switch and stuff happens.
-Every Minutemen quest could've been more then "Go to settlement to kill zombies for them".
-Vault 81- Boring with nothing fascinating besides saving a cat , telling a story, and getting a cure.

Damn it Snake you beat me to it!

Sorry I didn't know. D:
On another note, I do like being called Snake haha.
 
Fallout 4

On a serious note:
-Generic protagonist- no point in him/her being from the pre-war if you only mention it a couple times the whole game.
-Piper- She gets tiny little details about her sister trying to be like her and little things about her father too but you don't learn much about her besides how she became a newspaper journalist.
-USS Constitution quest- a big fetch quest where you fetch around 2-3 parts depending on perks, kill things, then kill more things, finally pulling a switch and stuff happens.
-Every Minutemen quest could've been more then "Go to settlement to kill zombies for them".
-Vault 81- Boring with nothing fascinating besides saving a cat , telling a story, and getting a cure.

Damn it Snake you beat me to it!

Sorry I didn't know. D:
On another note, I do like being called Snake haha.

I wanted to say Fallout 4.

Welcome!
 
Fallout 4

On a serious note:
-Generic protagonist- no point in him/her being from the pre-war if you only mention it a couple times the whole game.
-Piper- She gets tiny little details about her sister trying to be like her and little things about her father too but you don't learn much about her besides how she became a newspaper journalist.
-USS Constitution quest- a big fetch quest where you fetch around 2-3 parts depending on perks, kill things, then kill more things, finally pulling a switch and stuff happens.
-Every Minutemen quest could've been more then "Go to settlement to kill zombies for them".
-Vault 81- Boring with nothing fascinating besides saving a cat , telling a story, and getting a cure.

Damn it Snake you beat me to it!

Sorry I didn't know. D:
On another note, I do like being called Snake haha.

I wanted to say Fallout 4.

Welcome!

Glad someone shares similar humor, have you played it yet?
 
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