The 11th update of Wasteland 2 talks about the party based system, adding T-shirts as backer rewards, and most importantly features a 10-minute video with Brian Fargo talking about the combat, camera, story and more, which even has Chris Avellone popping in.<blockquote>I did want to give some detail on what the definition of a party based game was since there seems to be some confusion. In specific terms you will be creating and customizing four Rangers at the start of the game and typically you would give each of them different skills to create experts in certain fields. Skills in Wasteland range from lock-picking to bomb disarming to even toaster repair. This creates the dynamic of having players taking very different approaches to exploring the world. In addition there will be three slots for non-player characters to join the party. They will be similar in most respects to a player created member except you will not have 100% control over them. They will have quirks that could range from momentary indecision with them not firing their weapons at an opportune time, to being trigger happy and wasting ammo or even stealing from your characters. This opens up a wide range of possibilities on which NPCs you decide to have join your ranks.</blockquote><center><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/YHEgVIMS9pQ?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YHEgVIMS9pQ?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></center> To sum up: 4 ranger party, 3 followers. Top-down exploration with isometric town map and combat is "envisioned". Turn-based combat mostly taking inspiration from Jagged Alliance and the like. Story set right after Wasteland, starts you out as Ranger recruits playing in the area of the first game, later has you going into California to establish a new base.