I am still pissed about the W2 "Director's Cut". They had the chance to improve the game so much, but they decided to focus on stuff like more voice over... something nobody needed. Really, now that I am thinking about it, the W2 DC is actually nothing but the console port with console features for console plebs and they slapped "Director's Cut" on it, because it sounds better.
Quirks and perks was new though. And improved combat IIRC.
They also added in the AIM feature of Fallout 1/2, kind of. (Precision strike)
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I dislike the idea of co-op though. It's the usual thing where the developers behind a singleplayer game looks at a fellow game and goes "well gee, they got multiplayer, we gotta do it too!"
For fucks sake InXile... Don't fucking do it. Just focus on the singleplayer experience...
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Shit... We're going to be rangers again... I don't really like that. Rangers are too goody goody two shoes and it pretty much funnels you into making certain choices as to not alienate the Rangers and risk getting the pointless "you're kicked out" penalty.
I mean, fine, we're going to be new to the area and be able to make "our reputation for ourselves" but I still fear that the 'Ranger name' will favour being good over being grey, douchbagy or flat out evil.
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At least it sounds like they're dropping the topic dialogue system in favour for an actual branching dialogue system. I just wonder how that will work with multiple PC's.
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At least a frozen land will be interesting to see in a post-apocalyptic setting.
Anyway, it sounds like they are promising a bit too much with this and trying to juggle too many balls in the air. First of all we have the core game, Wasteland. Now I like Wasteland 2 but I'll admit that it had a lot of really rough edges. For example; There is a lot of times where you can't avoid combat or properly position your PC's, you practically just have to blunder into the enemies line of sight and activate combat. There are also maps that are a bit too big and should have been divided up into districts ala Fallout 1/2's design. I mean, running from one end to the other up at Rail Nomads got fucking tiresome real quick. Then we have the dialogue which was topic based, meaning that there wasn't a whole lot of branching happening, just isolated nodes of exposition.
With Wasteland 3 it sounds like they're fixing the dialogue (yes, fixing, cause fuck topic dialogue) and it sounds like they're trying to implement more variety to its combat (vehicles).
But... Base building? Resource management? Co-op? Along with the rough edges that they've yet to prove that they can polish when it comes to a Wasteland game?
I want to be optimistic, but this doesn't sound good. It just makes me think of Fallout 4 and games of such ilk to be honest. What are kids into these days? Oh multiplayer! Yeah, DOS had a co-op feature, let's have that! And what else are they into... Well, base building and resource gathering/management seems to be really popular, let's throw that in there too!
I guess I'll simply have to wait and see. But so far I'm more sceptical than optimistic.
Oh and when the fuck is the 'Climb' skill making a return!?