What conflicts would you like to see resolved?

Discussion in 'Fallout Tactics Modding' started by Dowjin, Jun 14, 2012.

  1. Dowjin

    Dowjin First time out of the vault

    Jun 14, 2012
    Or at least, which ones do you want to see a bunch of people die over?

    I've got the FoT editor pretty much schooled, except for playing around with the tiles and height levels, and I'm getting started on a project I promised a friend of mine. I've got a pretty good idea of where I'm going already, but I'm also wondering where the community at large stands.


    What things in the Fallout universe do you want to see explored?
  2. Joba Tett

    Joba Tett First time out of the vault

    May 22, 2012
    I'd like to walk around some destroyed buildings in a Fallout 1/2/T PoV and have a few that are not completely destroyed so I go inside them and kill Raiders and trade pieces of metal for bottle caps so I can buy guns. And have random encounter where I'm out in the desert. And I want quests too! And factions. And a main story but also has side-quests and after I complete the main quest I can still play the game. And don't forget the destroyed cities!
  3. Dowjin

    Dowjin First time out of the vault

    Jun 14, 2012
    Yes, all of that is in the works. There are 24 missions planned, of which two are already done, and there's a bunker to call home.

    I kicked this off about a week ago and while there's some polishing left to do, all of the content is coming together at a pretty fast clip.

    Dialogue, triggers, worldbuidling, and everything is in. That's not the issue.

    The issue is that I don't know the original developer's intent on how the next major conflicts play out. I can calculate the most probable outcomes, but I didn't want to start working on some Brotherhood story only to hear "herp derp the brotherhood would never do that".

    TL:DR I want the community's opinion on upcoming conflicts or discoveries they want to see fleshed out.
  4. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    Since this involves a project in the works, I'm moving this to Fallout Tactics Modding
  5. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Try reading the Brotherhood entry on the Vault Wiki, or don't have the Brotherhood at all.
  6. Dowjin

    Dowjin First time out of the vault

    Jun 14, 2012
    I have, and it doesn't answer my questions.

    So I remain curious, what kinds of conflicts does the community here want closure on?
  7. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    It's your mod pick one of the possible endings and go with that. Even if FOT was considered more canonical, few if any in this community would care what you did along as your mod was fun to play. It's only official products that tend to raise people's ire when inaccurate.
  8. Dowjin

    Dowjin First time out of the vault

    Jun 14, 2012

    It just pleases me to make things that people are actually interested in.

    Proceeding with my own storyboard thus far.
  9. Endocore

    Endocore Look, Ma! Two Heads!

    Mar 14, 2010

    I wish you well on your project.

    requiem_for_a_starfury's advice is the wisest you'll likely receive. I think my own opinion is typical of most in your potential audience-- the original developers should not have been entrusted with making the game, they were not successful in satisfying fans of the larger franchise, and my enjoyment of a mod or adventure is usually related to the degree to which it ignores and rejects what the original developers of FOT had in mind. :wink:


  10. Dowjin

    Dowjin First time out of the vault

    Jun 14, 2012
    Thats actually exactly the kind of input Im looking for.

    Do you have like a top five pet peeves list?

    Or a top five "things I wish I could have seen"?

    I have my own opinions about the development but that is irrelevant.

    The advice given has been very satisfying so far, but specifics are also welcome.
  11. QuantumFrost

    QuantumFrost First time out of the vault

    Jun 25, 2012
    TBH, if you're doing a FOT conversion mod, then I would have liked to see what Barnaky's anti-mutant Brotherhood would've become. A sort of pro-human empire stretching the midwest.
  12. Vault Maker

    Vault Maker Vault-Tec Cartographer

    Jun 27, 2006
    This may not be a helpful suggestion.

    If by "the original developer's intent" you mean Microforte's intent, that will always be a difficult road.

    Instead, how about a mod that undoes many of the issues FOT had with setting and canon, taking over from the end of FOT? In effect, dismantle the FOT setting piece by piece, and leave behind a Fallout setting.

    A basic outline could go like this:

    * Assume the Warrior destroyed the Calculator. Then he just...wandered into the sunset, or something.
    * You are a very fresh recruit from Brahmin Wood. Toward the end of the Calculator War, new conscripts were being fed into the conflict as cannon fodder. You start the game in the medical tent of Camp Epsilon (I know they call it a bunker, but...it isn't).
    * Most of the Brotherhood is dead, so maybe it starts like 28 Days Later, or Torment, where you've just regained consciousness.
    * Finding that the Calculator is dead, and not-a-Vault Zero is wrecked, you decide to go back to Brahmin Wood. A few other Brotherhood people want to travel back to their homes, and they are your party. Along the way, many of them return to where they came from.
    (* Talking hairy deathclaws suffered a 100% casualty rate. Not an outline item, but a desirable detail.)
    * Along the way you find that, despite all that the Midwest Brotherhood accomplished in such a short time, everything is falling apart. Former allies are fragmenting, there are Brotherhood internment camps to be liberated, warlords, petty states, banditry, and so on. Bunkers have been destroyed. Some Brotherhood people have "gone native", or insane...even a bit of "exterminate all the brutes" might be permissible.
    * Generally, the wasteland is returning to something more like it's pre-Brotherhood state.
    * There are also newfound ideals, commerce, and a technological renaissance, but these are the exception, not the rule.

    This can free up the setting, explore interesting factions, etc. A practical side benefit for an ambitious mod is that you could re-use existing maps, though you'd want to modify most of them somehow.

    It would also dilute the tendency to create huge political and military forces going head to head against each other. They may have their time in the sun, but...it all ends in tears.

    Which is as Fallout should always be.

    (It turns out this wasn't a suggestion at all, it's a manifesto!)
  13. Tom9k

    Tom9k Look, Ma! Two Heads!

    Dec 21, 2007
    or maybe it could be fun to play mod where the Warrior died at Vault 0 failing to destroy the Calculator. Now, we would play as humanoid robots wiping any living resistance (it would mean to go back to some old missions with different enemies, objectives and stuff). But even a good zombie mod could be fine :)
  14. Dowjin

    Dowjin First time out of the vault

    Jun 14, 2012
    "If by "the original developer's intent" you mean Microforte's intent, that will always be a difficult road. " -Vault Maker

    Yeah that basically sums up the point that I came to. Trying to make a total conversion thats all "heres what I think should have happened in canon" was getting a little complicated.

    I'm currently toying with the idea of moving the new missions to a new place that hasn't been explored yet.

    "But even a good zombie mod could be fine" -Tom9k

    So, about that.

    How does Australia sound?