What is wrong with my GECK?

Iprovidelittlepianos

Vault Senior Citizen
Been searching online for how to fix but I haven’t seen anyone else mention my problem. Whenever I launch the GECK, the only window that pops up is the Render Window, and the GECK never loads. It doesn’t even say it’s “not responding” like it usually does when loading. There’s just nothing but a blank gray render window.

I’ve tried uninstalling and reinstalling both the GECK and New Vegas itself, tried deleting all my mods, nothing seems to work. I’m really at my wits end and am just hoping against hope that someone here can tell me what’s wrong.
 
So I must have spoke too soon. After installing both of those (I thought I already had installed GECK Extender but apparently not, and I didn't have the most recent version of xNVSE), the GECK now prompts me to choose which files to load, which it didn't previously. But after selecting FalloutNV.esm and clicking OK, the same problem persists. Only the Render Window loads, along with the new Message Log that I presume comes from GECK Extender. And it does seem to have loaded, just without all of the other windows that should pop up. Here's what the Message Log says when I load FalloutNV.esm:

Garden of Eden Creation Kit
Computer Name: ************
The script function list doesn't have all the names filled in.
Create D3D9 instance...SUCCESSFUL
NiDX9Renderer::Initialize> Attempting to create rendering device
NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format
NiDX9Renderer::Recreate> Using D3DFMT_X8R8G8B8 backbuffer format
===========================================================

And here's what it says when I load FalloutNV.esm along with another mod, the Melee Lock-On mod for example.

Garden of Eden Creation Kit
Computer Name: ************
The script function list doesn't have all the names filled in.
Create D3D9 instance...SUCCESSFUL
NiDX9Renderer::Initialize> Attempting to create rendering device
NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format
NiDX9Renderer::Recreate> Using D3DFMT_X8R8G8B8 backbuffer format
===========================================================
MASTERFILE: Armor 'LockOnToken' needs to have biped slots selected in the editor.
MASTERFILE: Armor 'LockOnResetHotkeyToken' needs to have biped slots selected in the editor.

Does this all look normal? I just don't understand what's wrong.

Oh, and I also tried Windows 7 compatibility mode, still nothing.
 
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