Yesterday I've just asked myself: what would make WL2 WL2, other than the word "Wasteland" in the name? Why should not I think that it's just yet another postapoc game? Thinking of this, I tried to figure out which elements defined WL1 for me, and hence which elements would make WL2 really WL2 for me. These are (in no particular order): - 80s vibe; - lots of wicked-looking robots of insane design (just one Scorpitron is not enough, especially considering it completely contradicts the WL1 picture); - radiation; - adventures in one's brain (i.e. Finster); - readily available Citadel with extremely fat loot; - desert with scorching sun healing my wounds through the canteen; - lots of radiation; - a location where only females can enter (remember that toilet in the casino?); - gas masks; - textual violence; - gradation of wounds: UNC-SER-CRT-MRT-COM-death; - power armour; - an "escape-the-base-before-it-goes-off" quest; - a monk with a VISA poster. What about your elements? What of the above can I hope to experience in WL2 (80s vibe is sort of confirmed)?