ArmagdoGaming
First time out of the vault
Before anyone points out that this breaks rule 3, there is no "Technical" sub-forum (Or whatever it's called.). Most of them state "...or have a technical problem with the games...". If I am mistaken, I'd gladly take this thread down. Thanks.
Anyways, onto the actual question. What was the technology behind the making of Fallout 1 and Fallout 2's graphics? I honestly think they look gorgeous, and still hold up to this day.
I searched around a bit. From what I understand, it was a real life sculpt, scanned, and modified virtually.
But, I have some question that I can't seem to be able to find an answer to. What tech did they use to scan them? How did they get the mouths to move? Open and close? How did they get them to look around? Are these types of models still being able to be made today? Does it still need the real-life aspect in it (Sculpting, scanning, etc.)?
Thanks.
Anyways, onto the actual question. What was the technology behind the making of Fallout 1 and Fallout 2's graphics? I honestly think they look gorgeous, and still hold up to this day.
I searched around a bit. From what I understand, it was a real life sculpt, scanned, and modified virtually.
But, I have some question that I can't seem to be able to find an answer to. What tech did they use to scan them? How did they get the mouths to move? Open and close? How did they get them to look around? Are these types of models still being able to be made today? Does it still need the real-life aspect in it (Sculpting, scanning, etc.)?
Thanks.