Why didn't Obsidian bring back Wattz laser weapons?

Discussion in 'Fallout: New Vegas Discussion' started by Hardboiled Android, May 21, 2020.

  1. Hardboiled Android

    Hardboiled Android A Smooth-Skin

    662
    Jun 7, 2015
    As we all know, Obsidian restored both the Glock 86 Plasma Pistol and the Winchester Plasma Rifle in the form of the Plasma Defender and the Plasma Caster. This raises the question, though; why didn't they decide to do the same for the Wattz laser weaponry? The rifle could've been easily renamed "Laser Sniper".
     
  2. Lidku

    Lidku Wasteland Sniper

    90
    Sep 4, 2019
    I suppose it was simple time restraints. Alone though Obsidian actually incorporated a shit tonne of Laser based firearms into NV. The only aspect they withered on for energy weapons in general was incorporating new Plasma firearms. The only new addition for Plasma guns was the Plasma Caster being reintroduced- which was absolutely amazing! Besides that though, that aspect of energy guns didn't get new stuff to it.

    Though I THINK I remember that Sawyer himself released his own mod/patch on Nexus that adds in a bunch of weapons that were planned to be put into the game.
     
  3. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    JSawyer mod doesn't add weapons. He would need to have made 3D models and sounds for that and he's not a 3D dev.
    His mod is also not on the Nexus.

    The Mod does edit quite a few existing weapons though.
     
  4. Lidku

    Lidku Wasteland Sniper

    90
    Sep 4, 2019
    Ah I got confused with the Classic Weapons mod in actuality.
     
    • [Rad] [Rad] x 1
  5. Ediros

    Ediros Water Chip? Been There, Done That

    888
    Feb 4, 2016
    Time restrains and bugthesda being a bunch of dicks. We are talking about a game that had 18 months of development. They added some in DLCs, but they could only do so much.

    So many things were cut thanks to bugthesda, who are still bitter of New Vegas success.
     
    • [Rad] [Rad] x 1
  6. Atomic Postman

    Atomic Postman Vault Fossil

    Mar 16, 2013
    Could be time-restraints, could also be that Plasma Weapons needed some extra oomph to them or some appeal since the normal iterations of the plasma rifle/pistol aren't massively appealing to players, so adding high-powered and better versions would make sense. Compartively, I would wager most energy weapon players of Fallout 3 ended up using Laser Weapons anyway, so there wasn't as much demand for improvement especially when NV was already incorporating powerful unique lasers.
     
  7. RIGHTLY

    RIGHTLY First time out of the vault

    9
    Jun 17, 2017
    It probably would have been redundant to have two different laser rifles/pistols (I realise I say this despite the plasma pistol and plasma defender existing). I don't know how they could have differentiated them beyond changing up the firerate and damage on the Wattz weapons, which is kinda boring.
     
  8. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    If I had to guess... it would be because of the lack of reflection, and possibly the beams look bad in engine—or both.

    *Also, laser weapons would have to actually show where they hit; V.A.T.S. IIRC aims from the hip to the hip, so it might be that even head-shots strike the middle body... as well as get blocked by low obstructions... even though they (logically) shouldn't.
     
  9. PsychoSniper

    PsychoSniper So Old I'm Losing Radiation Signs

    Jun 27, 2003
    I'd have balanced it by giving the Wattz laser pistol, which was a civilian model anyway, lower durability while also giving it some sorta extra gimmick to make it strong but weak and fit as a lower level energy weapon.
    Either by making it a continuous beam weapon that can fire a steady beam until empty (IE: laser version of a flamer) or giving it a high rate of semi auto fire and totally removing recoil other than a minimal amount based on gun and energy weapon skill (IE: knowledge in minimizing trigger pull affecting aim).

    For the Wattz laser rifle, Id make it higher damage than the Bethesda laser rifle, but a lower rate of fire and lower item health because civilian weapon... Id also give it a better scope than either classic weapons pack or project nevada, not sure which one's version but one gives it a reflex that has bad glare under certain conditions.

    Of course I'd also add back the real MVPs that are totally missing..... the PPK12 and M72 gauss pistol/rifle, but unlike the seperate versions in the classic weapons pack and project nevada Id have them be more normal sized and remove the animated display.
     
  10. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    I modded a rifle like that into FO3 once... not the Watts rifle, but the 'Sarah Jane' rifle from Bravestar.



     
    Last edited: Aug 12, 2020
  11. PsychoSniper

    PsychoSniper So Old I'm Losing Radiation Signs

    Jun 27, 2003
    If it were me modding it, Id look at the service rifle rate of fire vs the cowboy repeater and do sokething similar with the wattz, basically make it firerate wise the laser equivelent of a lever action.
     
  12. TorontoReign

    TorontoReign Gender Fluid Skeleton Man Staff Member Moderator

    Apr 1, 2005
    Dude this is one of the first things I modded back in.
     
  13. PsychoSniper

    PsychoSniper So Old I'm Losing Radiation Signs

    Jun 27, 2003
    I never got too into the modding tools for the Bethesda engine, albiet I did once start to edit all the semi autos and revolvers to be 'auto', in the sense that they still have the same rate of fire, you just could then hold down the mouse rather than click rapidly til the next bang.

    What can I say, I always found sprite editing far easier.....
    TehSherif.png
     
  14. TorontoReign

    TorontoReign Gender Fluid Skeleton Man Staff Member Moderator

    Apr 1, 2005
    The Geck tools are easy as hell. It's why so many mods are on Nexus.
     
  15. PsychoSniper

    PsychoSniper So Old I'm Losing Radiation Signs

    Jun 27, 2003
    True, time was more of a constraint as well.