Why the PV13 crowdfunding is bad

Discussion in 'NMA News and Information' started by Brother None, Dec 20, 2012.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    We tend to post news in a neutral tone here and I did as much for BIS' PV13, though I later added in a negative recommendation in the conclusion. Still, I feel it'd be remiss to not highlight at all just how bad this crowdfunding campaign is. Destructoid offers a piece in its usual trolling tones trying to somehow make it seems like this reflects on all Kickstarters.

    Our own WorstUsernameEver did a short but very to the point expose on this when posting the news on GameBanshee, summing up very well the ways in which this is wrong.<blockquote>First, there's no indication on the website of how much money is needed, or for that matter, how much money has been raised. You have to actually open the website's source code to unearth a widget that shows how much money has been raised so far, which strikes me as extremely counterintuitive. Granted, the way the campaign has been set up is undoubtedly quirky and humorous, but that doesn't really justify the lack of transparency.

    Second, the crowdfunding campaign has been set up to get the money to develop a prototype. Frankly, I'm dumbfounded by this. If Interplay can't fund this prototype, why should I believe that they can fund the whole development cycle? I admit there's something I might be missing, but this doesn't really inspire a lot of confidence.

    Third, as per the crowdfunding campaign's FAQ, donators won't get a copy of the finished title if and when it is completed.</blockquote>Gamespy offers an opinion piece on why you should not donate, while Gamasutra posted an opinion piece about how this is a case study in how not to do crowdfunding.<blockquote>Fair enough, you say -- Interplay has had this in the works for years, and to throw all of the work away over a dispute would be madness. But here's where it gets tricky. Bulgaria-based Masthead Studios was working on the original Fallout Online build, with the plan that it would be published by Interplay. With this move to Black Isle, there's no word regarding whether Masthead is on the project anymore.

    More notably, the pledge page for PV13 fails to describe the game in any detail, refusing to even list the type of genre that the game will fall under. "We've had to make some major changes recently," it reads, suggesting that the MMO angle may well have been dropped -- but in place of what?

    Why would backers want to put cash down for a project outline that is so incredibly vague and disconcerting? And what happened to all the work that was done at Masthead all these years? Is there really not enough there to put together a prototype and seek proper funding?

    What is the money even going towards?

    Even if you decide to look past all of this shadiness, it's pretty impossible not to raise a critical eyelid at the crowdfunding scheme itself.

    Where it has become common practice to offer backer rewards for those putting funding toward your game, Black Isle has decided this isn't necessary. If you pledge $10, you'll be granted access to a special Black Isle forum. If you put down $20, they'll even let you post on the forum.

    There is no way to receive a copy of the game by pledging -- even if you decide to put down $10,000 -- because the money isn't actually going towards a game at all. In fact, the money will be used to build a prototype, which Black Isle will then show to investors in the hope of gathering up moolah elsewhere.

    And why is there no total figure shown at all? Shouldn't the entire point of open crowdfunding like this be that consumers can see how well the scheme is doing, and choose whether to be part of it? Hiding how much you've actually made is more than a little dodgy, truth be told.</blockquote>This is not a raging success so far, with that ticker currently standing at $2,023. But that's probably $2,023 too much. This really shouldn't be justified with any money, people, so stop it, please. Up your Wasteland 2 or Project: Eternity pledge or give it to Forsaken Fortress, which recently passed its funding goal. At least with those there's a non-zero chance you'll see something substantial for your investment.

    EDIT: here is a page that shows their current amount raised, standing at $2,091.
     
  2. agent_c

    agent_c First time out of the vault

    32
    Dec 21, 2003
    The T&C's on this look bad to me.

    You pay your $10-20 for access to the superdupersecret forum...

    Interplay have until August to launch superdupersecret forum...

    If they dont lauch superdupersecret forum, they refund you... Less any funds already spent in game development.

    So, they can spend all my money (well not my money, I like to get somethign out of these things) and give me nothing in return!
     
  3. Reckless 0ne

    Reckless 0ne First time out of the vault

    1
    Nov 21, 2007
  4. Izual

    Izual Pipe rifle & chopsticks

    378
    Sep 18, 2009
    Yeah, Hervé has been doing that for some time. Welcome to Interplay!
     
  5. Diospyros

    Diospyros First time out of the vault

    88
    Jul 15, 2008
    I notice the end date for this fundraiser is December 1, 2013. Does this mean it would be a year before they even start the prototype? I bet anything Herve figures if they get enough money they can do the game, and if not he'll just pocket what he's raised and claim they developed a prototype and decided not to press forward with the full game.
     
  6. PlanHex

    PlanHex Legislative Senator oTO Moderator Orderite

    Nov 4, 2007
    Best first post ever.
     
  7. agent_c

    agent_c First time out of the vault

    32
    Dec 21, 2003
    Maybe, just maybe, we can save them?
    http://www.indiegogo.com/SaveInterplay
     
  8. cdoublejj

    cdoublejj It Wandered In From the Wastes

    140
    Apr 30, 2007
    I wish i had money to donate to a project like that. Buy all the sahres and run the company the right way.
     
  9. plaidchuck

    plaidchuck It Wandered In From the Wastes

    108
    May 4, 2012
    So has there been any big scam yet with any of this crowd funding stuff?
     
  10. mobucks

    mobucks i get such a kick out of myself Orderite

    May 22, 2010
    Ehem not that I know of but I'd say this is the one to watch.
     
  11. Rimoan

    Rimoan First time out of the vault

    18
    Mar 18, 2010
    Good thing you spoke about Forsaken Fortress as I had forgotten about this project. I've contributed before the last day to go, thanks.
     
  12. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Donating for a game with glamourous well-groomed chicks with guns in the postapoc setting? With Capture the Flag and other FPS modes in an RPG?

    No, thanks. The best I could do for them is maybe download a free demo if it ever gets released.
     
  13. babadook

    babadook Lived Through the Heat Death
    Orderite

    Apr 2, 2005
    http://betabeat.com/2011/09/when-ki...re-419-backers-almost-taken-for-a-27637-ride/

    http://www.popphoto.com/news/2012/02/eye3-drone-kickstarter-project-hoax

    Fraud-ish by copying art and promising too much, but never took off:
    http://www.kickstarter.com/projects/273246798/mythic-the-story-of-gods-and-men

    A small one:
     
  14. egalor

    egalor Look, Ma! Two Heads!

    346
    Jun 20, 2007
    Saving Interplay campaign is just not convincing. Why would they need to secure the "Interplay" name without any real asset (like people) associated with it?
     
  15. agent_c

    agent_c First time out of the vault

    32
    Dec 21, 2003
    At the very least, we can give the company the funeral she deserves.
     
  16. Izual

    Izual Pipe rifle & chopsticks

    378
    Sep 18, 2009
    I say we buy all the shares and ruin it the right way.
     
  17. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    To help Chris Taylor actually work at a company he can be proud of? To be honest, I have no idea.
     
  18. Wr4i7h

    Wr4i7h It Wandered In From the Wastes

    109
    Jun 6, 2007
    Somewhat off-topic, but why does even Chris Taylor et al remain at Interplay? I'm sure Obsidian, Inxile or even Bioware would be happy to hire them, especially with these new projects they're starting. And if not, then, well, there's a whole industry looking for experience and proven talent... It just doesn't seem good for their careers to remain in such a shithole.
     
  19. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    I don't think anyone quite knows. IIRC, the rumor was that Jason Anderson had even left Interplay because he wasn't being paid.
     
  20. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Not exactly.

    As for Chris T, I have no idea why he stays there. I know Fargo's been in contact with him though I'm not sure he offered him to jump ship. Fargo rescued Jason from the clutches of Interplay, maybe he can do the same with Chris.

    Oh, don't get me wrong, this isn't some kind of big stamp of approval from me or a push to get them money. I think it's a worthy indie effort and glad it succeeded but I feel the same way about their pitch having a lot of dubious points.

    My point was more of a "there are actual worthwhile things to give money to that might actually result in you seeing a game, compared to this BIS nonsense"