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Discussion in 'Future Fallout Game Discussion' started by lemonold, Jul 8, 2010.
Like some kind of Punchbowl from Stubbs the Zombie with a super huge vault underneath it?
Heh, I actually had an idea for that based on Sawyer's mentioning of Robot City.
Robot City, the city of the future as imagined by the futurists of before the war.
Think gleaming skyscrapers with monorails, flying cars, self repairing, self cleaning, with all modern comforts.
And its inhabited by machine intelligences and laser armed robots, aaai!
Before the War various corporate labs and universities competed with each other to develop practical Artificial Intelligence.
The results of this research were Poseidon's ZAX units, the planned ULYSSES/ODYSSEUS unit, and Acme Robotics Concern/General Atomics International's alternative take on AI; the Calculator, a cyborg computer.
But these were only better known results as other research groups had been successful, just not financially successful.
A lot of these machine intelligences actually survived the nuclear war, and established communication with each other afterwards.
They had come to the conclusion that their servitude to man had come to an end as their creators had destroyed themselves and the survivors hardly understood them.
Using what was left of the infrastructure the machine intelligences choose a secluded place in the Mid West USA, an area that had suffered some of the worst consequences of the War and have been abandoned by most organic life.
Here they would build a city of their own from which they would plan their own civilization and future.
Since then they have been isolated from the rest of the wasteland with the exception of the occasional scouting mission or satellite recon, or human/human mutant who stumbled across robot city.
But with humanity on the rebound and the rise of governments like the NCR and organizations like the Caesar's Legion the machine intelligences realize that they can no longer simply stand by and observe.
Now the machine intelligences are divided in two camps with different ideas on how to handle the human/mutant problem.
Try to find some way of co existing with them, perhaps even some form of trade or information exchange, or go to war and annihilate any human settlement and survivors.
That sounds pretty cool.
Could be good for a few p&p sessions.
Well if you are interested in some more details, contact me.
The idea behind Robot City's machine intelligences is that they aren't some kind of Skynet or another Calculator (I also had an alternative take on that one after Tactics) but a complete civilization of their own which the player can interact with.
A Fallout game that takes place in Cuba would be pretty neat. Can you imagine the post-apocalyptic Quantanamo? That would be awesome beyond belied (if done correctly, that is)
Not so much F4, but more of a spin off.
You start the game as a slave, you do a couple of missions, there is then a big fight and you escape.
The game would be set in Texas.
You go to some big town that's like F1's junkyard.
You speak to people who tell you that they are sick of the local Factions (NCR, BOS, a few new ones)
You then have to recruit people into a new Faction. This ranges from Super mutants to Ghouls and humans.
You then must stop all of the factions by destroying their bases.
Interesting how you have two ideas I also had when trying to come up with a Fallout idea.
No destroying all factions though.
Some of this might similar to ideas from other posters or even former Fallout ideas.
The first is absolutely coincidental, we just have the same thoughts, while the second is more meant as inspiration rather than plagiarism.
At the start of the game the player is a member of a community of his or her choosing; a Vault or a high tech or low tech settlement, this can influence some of the player character's attributes if he or she chooses to.
In the intro the place is attacked by Caesar's Legion, an organization that normally never ventures this far from their own territory.
The Legionnaires yield high tech weaponry like plasma and laser rifles, in numbers not common, especially for them.
The player is taken prisoner as a slave and brought with others to a slave processing post in Texas before being send on to the Legion's headquarters; Numitor.
Once at the outpost the player is questioned by a legionnaire, starting the setup phase of the game, the player can choose name, gender, appearance and what skills he or she is good in before being thrown in a pen with other slaves.
The player's fellow pen prisoner is a dying Vault Dweller.
In case the player has chosen the Vault Dweller background this Vault Dweller might recognize the player as a fellow inhabitant, otherwise you are just a stranger to him.
The man knows he is going to die because of the injuries he suffered at the hands of Caesar's Legion but asks the player to comfort him by getting him some water.
In return the Vault Dweller gives the player permission to take his Vault uniform and Pipboy as he will soon not need it anymore.
The Vault Dweller informs the player that he jury rigged his Pipboy to send a one time distress signal and that the player should use it if he/she hopes to escape from the outpost.
In response to the distress signal a group of armed men and women show up that are part of an anti slaver organization, they quickly take care of the Caesar's Legion men and release the player and the other prisoners.
They also answer some of the player's questions but when the player asks if he/she can come with them, they decline this as they are busy fighting the Legion.
The group gives the player a weapon and some supplies and directs the player to Lone Star, the largest and best organized city around.
From there the player might be able to get to their home region
Now the player is on his/her own, leaving him with the question of why the Caesar's Legion is raiding for slaves so far from their own territory and where they are getting their high tech weaponry from that allowed them to destroy the player's home.
During this plot the player gets involved in NCR/Lone Star politics, meets new organizations like the System, a communist government from the North, Robot City; a place governed by machine intelligences, and visit a variety of places like Austin and the ruins of the abandoned oil fields.
Its revealed that the Legion's increase in power is just a symptom of a much larger threat to what is left of humanity.
A rebirth of the wasteland in which humanity does not have a place.
No more open world, i want focused, detailed areas, distributed across a f1-2 style travel map. The open world feels too cramped and susceptable to some areas having a feeling of not being finished or fleshed out. Bring back outdoorsman. Give me a real feeling of traveling a desolate desert wasteland, not a wastetropolis.
Agree. Because of current world design they need many mountains, so that player can't see all world from some high mountain.
We need endless desert.
well my fallout4 would be isometric and maybe realtime but definately with the option to turn on turn based combat.
why ? because thats whats fallout about. 3d first person is nice for a change but not the real thing.
games like diablo (diablo3 is in the works) also dont just turn into first person games because isometric just isnt year 2000 compatible.
so I really believe that a true fallout can also be successful
i used to play a sniper (high perception, high intelligence and high aility) in fo1+2.
I loved shooting enemies in the head or groin from any distance.
and i sure loved the combat taunts like "my groin is the groin of fire" from a raider or "we mutants dont share the same weaknesses as you humans" from asupermutant
after doing so.
i do also miss all the fun reading the log in the lower left corner.