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Discussion in 'NMA News and Information' started by Sam Ecorners, Nov 17, 2010.
I'm quite sure this location will be involved as it's been permanently locked in 1.01 patch.
Another Casino? I know there's a Vegas theme but :/. Wonder where it'll be, Sierra Madre as a real place is fairly deep into California.
Back when horse armour came out it was pretty much new ground for everyone, since they were one of the few companies offering any kind of DLC at all. The horse armour was... $2.50? They've even admitted that they had very little to compare with, so it was hit and miss with earlier content. The price isn't that different from any other "clothing" type DLC. If you bought horse armour and felt cheated, I'm not sure what you were expecting. It seems pretty clear what the content contained.
As for Knights of the Nine that's like 800 live points, which is the same you'll pay for just about any DLC. And if 800 points is too much, wait a couple months because usually DLCs go on sale quite frequently. I only paid 400 for 4 of 5 F3 DLCs.
NV DLC will probably be 800 points if it's comparative in size to any F3 DLC.
So for the ones not knowing the worth of windows live points (and don't want to look it up themselves):
80 windows live points seem to be 1USD or 0.96Eur
(source: http://uk.xboxlive.ign.com/points.html ).
Wow, there are people who actually believe the lame half-excuses Bethesda put out for horse armor. If it was truly hit and miss, and it was clearly miss, why have they continued selling it at that price?
Feel free to waste your money on clothing packs, but please don't waste our times trying to actually excuse those total rip-offs.
Did you find any of the FO3 DLC worth buying? Or are just agaist DLC in general? Most downloadable content is shite, but every now and then something good comes along.
I thought The Pitt was excellent.
And despite not being a fan of aliens becoming a big part of the Fallout story, I thought that Mothership Zeta was pretty good in terms of "bang for your buck".
Point Lookout too, probably - I never got round to finishing it.
Anchorage was good idea(pre-war lore explanation) but shitty execution
The Pitt was awesome, but short unless you go on ingot hunt.
Broken Still was exactly more of the same F3
Point lookout was alright, but I don't care for hick mutants.
Mothershit Zeta was a total lore rape, but could have been a decent shooter with better mechanics
I don't waste my money on clothing packs. As for why it's still listed at that towering price of 2 dollars, I have no idea. I do not know what is involved in putting a product on the Live marketplace (do you?). I would assume that some agreement with Microsoft is made in regards to the regular price and it may not easily be changed.
Someone used horse armour as an example of how Bethesda DLCs rip you off, but that's about the only example that's reasonable. The rest of their $2 DLCs were miniature content additions to Oblivion, which offered much more than horse armour. They even cost less. Fallout 3's DLCs were Bethesda's compromise between size/price. Of course they want to make money, but I don't believe their intention is to shaft people any chance they can get.
Thanks,you made my point that...at least Beth dlc sounded interesting from jump.
You can't offer it for free, which is what should've happened on PC. But you can always pull it, and they never did. Instead years after release they bragged about how it was still selling at a high rate. Oh yeah, it was "an honest mistake" alright. Please.
Videogames have a very unfriendly profit margin for publishers. The whole point of DLC is to make up for it by offering them at a very high profit margin, essentially ripping gamers off compared to videogame releases. It all evens out in the end, in some ways, but it doesn't seem the way to go, for me. Either make video game production less prohibitively expensive or just make basic releases more expensive. This isn't a good industry model, and I don't feel like subsidizing it by way of DLC scams. Then again, that means it works out better for me, because I get to play full games subsidized by all the people who fund these games by buying overpriced digital packs.
That said, every bit of DLC is different and it's the consumer's choice where their boundaries lie. I have never bought DLC, but I would probably but the GTA IV DLC eventually, and will pick up Fallout 3 GotY sooner or later to play the DLC, I guess. I never have though, so I can't judge if they're "worth it".
Why shouldn't they sell this kind of worthless DLC, then, if it does sell? It's not as if they're forcing anyone to buy these.
I'm not saying they shouldn't sell it, I'm saying you can't make excuses for them based on "it was early, kind of hit/miss on pricing" when they haven't changed anything about it since. They're ripping people off, and that's fine, but why defend that?
Funny bit of info. Xbox ran a deal that doubled the price of horse armor, but halved the price of everything else. Xbox knows its ridiculous, too.
Bethesda ran that deal, on Xbox 360 yeah. The Horse Armor pricing was supposed to be a joke. In poor taste, but everyone lapped it up, as per usual.
The Last Remake Of ... "Ocean's Eleven"
The Last Remake Of ... "Ocean's Eleven"
Riffing off one movie title to accent a side quest that's profiled on the 'caper' heist genre.
Traditional plot packaging with this (nex) generation's action/adventure ... tits/ass.
So what's new?
@ Discriminating Consumers
Hey, thanks for canceling those pre-orders!
Got a FO-NV CE from Amazon for original retail this week.
Amazing all the individuals asking 90 or 120 for CE, was going to wait for standard to drop a bit ,
(perhaps not a far as new FO3 seen @ Half Price Books 10 dollars two days back).
I'm more so perplexed at how they can release cheesy DLC content in less than a month for NV, rather than actually FIX the major content bugs already present. How many people have actually managed to finish the game the way THEY WANT TO PLAY IT, without encountering some plot bug or any for that matter that doesn't make the game go into an epileptic fit...
It just doesn't make sense not to fix something before releasing an addon
More like a demake, 4too.
Those two processes generally have different teams working on it. It's not like the designers and artist are actively fixing bugs while not working on DLC.
While this is no way excusing Obsidian or Bethesda, if you use the PC version there's a pretty awesome compilation patch on the new vegas nexus. Fellout + Darnified UI + XP scaler + compilation patch + populated wasteland + depth of field + better shaders + inventory sorter + performance patch = more enjoyable second playthrough.
If you're playing on a console, that does suck that they are taking a while getting some of the more serious bugs(broken quests, missing NPCs) ironed out.
Bullshit, they just like to spout it off as an excuse and expect people to blindly believe it.
The issue isn't buyers regret but overcharging for content, in that case it was a blatant attempt to rip off customers (and they seem to have succeeded).
Fallout 3's DLCs were a ripoff if you bought them all individually. The amount of content offered in all of them combined would probably sold for $30-40 in a traditionally released expansion, I lean toward the former amount.
I bought all but the most recent Borderlands DLCs (along with Borderlands) when they were like 75% off (maybe 90%?) and I feel like it wasn't too bad of a deal. That said, it wasn't a good deal compared to how much I paid for Borderlands.
If the tale of microtransactions that I heard is correct then where they are today is very different from the original idea. I heard that they were envisioned by a web comic artist who wanted to make money but let the customers choose what they pay for. He had envisioned charging like a penny (or a few cents) for each one panal/pane comic. The idea was that more customers would be willing to pay since the transactions were so small and it wasn't a subscription, thus making money via volume while selling the product at a reasonable price.
Anyway, point is that I'm with Brother None that publishers need to get their shit together when it comes to controlling costs. They seem to think that they can follow the Hollywood model.