Scenery stuff and such...

Discussion in 'Fallout General Modding' started by Continuum, Mar 24, 2009.

  1. Grayswandir

    Grayswandir Mildly Dipped

    May 9, 2008
    I like the work you made Continuum, just out of curiosity, can you show us a brown version, if it aint too much work?


    Having different ground tiles hence the location on the map could be a great achievement, I'd like to see something coming out of it.

    Btw, the sand tiles you showed me are unfortunaly lost, do you think it is possible to redo some of them via the screenshots, or will the quality be to shitty?


    Nah!! Tiles are übercool! best way to change gameplay feeling without having to change anything! I want more! Roof tiles! Oh yes, roof tiles!
     
  2. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Nah, it's only a matter of one, additional layer, filled with correct color and some adjustments ;)

    ~ 25



    ~ 50



    ~ 100



    or I can change the color map, so I'll get a totally different thing...

    Rather no. Quality of that jpges is really poor. But I was thinking about something like this:



    But this will require ~ 30 unique tiles (which you must build in proper order) to get decent result... until I not figure out any technique for it, since current each edge/side is 95% seamless will not work here. All different variations of "sand waves" will be lost and because of that everything will turn into repeating crap.
     
  3. Grayswandir

    Grayswandir Mildly Dipped

    May 9, 2008
    Wow, great!

    Now i really like the 50 and the 100!
    I kinda hope you will release both of them!
    200 hundred years after the war, it's time for the rain to stop to kill everything.


    I had come up with this myself,




    And I was thinking maybe to have different ground tiles for each geographical location, desert (or sand tiles) for the Mojave, brown for the Sacramento valley, dark brown (or actual desert ones) for the Modoc mountain plateau, snow one for i dont know what high mountain location...
    I even think it is possible to assign a specific map for a map encounter, so that they stay coherent.
    Well, maybe i am thinking to quick here, but it's maybe worth to give it a try! :D



    Yes I think i understand what you mean...
    Could we possibly use it as flat objects instead of tiles? That would limit the number of works... Or maybe using the pattern thingie? i don't know how this work...
     
  4. Unno

    Unno First time out of the vault

    Mar 17, 2009
    @Continuum

    That sand is too good too be true. Great work. -But I guess you already knew that.. otherwise there wouldn't be any issues with mass production. :P


    @Grayswandir

    You may already know this, since that screen is just a preview, but your brown tiles are crashing, contrast-wise, with those sand piles(scenery) around the walls. ~Just something to keep in mind...


    @Both

    :ok:
     
  5. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Would better for you to get a layered PSD rather than FRMs, so will be much more easier for you to tweak them to fit into your particular needs.

    Here's how this shit is working (shortly, since I'm too lazy to write detailed tutorial ;)):



    - 01 layer thing is a base in our case (no rough/dark edges),
    - 02-08 are variations of the same tile taken from our 3d render,
    - each variation got borders (1-3 pixels - depends from particular tile) manually removed (contract/expand and next delete selection could produce some unwanted results) by using delete brush with opacity ~ 85,
    - in this way we're keeping each edge of each variation seamless (no matter in which order you'll build they will fit nicely to each other),
    - at the top of the stack are various "tweak" layers like add frame or change color little a bit thing, etc.,
    - by switching their visibility you can produce TONS of different looking variants of tile (or variant which will fit the best to your needs) in a very short time.

    Of course I'm not going to explain how to add a frame or what's that blend mode thing, how layer effects are working, etc. since you can achieve similar results by using different techniques/effects/etc. ;)

    And here's our 3d render:



    - put a selection on it,
    - copy & paste into our working template,
    - save selection (add to channel) to know where you already did a cut (to avoid doing duplicates),
    - of course each cut can be done randomly, since we don't give a flying fuck about producing tons of unique, perfectly fitting tiles.


    Yep, this could work just like that highway thing, but would be little a bit more complicated to do (since I must fill must larger surface).


    Nah, thanks should go to CG Textures for their gigantic archive of free textures. I'm only adding a bump to achieve little a bit decent results (and for better conversion) ;)

    I damn surprised that tiles can so enjoyable thing to work. When I'm using that technique I described above, making ~20 ground tiles is only a matter of 20 minutes (one variation per minute :ugly: more or less). Also, the best thing about tiles is that you don't need to make ANY Frames Offset adjustments :D
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    And what do you think about this desert (with small green-ish plants here and there)?

     
  7. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    Nov 22, 2005
    Nice, but in my opinion its to much orange.
     
  8. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yeah, i agree - a little too orange - maybe a little more brown/grey?. But otherwise excellent stuff! :clap:
     
  9. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    Nov 22, 2005
    Yes, excellent stuff and very good idea with those small green-ish plants here and there. I agree, more brown/grey could be nice. Something as dust and ash in postnuclear wasteland.

    New idea: make tiles with some junk stuff. It could be useful near junk-town regions.
     
  10. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    Looks great here. The plants (tufty?!) are very important for the final result, I'd say.

    But relevant is how's it looking when the map/screen is cramfull of scenery, walls, etc. shit.

    And I don't think this is too fucking orange.

    Code:
    New idea: make tiles with some junk stuff. It could be useful near junk-town regions.
    This is worthy, however very restricted for a really, really small/flat pieces of wasteland shit.
     
  11. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Light color is looking fine, enough this brown-ish shit :ugly:

    That plants are done together with tiles, so it's not a separated scenery ;)

    Since that light version (19 tiles) only need few tweaks, I'm producing dark brown-ish crap (code name: GRDFLCXX :ugly:), but it's based on totally different color map, so plants will look different, etc. And this version will have more tiles.



    As for the junk thing: I can't do anything right now, since after rendering I'm not even bother myself to save the scene and I'm deleting all textures :P
     
  12. Cubik2k

    Cubik2k Where'd That 6th Toe Come From?
    Modder

    Nov 22, 2005
    I mean small junk, like rocks, metal junk etc.
    Maybe I do not understand you at all... I guess, you are tired and need to rest? :? It could be, you made a lot of stuff..
     
  13. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Yes, small junk, but to:

    I need a 3d scene, and as I already said I don't have it, is gone. So, I guess you do not understand me at all.
     
  14. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    There will definitely be a problem with small pieces of (scenery) junk firmly tied with the original sand look. Just open Mapper and see sceneries from #0 to circa #500, y'know. All fucking problem! :P

    But is this really a problem? I feel a new small-pieces-of-shit scenery set made by Countie anyway. :D
     
  15. Grayswandir

    Grayswandir Mildly Dipped

    May 9, 2008
    Wow! now this is the best one ever! I myself would see it a little more yellow, but its okay like it is.
    But I like that it reminds me of Blueberry, a french western comicbook made by Giraud; not too realistic, but not too dysney.


    About the scenaries, it is only a matter of photoshoping. Well, maybe not the 500 of them, but some dust, the barrel....
     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Yeah, "filtering" existing scenery pieces to fit into new grounds isn't such a big problem:



    Also, some transitions between existing tiles and new ones should be done.

    But I'll left this job for someone else ;)


    ---------------------------------EDIT

    You can even make that weed thing around barrel green-ish to fit into the plants around:

     
  17. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Done and done.



    Code:
    GRDFLB01.FRM
    GRDFLB02.FRM
    GRDFLB03.FRM
    GRDFLB04.FRM
    GRDFLB05.FRM
    GRDFLB06.FRM
    GRDFLB07.FRM
    GRDFLB08.FRM
    GRDFLB09.FRM
    GRDFLB10.FRM
    GRDFLB11.FRM
    GRDFLB12.FRM
    GRDFLB13.FRM
    GRDFLB14.FRM
    GRDFLB15.FRM
    GRDFLB16.FRM
    GRDFLB17.FRM
    GRDFLB18.FRM
    GRDFLB19.FRM
    GRDFLB20.FRM
    GRDFLB21.FRM
    GRDFLB22.FRM
    Code:
    GRDSCB01.FRM
    GRDSCB02.FRM




    Code:
    GRDFLC01.FRM
    GRDFLC02.FRM
    GRDFLC03.FRM
    GRDFLC04.FRM
    GRDFLC05.FRM
    GRDFLC06.FRM
    GRDFLC07.FRM
    GRDFLC08.FRM
    GRDFLC09.FRM
    GRDFLC10.FRM
    GRDFLC11.FRM
    GRDFLC12.FRM
    GRDFLC13.FRM
    GRDFLC14.FRM
    GRDFLC15.FRM
    GRDFLC16.FRM
    GRDFLC17.FRM
    GRDFLC18.FRM
    GRDFLC19.FRM
    GRDFLC20.FRM
    GRDFLC21.FRM
    GRDFLC22.FRM
    GRDFLC23.FRM
    GRDFLC24.FRM
    GRDFLC25.FRM
    Code:
    GRDSCC01.FRM
    GRDSCC02.FRM

    --> http://rapidshare.com/files/218909913/ground_tiles.rar
     
  18. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    i really hope someone wil sue this amazing work and build some nice maps withit.

    We have lots of talented modder in our community.

    its very horrible that your guys do not work all together for a "new fallout". :cry:
     
  19. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
  20. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    Good lord. I just take a lil' lizardous afternoon sleep, and hey, sexy FRMs are here. :lalala: Anyway, will all the actually active modders be remapping all their projects' maps? :D

    Also, Contie, any chance to see a new wasteland vs. old road borders one fine day?

    You're pretty sweet-tooth, damn German, aren't you? :wink: