The Czechs scoop the world: new Fallout 3 screenshots

Discussion in 'NMA News and Information' started by Brother None, Nov 25, 2007.

  1. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    I'm pretty sure both of those artists were inspired by a daemon they once both saw.
  2. Idiotfool

    Idiotfool Still Mildly Glowing

    Apr 12, 2007
    Fallout 2's Deathclaws in Vault 13 describe a bit of their evolution and how they came to be. I believe you're correct that Fallout 1 didn't mention what they were, though. You really should read the wikia about them. It's said that they're actually genetically engineered, but are predominately Jackson's chameleons. The intelligent ones were exposed to FEV by the enclave. Finally, concept art is just concept. Someone thought Deatchlaws should be big werefoxes, but that changed during the concept phase into what was IMPLEMENTED, which is much more canon.

    The FEV virus wasn't in high enough concentration in the world to really affect anything, so most of the changes were caused by radiation and not it. Only active use of the virus created creatures like the super-mutants, centaurs, and such.

    No nuclear winter doesn't mean that there's no radiation to change life. It simply means that the nuclear holocaust didn't also trigger a global climate change toward an ice-age. So, without climate change, the Deathclaws shouldn't evolve hair. Radiation is still there to make pigrats and the like, however.
  3. lisac2k

    lisac2k Vault Senior Citizen

    Oct 26, 2004
    Soooo... New screens, huh?

    The brahmin looks similar to those in FOT, but I like it - not bad.

    I really wouldn't comment the rest of it.
  4. Ctaylor

    Ctaylor First time out of the vault

    Jun 14, 2004
    I'm pretty sure the main reason that the Deathclaw lost its hair from concept to production was a technical limitation of the rendering software at the time. I can't remember if it was the amount of additional rendering time required, an animation issue getting all the hair to move properly, or something else, but it was something along those lines. The hairy Deathclaw in FOT was inspired by the original concept, plus we thought it was nifty to show that there variations and different mutations of the same stock "beast". We probably should have had both versions, but that's a decision based on hindsight.

    The actual Deathclaw model was done in clay and then scanned by a laser (like the head models) to generate the rough 3D model. It was very Tarrasque-esque but I don't think that was done intentionally. For the longest time, the statue of the Deathclaw was displayed at Interplay (behind these little glass windows, along with props from other Interplay IPs). I'm not sure what happened to it, but I hope that it ended it up in someone's house and wasn't thrown away or broken.

    And, yes, all references to Raccoons are part of the deleted Burrows area. Either the reference wasn't cleaned up properly (which happened to another quest or two) or it was decided that there was no harm in having some additional background information.

    As for these screenshots, I've worked on projects in the past that have had screenshots prematurely released, or released without the right context ("These are ALPHA screens!") or even screens where the brightness/contrast got screwed up between our PR department and the magazine. I don't know if these screens were released in a similar manner, but it wouldn't shock me. There seems to be an awful lot of compression in these pics/scans as well.
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  5. Simeon

    Simeon First time out of the vault

    Oct 7, 2007
    as far as I can grasp, most people aren't saying the 'graphics' of the model look like shit, they're saying the DESIGN of the model looks like shit.
    compression and contrast won't change the behemoth being a giant golgothan turdbeast pizza the hut thing.
  6. Jubal Quintus

    Jubal Quintus Nacho Friend

    Mar 2, 2007
    This game looks like it's taking cues from Cormac McCarthy's novel The Road. Now The Road is an amazing and thilling book that all fans of post-apoc should read, but it's not Fallout.
  7. Wooz

    Wooz Vault Sweeper Admin Orderite

    May 18, 2003
    Now, now, Siley. Don't do evil "black PR".
  8. Idiotfool

    Idiotfool Still Mildly Glowing

    Apr 12, 2007
    Are dogs not hairy? Are Brahmin not hairy? Is there not hair on top of the Vault Dweller and nearly all NPC's heads? Could there be another reason that it was decided that the Deathclaws should be more lizard-like, unique, and bad-ass?
  9. PaladinHeart

    PaladinHeart Mildly Dipped

    Jan 20, 2004
    The Burrows thing sounds interesting. Too bad it didn't make it into the final game.

    As for the hair on brahmin.. you can't really tell. They always looked kinda hairless to me. If you put a brahmin and a deathclaw side by side you can't really tell which one has hair and which one doesn't. But separate.. you naturally assume the brahmin has hair, being a cow and all, and that the deathclaw doesn't.

    The PC had hair? I thought it was one of those old pilot hats.. just kidding. But really you can't tell. At least in Oblivion you didn't have to use your imagination. You KNEW everyone was wearing a plastic wig.

    I guess this guy couldn't afford pants...
  10. Mentats

    Mentats First time out of the vault

    Jun 18, 2007
    I agree with the brahmin pic, as lisac2k said, I really wouldn't comment the rest of it, don't think I will either. I'd be kinda suprised to have the origin of the Wanamingos revealed...
  11. welsh

    welsh This ghoul has seen it all

    Apr 5, 2003

    I believed that Bethesda's Fallout 3 would make a shitty addition to the Fallout series, but I didn't expect their main badguy to look like a bad bowel movement.
  12. Jiggly McNerdington

    Jiggly McNerdington Look, Ma! Two Heads!

    Jul 14, 2007
    Actually I put the emoticon there because you people (OH JESUS) can't seem to take a joke. Apparently you can't even with an emoticon there to indicate I was being silly. :P :P :P :P

    Well that's not entirely true, Brother None took a joke earlier. He is not one of the people, he is... A PERSON!
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  13. xu

    xu Water Chip? Been There, Done That

    Feb 4, 2007
    That orcish fellow is sooo BIG!
  14. Briosafreak

    Briosafreak Lived Through the Heat Death

    Dec 18, 2003
    You mean this one? Herve took it home, don't know where it is now.
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  15. Morbus

    Morbus Sonny, I Watched the Vault Bein' Built!

    Aug 16, 2006
    Look at the award at the left lower corner. Best RPG game. Best role-playing game game. Awesome! XD
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  16. Mord_Sith

    Mord_Sith Mildly Dipped

    Sep 21, 2007
    That was when award companies knew how to define the difference between RPGs and FPS games, sadly it seems that any game that the console kiddies get a kick out of gets an award at random out of the big ol' award bag, some of the really bloomy ones get two or even three out of the bag, nobody knows what they are, but they've gotta be good because they're awards, right?

    I swear, design companies must get their classifications out of a hat or something:

    *shuffle shuffle* "Ok, I have here one RPG, two FPS, and one... AO? how'd that get in there?
    • [Like] [Like] x 1
  17. Silencer

    Silencer Night Watchman Staff Member Admin

    Nov 7, 2003
    So.. so it... it was... technical limitations? :puppy-dog:

    Oh well, if it's in the game, it's in the game.

    Actually, I was never put off by "hairy" Deathclaws in Tactics, but rather by the way they were animated and adorned with wasteland jewellery...
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  18. lisac2k

    lisac2k Vault Senior Citizen

    Oct 26, 2004
    True. Assuming the graphic department used the Lightvawe3d during the production, they had to stick with the version 4 or 5.x back then. Those versions took humongous amount of time to render even the simplest scenes, not to mention the absence of the proper tools (plugins) to create and animate hair/fur.
  19. zioburosky13

    zioburosky13 Vault Senior Citizen

    Jun 24, 2004
    I thought the brahmin is a mutated dog, at first sight :shock:
  20. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    No, the screens are perfectly valid and released by Bethesda themselves. The demo these are from isn't fully polished, but it looks good enough to release promo material from, both the earlier screens and this one.

    The bad quality of these pics is really just the scans, not the screens. Though I don't have the magazine so I don't know what they look like in there.

    Interesting. Wouldn't it make more sense to have different animals evolve in different ways? I mean, if Deathclaws do simply stem from lizards, it makes sense to have some variations, but suddenly sprouting hair seems a bit much.