Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

Discussion in 'Fallout General Modding' started by Per, Aug 15, 2007.

  1. Darek

    Darek is currently unavailable

    Jan 7, 2008
    When a dumb character talks to doc Jubilee about vault 13 and then ask about "Mother Lode?", you are prematurely thrown out of dialog. It's because node011 leads to a node without any dumb dialog available (node013).
    Just need to add two dumb dialog lines like this:
    procedure Node013
       gsay_reply(463, 149);
       giq_option(4, 463, 150, Node008, 50);
       giq_option(4, 463, 151, Node999, 50);
       giq_option(-3, 463, 147, Node008, 50);
       giq_option(-3, 463, 120, Node999, 50);
    • [Like] [Like] x 1
  2. SorgFall

    SorgFall Still Mildly Glowing

    Jul 2, 2007
    Uhm, is n. 4 a joke on my part? :D
  3. mutantmasa

    mutantmasa First time out of the vault

    Mar 3, 2017
    Megamod 2.46:

    Can't find Rebeccas book in Den. Can't complete quest.
  4. mutantmasa

    mutantmasa First time out of the vault

    Mar 3, 2017
  5. burn

    burn Look, Ma! Two Heads!

    Apr 22, 2012
    This is not a megamod thread.

    For patch 1.02.31, see fixed dialogs.
  6. Practicat

    Practicat Where'd That 6th Toe Come From?

    Aug 25, 2014
    I have a question about getting the ending where Vault City joins NCR. The requirements for it as per Fallout 2 without the unofficial patch are as follows:
    I've read from post #10 on this page, https://www.gamefaqs.com/boards/63576-fallout-2/58944674, that picking up the reward from Randal is fixed so that it won't fail the conditions for the ending where Vault City remains independent, but the author also mentions that the fix is not listed in the readme. So with the unofficial patch, does picking up the reward still have anything to do with the ending? If so, is it the opposite effect, i.e., picking the reward up is required for the independent ending? If the account book and Bishop's holodisk have been delivered, is it even possible to get the ending where Vault City joins NCR without killing Lynette or Westin? I couldn't find where the gvar, GVAR_ENDGAME_MOVE_VAULT_CITY, is set, and the handful of answers I could find weren't consistent.
  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Nearly all GVAR_ENDGAME_MOVIE_* gvars are set in Frank Horrigian's script, qcfrank.ssl.
    And yes, the part of picking up the reward is fixed.
    • [Like] [Like] x 1
  8. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Just in case if anyone is interested, I set up a repo for UP script fixes on GitHub: https://github.com/NovaRain/FO2_UP_postfix
    Currently I only implemented two fixes proposed by Darek in above posts and a couple of minor ones by myself. I might add some stuff from RP, like full implementation of Cult of Personality and Karma Beacon perks, that should be counted as a fix rather than RP-only content IMO.
    Last edited: Jan 13, 2018
    • [Like] [Like] x 1
  9. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    Jun 17, 2010
    I say go for it, in the end they didnt show up because of bad code/bugs, right? :)