bratmanntoffel
First time out of the vault

Relating to the early APA issue in Navarro as being too easy to get I did this in my personal modded setup:
>installed a locked door at the armory
>created a keycard proto and placed the keycard in quartermasters inventory (hand slot)
>changed his dialgue to issue you power armor and plasma pistol as standard recruit arsenal
>done.
even better would be to change his script to let the card appear when killing him but I didn't do this.
below is a file with the changes based on ecco mod v0.9.7
I edited the "original" map from maps expanded mod (so not from the rpu updated map pack) so if needed these changes would need to apply to the new map if necessary
>installed a locked door at the armory
>created a keycard proto and placed the keycard in quartermasters inventory (hand slot)
>changed his dialgue to issue you power armor and plasma pistol as standard recruit arsenal
>done.
replaces navarro map with edited version, placing a door to the armory and the key in the quartermasters inventory
! edited the "orig" navarro map (from the maps expanded mod) but not the Restoration Project - Maps Updated version
replaces quartermaster script (ccqmstr.int)
replaces quartermaster dialog (ccqmstr.msg)
adding new doorscript: pmarmory.int
replaces scripts.lst with edit for the new script
adding new key proto: 00000651.pro (on top of fresh ecco mod v0.9.7)
replaces pro_item.msg with edit for the new key proto (from ecco mod v0.9.7)
! edited the "orig" navarro map (from the maps expanded mod) but not the Restoration Project - Maps Updated version
replaces quartermaster script (ccqmstr.int)
replaces quartermaster dialog (ccqmstr.msg)
adding new doorscript: pmarmory.int
replaces scripts.lst with edit for the new script
adding new key proto: 00000651.pro (on top of fresh ecco mod v0.9.7)
replaces pro_item.msg with edit for the new key proto (from ecco mod v0.9.7)
even better would be to change his script to let the card appear when killing him but I didn't do this.
below is a file with the changes based on ecco mod v0.9.7
I edited the "original" map from maps expanded mod (so not from the rpu updated map pack) so if needed these changes would need to apply to the new map if necessary
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