Fallout 2 mod Adding some new Weapons to Fallout2.

Discussion in 'Fallout General Modding' started by Vali, Aug 14, 2020.

  1. Silver-Lambda

    Silver-Lambda First time out of the vault

    64
    Feb 2, 2020
    Any updates ?
     
  2. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    No.
     
  3. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    Worked some on this...

    Added the Railgun the most powerful weapon in game that you can find in enclave.

    And the Athena Power Armor in Enclave.

    Added a enclave outpost where weapons will tested.

    Added some rusty weapons.

    Added a praetorian combat armor in Brotherhood.

    Added a Grenade Launcher.
     
  4. Zorchar

    Zorchar Look, Ma! Two Heads!

    323
    Jun 18, 2018
    Did u use new FRMs for this? Can u upload those please?
     
  5. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    Why you want finish the project for me .
     
  6. Zorchar

    Zorchar Look, Ma! Two Heads!

    323
    Jun 18, 2018
    Hehe. I want to use them for my own mod. If I will, I promise to give credit.
     
  7. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    It was only a joke

    But there are nothing special only recolor some items and change angle, give them new names.

    I have tried to make new weapons but they don't look good enough.

    For the grenade launcher i have take the Flamer art, change angle, recolor, cut some and it was.

    For 40 mm grenades i only cut, change angle from flamer tank and recolor.

    But i can give you when you want.

    I have made many gold and rusty weapons recolor.As Sample a Golden Minigun.
     
  8. Zorchar

    Zorchar Look, Ma! Two Heads!

    323
    Jun 18, 2018
    Ok, thanks. It would be great if at some point you will upload all FRMs as a .rar file or something.
     
  9. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    Here
     

    Attached Files:

    • [Rad] [Rad] x 1
  10. bratmanntoffel

    bratmanntoffel First time out of the vault

    23
    Nov 17, 2015
    Hi! First, thank you for all your effort.

    Here are my 2 cents with some weapons and armor I created for my own personal mod.

    Double Barreled Pipe Rifle.jpg (Double Barrelled) Pipe Rifle Rusted 10mm Pistol.jpg Rusted 10mm Pistol
    .45 Pistol.jpg .45 Pistol Worn Hunting Rifle.jpg Worn Hunting Rifle Dynamite Spear.jpg Dynamite Spear
    Butterfly Knife.jpg Butterfly Knife Knapsack Flamethrower.jpg Knapsack Flamethrower 40mm EMP Grenades.jpg 40mm EMP Grenade
    Police Laser Rifle.jpg Police Laser Rifle Tesla Armor.jpg Tesla Armor
    Enhanced Cattle Prod.jpg Enhanced Cattle Prod Enhanced Power Fist.jpg Enhanced Power Fist

    (The enhanced Cattle Prod and Power Fist serve as replacements for their more powerful counterparts, which got new protos and so may provide an elegant attempt to fix the broken(?) upgrade system)


    I also got a huge collection of weapons and armor I took from various mods which I selected to fit nicely together and don't change the tone of the original game too much. These contain sources from several mods like Ecco, Nevada, Ressurection, Megamod, Finesse Weapons, Last Hope, Survivor Mod, as well as from other games like Fallout Tactics, Fallout Online and also some from this cool forum. For some of them I created ground frames as well.
    Question is, can I upload all of them as a .frm package or are there restrictions as they aren't originally mine?

    In regards to the grenade launcher topic some pages ago these are some from the collection:
    Grenade Pistol.jpg Grenade launcher.jpg Multi Grenade launcher.jpg (all nevada)
    multi grenade launcher (ecco).jpg MGL (ecco)

    Cheers
     
    Last edited: Sep 11, 2020
  11. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    First thank you.

    They look good but problem is i can only use the arts from you, not from other guys because i make a mod for release.

    I have over 1200 bmp pics(made by me) but not the time or nerve to convert all to frm and i look which i use for my mod.

    But maybe one day i upload all frms here.

    I dont only add weapons, also all other items groups,new locations, changes to critters and locations. Also have fix the AP and JHP. Now JHP is deadly for unarmored targets but weaker against armor. AP ammo is now deadly for unarmored and armored targets.

    Sample Metzger have now a golden 10 mm pistol.

    When its done try it, i can say it will be very cool.

    When you have ideas for locations, items etc only say it.
     
  12. bratmanntoffel

    bratmanntoffel First time out of the vault

    23
    Nov 17, 2015
    Here are the frames I made exclusively on my own (download below).

    As for additional content I have lots of ideas and already implemented some of them in my own personal wip-mod.
    Here are some of them:
    + implement rocket sledge from red888guns Rocketsl.jpg and give it rocket sound and fuel consumption
    + change Needler into Flare Gun, changing to fire dmg, flare projectile and flamer sound, ammo into signal flares (early fire weapon)
    + give all sledges the "weapon enhanced knockout" effect to make them more viable
    + generally improve melee weapons to bring them in line with unarmed or guns
    + add throwing as secondary attack to blades
    + add secondary wider throw with additional AP costs for throwables, Heave Ho! fix as well.
    + add more weapons with higher ammo consumption (mostly for higher energy weapons, but double or even triple barelled guns are possible )
    10mmp1.jpg (last hope mod) snip2.jpg (megamod)

    + Also I added EMP Ammo for Rocket Launchers, Grenades Launchers and Shotguns (yay!) by modifying ecco's hs_afterhitroll script and it works awesome.
    + Created a stunning effect (=loose turn) for Stun Powder StunPow.jpg and Flash Grenades FlashGr.jpg (both tactics) also by modifying ecco's hs_combatdamage script (with stat, critter and armor checks).
    + Not to mention ecco's stealth attack feature. I added spear gun Speargun.jpg (tactics) and crossbow Crossbow.jpg (dunno anymore) and made them "silent" (=able to perform stealth attacks) together with other weapons like thrown blades, axes, shuriken and spears, excluding all other weapons. I linked it with the former useless "Silent Death" perk to make this perk a viable option.
    Just to mention some.

    + For general balance I greatly enjoy the combat.ini weapon/ammo/drugs destroy on death feature. With that you can give critters more drugs and ammo in random encounters without risking of swimming in loot. Removing all money from them and adding a secondary melee weapon helps too.
    + I really like the food contains radiation attempt. I would give stimpacks an even more amount as their ingredients are strong chems and lorewise vault citizens would have access to easy anti-rad tools to counter this.
    + As for drugs I love giving beer a +melee dmg boost and give it to varius thugs in the world map.
    + Nevada made a nice attempt to give alcohol a small anti-rad effect. So you have a nice co-use of drugs and a use for alcohol at all.
    + I recommend adding weaker big guns like hand flamer FlamPist-0.gif (tactics) or a light flamer flamgun.jpg (survivor mod) as well as early energy guns to give a better balance between weapon classes.

    + for more you can edit the individual scripts, say Metzger's script to deny stealing. Even if this hits the general idea of stealing it can save from too easy situations. For example when giving caravans more ammo you can deny the player to steal all of them. Sadly the steal system is too exploitable.
    + If you are really into scripting you can add don't-touch scripts to doors and containers to prevent excessive looting or lock-cheating (without proper sneak skill). Such scripts are used in Vault City for example.

    Cheers
     

    Attached Files:

    Last edited: Sep 15, 2020
    • [Rad] [Rad] x 1
  13. Vali

    Vali Redeemer

    216
    Apr 29, 2020

    Thanks for the frms.

    Yes i added, and will added more weapons because there are many new locations now. I know now comes a guy say why more weapons, most of old weapons nobody use but you have choice what you use or not.

    There are also some new Armors like a gold armor, it is good against energy weapons and slightly better than a normal metal armor.

    Many new Ammo types or added new for existing like 12 ga. Hunting shells or depleted uranium ammo.

    New drugs and food, like painkillers or radiated Stimpaks. New Fruit type or a weaker jet.

    Some new misc items the money looks now like metal coins, there are now golden lighter or rusted dog tags.

    Every food gives now some hp but radiate. Some drugs have a poison effect and higher chance become addicted.

    Alcohol is more useful, also antidote or radaway.
     
  14. Silver-Lambda

    Silver-Lambda First time out of the vault

    64
    Feb 2, 2020
    woooow !! amazing work guys !!!! so what's your plan with this mod vali ??
     
  15. Vali

    Vali Redeemer

    216
    Apr 29, 2020

    What you mean?

    I have write many times what the plan is.

    Change balance
    Fix JHP AP ammo
    Add new weapons and items
    New locations
    Make changes to gameplay
    Edit old locations
     
  16. Vali

    Vali Redeemer

    216
    Apr 29, 2020
    Added Ultra Fist

    Added Power Rocket Launcher

    Added napalm ammo

    Added rusty ammo

    Added redeemer camp
     
  17. Silver-Lambda

    Silver-Lambda First time out of the vault

    64
    Feb 2, 2020
    any updates or the mod is dead ?
     
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    OP had brain failure and got banned for it. The mod is probably dead due to this.
     
  19. Haikus0258

    Haikus0258 First time out of the vault

    2
    Jun 11, 2021
    this is still in development? this look so cool, its wil be shame it is dead...
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    You get your answer if you read my post right above.