An open letter to Obsidian Entertainment

Discussion in 'NMA News and Information' started by WorstUsernameEver, May 26, 2011.

  1. Josan

    Josan Look, Ma! Two Heads!

    384
    Oct 23, 2003
    Encountering bugs just seems to be the luck of the draw. I guess I've been lucky. The only issues I've really had were the freezing (which is quite common) and an issue with Veronica where, if I go to the BoS bunker with her, she appears on the other side of the interior door and doesn't do her dialogue to get us in. The fix was leaving, fast travelling to a nearby location then watching Veronica run past me, all the way back to the bunker, where she then runs up to the door and says her lines.
     
  2. 100LBSofDogmeat

    100LBSofDogmeat It Wandered In From the Wastes

    181
    Nov 11, 2008
    Honestly, as someone who actually programs for a living and for fun, bugs are more rife than one would expect. Especially when dealing with vastly complicated systems. I'd guess most players who bitch about it have little idea what goes into making these things.

    Nope, I'm on playthrough #4 and only ran into a clipping bug twice.

    Really? That sucks for you. I've done three playthrough's of AP and ran into no bugs. The controls sucked a bit because I think they were designed with the XBox in mind as opposed to PC.
     
  3. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I've made 9 AP playthroughs and the only bugs I've encountered have been issues with the interface (menu buttons shown over each other) and thats it. :>

    /Edit: Beside this, none of my game endings have been the same. It was always something different.
     
  4. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    Why does this come up again? *sigh*

    One thing I can say - even if the guy's right, and all Obsidian games are buggy abominations, there's a significant difference between them and Beth/BW; it's that they feel like the bugs shouldn't be there and make a visible effort to fix it. Beth gets the fans to fix their mistakes, instead. Obsidian/CPR are the likes that release day 1 patches. BW releases day 1 DLCs. Shouldn't that distinction deserve some credit for the former??
     
  5. archont

    archont It Wandered In From the Wastes

    123
    Jul 20, 2008
    The more streamlined a product is, the easier it is to test and remove the bugs, not to mention that there's simply less places a bug could happen.

    The more complex the system gets in terms of branching, dependence on external states the more potential for creating a rich and believable world.

    If the goal of NV was to create a bug-free game then it would be a post-apocalyptic fetch-quest simulator with the depth of MMO-esque auto-generated quests.

    Obsidian took the road less traveled, stretching their resources thin. It was inevitable that a game under those circumstances would be buggy. But seeing as how very few studios make decent RPGs nowadays, there aren't many options to choose from. While I don't like my game crashing, quests freezing or saves getting corrupted just like the next guy, it's a price I can pay for playing a decent RPG.
     
  6. Elven6

    Elven6 It Wandered In From the Wastes

    165
    Oct 23, 2010
    On a lighter note, I tried the Dungeon Siege III demo on 360 yesterday and I didn't come across any bugs, technical issues, etc. Of course it's simply a demo but the signs are looking good so far. It seems having in house tech could pay off for Obsidian and if it does, hopefully it's something they work towards with future titles.

    It's not the best looking game graphically but it doesn't look back and it's still lightyears ahead of Dragon Age.
     
  7. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    There's this factor too:

    Dungeon Siege III definitely seems like a much less complex game compared to Obsidian's usual fare. Of course, it's a good start for their new tech nonetheless, as long as it holds for the finished product too (according to a German review it does, but who knows if the reviewer's experience is going to be the average one?).
     
  8. SharkClub

    SharkClub Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    And I thought my 4 and a half playthroughs of AP was a lot, jeez! :wink:

    Still, I agree on the point that AP doesn't actually have as many "bugs" as the idiot reviewers make it seem. Some glitches? Sure. Bugs though - they're different, and a lot less common. Shitty little clipping problems are hardly "major gamebreaking bugs".
     
  9. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    You'll make our very own Brother None angry with that! :lol:

    But, jokes, I haven't encountered many bugs with Alpha Protocol either (although one of them was pretty serious), but there was a general lack of polish that shouldn't have been there. I mean, the game was extremely satisfying to play for me, but I certainly understand the criticism it received.

    That said, yeah, singling out Obsidian and not calling out Bethesda is not right, but that doesn't really excuse Obsidian for their buggy releases.
     
  10. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I'll call that bad luck then. In my 9 playhtroughs I didn't got stuck once, no boss fight was bugged and everything else worked as well. The only issues that might come close to bugs are the enemy ai that sometimes was horrible idiotic and of course the enemies that disappear if you've reloaded a part of a map. But none of that has been really serious.

    The game feels unpolished and could be better, yadda-yadda, but yeah. It's not nearly as buggy as lots of folks call it to be.
     
  11. C2B

    C2B Look, Ma! Two Heads!

    353
    Aug 17, 2010
    Well, AP wasn't that "complex" (aside from the C&C) too so it definitly has some merit.

    Otherwise most things were Obsidian has bugs is where it conflicts with the behavior of the tech. Having your own and specified for the type of games you make will certainly reduce the bugs a lot.
     
  12. Elven6

    Elven6 It Wandered In From the Wastes

    165
    Oct 23, 2010
    That's a valid point but I agree in that I too want to see what the tech holds for Obsidian going forward. I'm sure most reviews will end up having "Obsidian stigma" where the condition of games like New Vegas will be in the back of reviewers minds, this can work either way though.
     
  13. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    All this "stigma" arises mostly from ignorance and/or jealousy of big company fans who hate to see their favourite devs beaten. Seen that with FO:NV vs FO3, and with TW2 vs DA2 (I saw some guy online bashing TW2 for lack of replayability...). Being a small or niche game dev. is an uphill battle.
     
  14. SharkClub

    SharkClub Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    I didn't experience the PC version of AP's vanilla (fortunately?), only played with the most recent patch and it all seemed fine to me. I played the Xbox version (which is obviously the platform the game was designed for) in vanilla and didn't experience any gamestopping/breaking bugs.
     
  15. ramessesjones

    ramessesjones It Wandered In From the Wastes

    194
    Oct 27, 2010
    I'm a professional software developer and agree. On another site I mentioned that Bethesda did QA and made the call to release the game in its bugged state, so they were as much fault, and I got a response saying that even without QA the game shouldn't have been so buggy, which to me is completely insane, but more likely just very ignorant.