As far as I'm concerned,Fallout 3 never happened. *spoilers*

Discussion in 'Fallout 3 Discussion' started by Ba5, Nov 7, 2008.

  1. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    ^ Like that would work too. If some crazy Fallout fan doesn't lauch a terrorist attack on Beth and obliterates the company, FOO2 (fallout 4?) will be exactly the same, just with that extra "awsum grafix" and dungeon crawl you know you didn't have enough in FOO.
  2. CaptainNemo

    CaptainNemo First time out of the vault

    Nov 8, 2008
    24 anonymous Internet people will not sway Bethesda. As for Fallout 4? I eagerly await it. Bethesda did a damn fine job, and I can't wait to see what they do next.
  3. Misanthropicus Grandiosus

    Misanthropicus Grandiosus First time out of the vault

    Nov 6, 2008
    For christs sake the main plot has nuke-crater sized holes through it... how is that a damn fine job?...
    I admit I enjoyed playing it once, but I've been trying to literally force myself to even exit megaton with my second char... it has a replay value of near 0.
    It's not a bad game, but nover near as good as all the praise makes it up to be. I admit I expected much worse from Bethesda, but not being a steaming pile of crap doesn't outright make it the saviour of the gaming industry.
    It's a medicore, game at best. Okay maybe a good rpg by today's shallow standards induced by I won't say what not to start a flamewar.
    If you want to know more, read my post titled "Fallout 3 reviews, hype, thoughts?" and then you can start adressing where I'm wrong if you still feel I'm being judgemental. After I'm past the hype I'd give it a solid 6/10 if I were to review it proper.
  4. CaptainNemo

    CaptainNemo First time out of the vault

    Nov 8, 2008
    One plot hole. Just one. Hole. Not holes. Hole. A hole that improved the story.

    Replay value is vast. Male or female? Stealth or Tank? Good or Evil?

    Mediocre? No. Not mediocre. F3 took the best elements of F1-2 (art design, setting, and lore) combined it with the epic Oblivion engine, and tossed in some fun references, like how Those! is based off of Them! So yes, they did a damn fine job.
  5. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    That is a matter of opinion.
  6. Misanthropicus Grandiosus

    Misanthropicus Grandiosus First time out of the vault

    Nov 6, 2008
    The best aspect of Fallout 1 and 2 were the character development and the depth of the world. Neither of which Bethesda captured. I admit there are good parts. I really liked Vault 106 and 112, but there it ends. Oh and Liberty Prime... gods that was hillarious... RED IS BAD! :D
    IThe character development is dumbed down to the point where it doesn't effect the gameplay in a significant manner, and depth is non-existent in most locations bar a few exceptions.
  7. Eyenixon

    Eyenixon Vault Senior Citizen

    Apr 11, 2008
    Epic Oblivion engine? Nothing about Oblivion's engine is "epic" (as if that word could actually be applied in that context, it cannot) as it's just a licensed engine that they happened to do a shoddy job with. Having to manually clear the cache is unforgivable, as are the numerous physics based problems that Bethesda's implementation of Havok has caused.

    The engine is a buggy unstable thing, it's not a mess, its problems are hardly that extreme, but it still presents far too many problems for the engine to be considered good, much less "epic". (You're using epic incorrectly.)
    As for replay value, I hardly consider such arbitrary choices such as those you have presented to carry much weight on replay value, if you could barely max out your three tagged skills you'd have an argument, but as it is, it's just too easy to access most of the game's potential in two playthroughs, and two playthroughs is hardly enough to attest that the game is highly replayable.
  8. Goris_The_Deathclaw98

    Goris_The_Deathclaw98 First time out of the vault

    Nov 8, 2008
    I agree with Eynixon. the gaming engine for Oblivion that is used in Oblivion 2: 2277, aka Fallout 3. When the good Fallouts 1/2 were Isometric it was more dificult and frightening because you could not see too far, but in the game engine for Oblivion you can see much too far so it is easy! the physics are so enrealistic that they should have used animation deaths like in good Fallouts.
  9. Gooscar

    Gooscar It Wandered In From the Wastes

    Oct 28, 2008
    "Frightening" is not a word I'd choose to describe Fallout 1 or 2. Least of all the effect of the isometric view. If anything I became paranoid when I didn't see any red bars on my compass when searching around Vault 92. I was totally expecting some kinda spook service. Made sure I closed the vault door on my way out so whatever was in there stayed in there.
  10. Cromlech

    Cromlech It Wandered In From the Wastes

    Dec 8, 2007
    The game is chock-a-block full of 'facepalm' moments like those already listed, but I did enjoy it a bit on my first run through. I don't feel much desire the replay it though, it's too...generic. The tranquil music you hear when wandering sounds just like that of Oblivion, and is not very fitting IMO. The NPCs are mostly wooden and uninteresting. I don't really need to go on. It's clear to me that this is an action-adventure FPS with some RPG elements. Like a cross between Oblivion, STALKER, and Bioshock.

    I will admit to enjoying VATS though, though I suspect that may also get boring after a while.
  11. Frisca

    Frisca First time out of the vault

    Nov 1, 2008
    I did enjoy the game too. But it's not addictive and it does not make you "become part of it". Again, I do like the game and consider it a FPS with RPG elements game that is better then most "modern" games.
    Still, When Fallout 1 came out, I stayed 3 days in my room playing it with short food and sleep breaks. 11 years later I can still remember that ...
  12. Yem

    Yem First time out of the vault

    May 7, 2008
    Well, I finished game on highest difficulty, ive done all quests and gathered all special unique etc. weapons/armour's as a good guy, (after hitting lvl 20 it was pure fps game)

    then i thought about making a bad guy i nuked megaton... and got bored
  13. Ba5

    Ba5 First time out of the vault

    Nov 7, 2008
  14. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    ^ Nah, that is silly. Loving FOO just because of killable kids makes you no better than the console kids who love it for the Fatman.
  15. TorontoReign

    TorontoReign Level 27 Wizard Staff Member Moderator

    Apr 1, 2005
    I agree. I like choice as much as the next guy,but I am not going to say " I like this game because I can kill kids Lolz OMG!!!111"
  16. big brother

    big brother First time out of the vault

    Oct 31, 2008
    Re: As far as I'm concerned,Fallout 3 never happened. *spoil

    Actually, I told her.

    Actually, it was explained in town where the parents were.

    The other guy said that, not the president.

    Who said there was a "final boss"? This isn't Mario World. He isn't Bowser. The game isn't about killing one guy.

    This was to give an emotional finish to the game where you had a morality choice.

    Good. One less dumbass who simply isn't able to understand basic math to complain about their game.
  17. DexterMorgan

    DexterMorgan A Smooth-Skin

    Aug 6, 2008
    Re: As far as I'm concerned,Fallout 3 never happened. *spoil

    And she broke down in tears and started pulling her hair at this tremendously distressing piece of news?

    Yes, emotional impact completely obliterates my sense of logic each and every time as well. Oh wait, complete lack of logic in a given situation causes me to have no emotional reaction at all. But that's just me.

    Basic math? What the hell are you going on about?
  18. Alienfreak

    Alienfreak First time out of the vault

    Oct 12, 2008
    So you werent angry and wanted to cry because of the stupidity of this unlogical situation?

  19. DexterMorgan

    DexterMorgan A Smooth-Skin

    Aug 6, 2008
    Nah. 20 hours into the game you start suffering from battle fatigue. They don't use "mind-numbing" phrase to describe stupidity for nothing you know.

    Oh, and I completely avoided teh emo-vampire quest so my head wouldn't explode a'la bespectacled guy in Scanners. That one was way too much for me too handle.

  20. TorontoReign

    TorontoReign Level 27 Wizard Staff Member Moderator

    Apr 1, 2005
    Hey that's a good idea. Lets put Scanners in the game!