ATOM RPG - Now with isometric view!

Discussion in 'NMA News and Information' started by Proletären, Sep 19, 2019.

  1. Proletären

    Proletären A Smooth-Skin

    693
    Mar 15, 2012


    A new patch for ATOM is out and with it comes a new isometric mode for the game. The new isometric mode is actually being developed for the upcoming standalone expansion Trudograd. However, the developers felt like adding it to the base game as well according to the latest kickstarter update.
     
    Last edited: Sep 19, 2019
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  2. Proletären

    Proletären A Smooth-Skin

    693
    Mar 15, 2012
    Additional screenshot:
     
  3. babadook

    babadook Lived Through the Heat Death
    Orderite

    Apr 2, 2005
    Is it possible to play the full game in this view, or do you need to toggle midgame?
     
  4. Hulk'O'Saurus

    Hulk'O'Saurus Still Mildly Glowing

    264
    Jul 10, 2018
    I can check for you right now, actually.

    EDIT: Looking good.



     
    Last edited: Sep 19, 2019
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  5. Proletären

    Proletären A Smooth-Skin

    693
    Mar 15, 2012
    You can toggle it on/off in the games settings. Do note the possibility that they forgot to test the iso mode on some location(s) which might make items or doors unusable. You should probably consider this a beta-test of the new camera mode.
     
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  6. babadook

    babadook Lived Through the Heat Death
    Orderite

    Apr 2, 2005
    Thanks. This is what I was after. I was surprised to see a camera angle like this being added as an afterthought as the locations were not designed for it, but if it works it works.
     
  7. Hulk'O'Saurus

    Hulk'O'Saurus Still Mildly Glowing

    264
    Jul 10, 2018
    You can still rotate camera, so I don't think there will be any issues of that kind.
     
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  8. Proletären

    Proletären A Smooth-Skin

    693
    Mar 15, 2012
    I'm replaying the game now and from my perspective it's really good. Looking forward to the next chapter.
     
  9. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    Honest [even silly] question: What is the benefit of this, exactly?

    Having a bird's-eye view in any form, is better than not having it, but ATOM already had it.
    Strict Isometric merely for sake of being isometric seems a bit masochistic to me; especially if it's faked, because that implies an elective graphical downgrade. Why would someone choose this?

    Is there a non-cosmetic reason for it here?
     
    Last edited: Jan 9, 2020
  10. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Practicality i would say.
    I find that most game with rotating\panning camera that i've tried did a very poor job. (there are a couple of exceptions)
    I rather have a fixed view than trouble myself with finding a new position for the camera each time there is something troublesome between the camera and what i am trying to see.

    Although, the game have to work well from beginning to end with the chosen view. If i have to switch to moving camera too many times, the feature would be kind of pointless.
     
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  11. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    But again... Why strict Isometric instead of a [more realistic] 3D perspective. There are many games that have a non-rotating camera, but that render the scene in a natural perspective.

    Fallout was cavalier oblique for simplicity of navigation between the hexes.
     
  12. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    Fallout is Trimetric Axonometric. Not Cavalier Oblique.
     
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  13. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
  14. SquidVan

    SquidVan Pirate and Bankrobber

    Jun 1, 2018
    I've heard others besides Risewild claim that Tim Cain was wrong or misspoke there too.
    I can't even tell you from that which it is. Maybe if I pull up a screenshot? I don't know, I can't even organize furniture in a living room that would make sense spatially.
     
  15. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Risewild is completely correct. It's trimetric.
     
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  16. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    BTW... Does NMA have a Blender scene template for Fallout?
    (The correct camera height and orientation for making new props and scenery.)

    IRRC there was one floating around years ago...
     
  17. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    Here's a quick and dirty example I just made using the wikipedia's "Axonometric" page examples and classic Fallout games:


    The first one is the Cavalier perspective (they are labeled, but it might be too fast for people to notice at first), you can clearly see that the angles don't match, second is the Trimetric and the angles match perfectly.

    Sometimes even the creators of something make mistakes describing it. :nod:
     
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  18. SquidVan

    SquidVan Pirate and Bankrobber

    Jun 1, 2018
    I appreciate the example but if this was a quiz, I would be guessing blindly even if you showed me that gif. I can kinda see that it's trimetric?
     
  19. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Maybe it'll help if you only look at the front of the buidling, the facade. See how it's angled?
     
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  20. SquidVan

    SquidVan Pirate and Bankrobber

    Jun 1, 2018
    Watching it more and more, makes sense now. I see it.