Best quest in F:NV?

TheWhiskySix

Drunken Monk
In my opinion, it has to be the quest "The Coyotes" due to it perfectly representing how fucked up the fallout world really is, with two men selling desperate refugees to Cook Cook for him to rape, kill, and cannibalize in no particular order. It is the best quest in ANY fallout game, and you will be hard pressed to convince me otherwise.
 
"Someone to Watch Over Me" is a quest is quite liked. It's the quest that takes place around New Vegas's outskirts (it's a bit similar to "The Coyotes") and has you dealing with gangsters, pimps and the like. It's the kind of gritty quests New Vegas didn't have enough of, in my opinion.
 
Super cliché, but it's hard to beat Beyond The Beef for me.

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I mean look at all those branching options that make great use of character statistics. It's the gold standard for quest design in a role playing game.
 
I forget the name, but there's a quest where you speak to the head of the Rangers who is just a friendly old man, however he isn't doing his job properly and it's getting people killed.

It's great as I find it impossible to be the good guy in the situation, you turn a blind eye, more will die, you turn him in, he kills himself and the Rangers begin to crumble.

There's no happy ending to it, it just hits hard.
 
I forget the name, but there's a quest where you speak to the head of the Rangers who is just a friendly old man, however he isn't doing his job properly and it's getting people killed.

It's great as I find it impossible to be the good guy in the situation, you turn a blind eye, more will die, you turn him in, he kills himself and the Rangers begin to crumble.

There's no happy ending to it, it just hits hard.

Actually, if caesar dies and/or is killed before you talk to Ranger Hanlon in the quest "Return to Sender" (the quest you are talking about) Ranger Hanlon can be convinced that the NCR actually has a fighting chance, and will stop falsifying the reports. This is the best ending you can get for this quest (assuming you aren't trying to side with Caesar's legion) and after the battle of hoover dam (assuming you didn't side with Caesar's legion) Hanlon will retire to his little farm in Redding.
 
Yeah, when Josh Sawyer was designing New Vegas, he specifically wanted to make sure the decisions were more than just picking between good and evil or two equally awful results. There had to be at least some positive and some negative aspects to every outcome so players could never agree one choice was objectively better than the other. Pretty ingenious if you ask me.
 
They-Went-That-A-Way is kind of a cheap answer because it's a series of solid quests all tied together.
Crazy Crazy Crazy is definitely memorable.
Ghost Town Gunfight is just good fun.
But I think I'd go with 'I Could Make You Care' because of the feels.
 
Arizona Killer, by far.

turn a retarded soldier into a human bomb to kill the president is the kind of thing that Fallout is. Learn Bethesda, ffs, learn at once before there is no turning back point for you.
 
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Learn Bethesda, ffs, learn at once before there is no turning back point for you.

I hate to say this, but have you seen the sales figures and critical reception for Fallout 4? Zenimax has already learned all it needs to know. Fallout RPGs are dead but thankfully it sounds like Obsidian has listened to the backlash, which is why they have Tim Cain and Leonard Boyarsky working on something new to appeal to classic Fallout fans.

Hopefully 'The Outer Worlds' will have something like Arizona Killer. I try not to get my hopes up too much anymore, though.
 
I mean I always liked birds of a father an the whole van graff quest line. I think primarily it was interesting because you could either side with Van graffs or cass. Also you got become a pretty bad ass weapons dealer. I also like the pacing of the whole think you start of as a bouncer witch was a really cool feature I wish you could done that more to earn more caps. But yeah anyone you have to build up there trust little bit like a mafia starting as the doorman to there right handman.

I also found the quest interesting even though was't that much choices through the main quest-line it was still really fun of course re playable because you could side with cass.

Someone should compeare some of the quest flow charts for quests from FNV and compere it to fallout 4. I think that would be a nice idea :smug:
 
I also like the pacing of the whole think you start of as a bouncer witch was a really cool feature I wish you could done that more to earn more caps. But yeah anyone you have to build up there trust little bit like a mafia starting as the doorman to there right handman.

Yeah I agree, that was something unique that shook things up and helped differentiate Birds Of A Feather from other quests. Memorable for sure.

Someone should compeare some of the quest flow charts for quests from FNV and compere it to fallout 4. I think that would be a nice idea :smug:

Kill shit. Get a thing. Kill some more shit. Rinse. Repeat.

yeah......I guess you´re right. =/

Hey don't worry too much man, the Fallout spirit will still live on. Plenty of people making games today (myself included) are hugely inspired by Fallout, Fallout 2, and New Vegas. Just because the series might seem 'dead' in name doesn't mean it's gone forever. People thought Wasteland was dead but then Tim Cain made Fallout!
 
Beyond the Beef is one choice for me. The quest allows for players with any feasible build to solve the quest in a variety of ways. A great sidequest for an RPG though it tends to be buggy IIRC:

Another would be Someone to Watch Over Me. I like how it starts out as a simple quest for enforcing law and ends in an unexpectedly poignant way:
The part where you have to talk down Alice from killing her mother and convince her to stay in order fix their issues was quite memorable. In my run, spamming the Speech options only led to her running away and it was only when I carefully and consciously picked appropriate non-Speech related options that I succeeded. It was strangely satisfying to do so which is probably one reason why it stuck with me.
 
It's really hard to be honest, I never disliked a Fallout NV quest. Even if it's a Legion-related quest.
One of the questlines that always come into my mind is the AeroTech Office Park marked questline and unmarked questline. There are many other good ones but I always keep AeroTech in my mind the most, I really don't know why.. Oh, also the Camp McCarran quests (all of them) are dope.
 
Some of my favourite quests were already listed so I'll mention some special.
If only Legion had quests like Flags of out Foul-ups I would consider joining them on normal playthroughs.

It's not big and easily missable, but it's characters really flesh out the NCR. I loved the endings for it (everyone gets wiped out if you helped them cheat or they become heroes of the whole nation if you actually help them.)

Also special mention for Curtain Call at the Tampico. Dean Domino is one of the better characters in the series and during that quest you uncover his lies and schemes. I think he's the only character in the modern games where using most skill checks leads to him attacking you.
Also loved how confrontation starts with his hologram singing Something's Gotta Give.
 
Also special mention for Curtain Call at the Tampico. Dean Domino is one of the better characters in the series and during that quest you uncover his lies and schemes. I think he's the only character in the modern games where using most skill checks leads to him attacking you.

Great call on this. I like the implementation of skills beyond a simple 'you win' button.
 
For me?

I do have quite a lot but i nailed it down to 'I forgot to remember to forget'

It shows you just how harsh the Mojave is and what it can do to a single person.
 
I forget the name, but there's a quest where you speak to the head of the Rangers who is just a friendly old man, however he isn't doing his job properly and it's getting people killed.

It's great as I find it impossible to be the good guy in the situation, you turn a blind eye, more will die, you turn him in, he kills himself and the Rangers begin to crumble.

There's no happy ending to it, it just hits hard.
Actually, it isn't getting anyone killed as far as I know. Ranger Hanlon simply falsifying the reports to the point of exaggeration (like saying how the Great Khans are coming at one of the camps with their pack of 'pet deathclaws' or something along those lines). Hanlon did this because he wants to keep the NCR at their toes and not just one second letting their guard down. However, he also did this because he, too, felt he wasted way too much time in the Mojave with no substantial result.

This is the best ending you can get for this quest (assuming you aren't trying to side with Caesar's legion) and after the battle of hoover dam (assuming you didn't side with Caesar's legion) Hanlon will retire to his little farm in Redding.
I disagree with this, simply because if Hanlon retired to his little farm in Redding, that means incompetent fucks like Oliver and Kimball and malicious warmonger like Cassandra Moore gets to keep their position or even gets more popular among the people. I would say, as long as you don't get Hanlon killed at the conclusion of Return to Sender, supporting Mr. House or going Independent would be the absolute best ending for not only Hanlon, but also NCR as a whole, simply by virtue of Hanlon finally had enough, stepped up to call out Kimball and Oliver for being incompetent leaders and gets elected as Senator of Redding.
 
No Gods, No Masters. Maybe it's just because I enjoy the power-trip for what it is, outsmarting or outfighting both the Legion and the NCR. Maybe it's the idea of the ultimate conclusion: a Vegas untouched by foreign powers, free to thrive without impediment by corrupt bureaucrats to the West or luddite slavers to the east. Maybe it's the fact that I, the player, not only had such a profound impact on the income but that I worked to stack the deck at every turn, as opposed to just being handed the reins of command.


Oh who am I kidding, I love it for this:
 
Weirdly for me, I think I Fought The Law is an underrated gem. It could have used some fleshing out, sure. But as it stands it's a good little diversion and enticing display of an otherwise underrepresented faction in the Powder Hangers.
 
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