Hmm, I guess I can agree with Mr Fish here. Thing is, Fallout 4 is one of those cases where an individual is working a job not even half appreciated by consumer, but they make the big bucks (not sure if Bethesda's employees are getting paid all those 750 million they got the first week). I don't know if it's comparable to a toxic environment that still get them paid so well, but it's kind of similar. Honestly, I do felt sorry for anyone working in BGS that, the first month of Fallout 4 release, the game was shit upon everywhere. At this point, though, are any of them okay with working there? Seriously, their earned reputation for the 'game being buggy but still enjoyable' is at danger, as modders gets pissed off with how Bethesda handle their site and the situation. Anybody working at BGS should, at this point, aware that most of the PC audience are getting pissed off, too, so if they keep getting bugged by their upper brass to work the game half-heartedly, they would only hurt themselves knowing full well they've had a hand on releasing pieces of shit. There are lots of job opportunity, even in gaming industry, especially now that it's going mainstream. Heck, after looking through Codex's interview with Chris Avellone and discussions about him, seems like the guy is looking to make his own studio someday, though he's having some personal issues nowadays that need to be taken care of . My advice? Anybody working at BGS who KNOW they can do more should just follow Avellone's footsteps and go freelancing, since there's tons of developers out there who can use their hands and even the indie ones, and maybe even join Avellone's dream studio one day. Edit: Even following Avellone's advice for Millim, we got Linkedin nowadays that makes looking for job easier, so communication is all you need. Maybe even register an account on the Codex, since many, MANY game developers(!) frequently post and follow any discussion over there.