We're both using our personnal experiences to argue here. My point was that, in order to accomodate players, an option for perma-death would be preferable. The fact that Wasteland 2 is Kickstarter-funded doesn't mean only one kind of player will play it. I don't find it challenging to have to reload at the end of a fight because a lucky minigun crit from across the screen gibbed one of my teamates in Tactics, I find it cheap. If there was a Baldur's Gate or Torment like system, you just ressurect the bloke and hope it doesn't happen too much, but otherwise you need to redo the entire fight through no real fault of the player's. That's not challenge, that's just cheap. Challenge is what tests your strategy and character building, not if the RNG god smiles upon you this day. I personally found the harder boss fights in Dragon Age more challenging than anything in any Fallout or any other perma-death game. See, in JA2 I less of a problem with dead mercs. They have personalities enough to take a liking to them, but they were definitely not irreplaceable, and there are a whole lot of them to choose from, limited only by your budget and sometimes their availability. Contrast with FO2 or New Vegas, where each follower is pretty much completely unique, has a backstory and lots of lines and personality, and whose availability is plot and location-dependant. They are quite simply not replaceable. If Wasteland 2 takes the Jagged Alliance approach, I wont mind perma-death. If it takes the FO2 one, I would be a bit more bummed.