Creation Kit and Bethesda.net mods are out

Discussion in 'NMA News and Information' started by Kilus, Apr 26, 2016.

  1. Theinnerfish

    Theinnerfish Storytelling skeleton

    239
    Jul 25, 2015
    Almost too painful to read...

    Almost...
     
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  2. raynor009

    raynor009 Hell yeah!

    251
    Apr 29, 2012
    OFF:Time to make Preston Garvey shut the fuck up.

    ON: What is this launcher crap mane? I would prefer having it on Steam under tools and also integration with Steam workshop. Anyway, I'm still excited to get to work :D!
     
  3. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    I'm not sure I understand your concerns.

    1. Yes, the point of Bethesda.net is primarily for players to enjoy mods on console. That's... obvious? Why is this a problem or a surprise? Bethesda has been making console-focused games for well over a decade now. This isn't a betrayal, it's smart business sense. Most of Bethesda's sales come from console, and bringing mods to those players improves the value proposition for their games, which helps long-tail sales.

    2. Although I'm sure many PC players love being able to download mods from everywhere, more integrated services like Steam Workshop have been a great benefit for mod discoverability on PC. By providing an official and integrated channel for downloading and installing mods, those mods are being exposed to a much wider audience. "Just go to the Nexus and figure out how to install a mod, download mod manager software, etc." isn't exactly intuitive or streamlined for the average user.

    Now, if Bethesda doesn't even give people the option to use mods outside of their own system, that's unfortunate, but so long as Bethesda.net is merely an option, I'm not sure why this is such a horrible thing.

    Bethseda hasn't cared much about PC since Oblivion. Their mod tools have been janky and poorly supported pretty much starting with Morrowind, too. But for console players who enjoy Bethesda games, this sounds like a good thing to me.
     
    Last edited: Apr 27, 2016
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  4. Jogre

    Jogre It's all JO'Ger now

    Oct 25, 2015
    I always imagined a madman running in to Emil's office and smashing up everything he owned, and then nobody letting Emil file a lawsuit, because it has been more than 3 days, and they expect him to completely forget it accordingly

    Disclaimer warning: I am in no way encouraging this. Obviously nobody IRL would see the irony in insisting Emil forgave after 3 days, and it could cause serious issues. I am not directly responsible for any trouble anyone gets in because of this.
     
  5. Mudguy47

    Mudguy47 It Wandered In From the Wastes

    111
    Feb 17, 2016
    Oh I know that mod authors are saying how awful it is, I was simply stating my opinion on the system. While I haven't testing how uploading works on the Bethesda.net site, I can already tell it will be more than a handful to deal with.
     
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  6. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Concerns? If you want to call a rage a concerns ... I am neither a modder nor do I plan to play Fallout 4 anytime soon. So, if it makes you feel better, just see me as a hater.

    However, as far as your points goes:

    Yes, the point of Bethesda.net is primarily for players to enjoy mods on console. That's... obvious? Why is this a problem or a surprise?
    Uh, not so much a surprise (sadly), but simply more a problem if you're enjoying PC games, and thus looking for a good experience as PC gamer. Bethesda is a game developer, who's throwing shabbier and shabbier console ports on the PC. In which universe is that seen as OK? - By the way, I would find it equally shitty, if they made a cheap PC port on the console.
    Every damn fucking Bethesda game since Oblivion, requires work by the modding community to make it tolerable on the PC. And I am mainly talking about UI changes here.

    Although I'm sure many PC players love being able to download mods from everywhere, more integrated services like Steam Workshop have been a great benefit for mod discoverability on PC. By providing an official and integrated channel for downloading and installing mods, those mods are being exposed to a much wider audience. "Just go to the Nexus and figure out how to install a mod, download mod manager software, etc." isn't exactly intuitive or streamlined for the average user.
    Except ... it is. How much of a moron do you have to be to NOT get how the nexus and their stuff works. The Nexus isn't what it was a decade ago. It has become a pretty decent portal for mods and modders alike. And I see ZERO reason for Bethesda to do anything here actually, outside of streamlinging their shit in FAVOUR(!) of consoles OR, to keep the door open for monetizing mods in the future. All theyare doing is to throw a halfhearted platform out, which won't be as intuitive and user friendly like Nexus.

    Now, if Bethesda doesn't even give people the option to use mods outside of their own system, that's unfortunate, but so long as Bethesda.net is merely an option, I'm not sure why this is such a horrible thing.
    Because options can become at some point mandatory. And since horse armor, I think we all know what to expect in the future.
     
    Last edited: Apr 27, 2016
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  7. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Even if they aren't railroading PC gamers to their shitty Bethesda dot net site for mods it could happen sooner or later when they realize the Nexus is getting way more traffic then their mod site leading to adding some sort of software that denies the user the ability to use mods from third party sites.

    I wouldn't be surprised if this hits off that they create a "Bethesda dot net client" like pulling a Ubisoft where you have to activate it on steam and their client but then again I love coming up with these conspiracy theories. I know you all think I'm probably mentally insane.
     
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  8. Ediros

    Ediros Water Chip? Been There, Done That

    847
    Feb 4, 2016
    Not really, with the way things are going now I consider you one of saner guys I have met on the internet. At least you can think for your own and share an opinion that is not: "Bethesda is great, you suck."

    Jokes aside, I wouldn't be surprised if they tried to that. In the end, they tried to introduce paid mods on steam. That didn't work out, so now they will lock all the mods to their site, so you can't use nexus anymore therefore "ALL THE MONEY BELONGS TO US."

    This conspiracy theory at least has got some basic stuff going for it, like "DLC", which are nothing more but glorified mods.
     
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  9. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    Some answers to questions not asked yet.

    Q: Is the new CK for 4 worse then Skyrim's?
    A: Seems so based on this.

    Q: Wait, why would Bethesda have a beta for the Creation kit? Didn't they use that same tool to make the game?
    A: Because Bethesda only gives a portion of the kit to the users, many components are stripped from it before it is free to use. One of the reasons why they do this is due to licensing and they do not have a license for some applications to be used globally, Another reason why they do this is to limit the system. We have seen this with all their modifiable games in the past. The Beta is needed to see if it still functions with all they have stripped from it.

    Q: Have they stripped more then usual?
    A: Probably. This is a new frontier for Bethesda, the idea that 30 million idiots can DL, use and berate modders as opposed to 2 million is something they want to ensure will work for the lowest common denominator. Stripping and streamlining the kit is one way to ensure that mods created will be more 'adaptable' to console. What Bethesda has neglected to remember is that with each limitation imposed there will always be a work-around. Navmesh in NV and Lip sync in Oblivion for example.

    Q: What is Bethesda trying to limit from Console users and why?
    A: Two types of content, one is for system limitations and the other is for user base limitations. The system limitations will be primarily addressed though gutting the creation engine. Limiting mod authors creativity to promote stability of the console. The core game of FO4 has been reported as laggy, add a full texture overhaul, mesh overhaul. PC mod authors will not be educated in limitations for console and most won't even consider the adverse effects. The second is inappropriate content like boobs, schlongs and whohaas, sex or other items that would be normal for and adult rated game. This will be handled via curation through Bethesda.net.

    Q: I'm a dirty console loser, will I ever get the joy of having my game not look like Steve Buscemi's anus crust? Will I ever have big floppy boobs, dongs and booty, whilst feeding Piper my full backstoried Nate with a different name's pipe?
    A: Yes!!!! There are always ways with games and tech. Some savory soul will convert the most foul additions for you to have the ability to DL, even when they are not permitted. I look forward to this and am excited for a lawsuit to Bethesda when an 8 year old gets caught using the latest version of Sexout.
     
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  10. Spacemunkey

    Spacemunkey Vault Senior Citizen

    Dec 4, 2015
    The real question is, what does this mean for Loverslab, you know in case someone else wants know. :whistle:
     
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  11. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Fair 'nuff. ;)

    Moron? I don't know. But for most people, consoles and PCs are basically appliances. Do you know how to fix and maintain your car, or how to repair your furnace, or how to fix your microwave if it stops working? Maybe you're a technically minded person and you do, but the vast majority do not. I wouldn't say that makes you stupid, just as someone else not understanding PC hardware and software details doesn't make someone else stupid. That still shouldn't prevent them from using a PC.

    Not knowing where to find mods is a big part part of the battle - most gamers don't necessarily know where to find mods, much less what they even are. Some gamers are also wary of mods because they think they're viruses or otherwise malicious. Steam Workshop surfaces mods very effectively and gets people familiar with the idea that mods are safe and accessible.

    Even so, knowing how to install mods depends on years of prior experience in using computers. We use computers on a daily basis and often in a more "power user" role (or even administrators, IT professionals, programmers, etc.) so of course it's easy, but assuming all gamers on PC are like that would be inaccurate. Most people don't know, and in many cases don't care to know because the benefits of learning how to do that stuff don't feel worthwhile to them.
     
  12. Radiosity

    Radiosity Writiosity

    464
    Sep 9, 2015
    lol... they still haven't fixed the heightmap import crash? That's been around since... well, forever.
     
  13. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    It's pretty easy.

    There are two types of gamers, PC and console. About 10% of PC gamers are intelligent, another 20% are not completely stupid, the other 70% is in the "I'm impressed they managed to not choke on air" category. For the most part, PC users have enough thought to google their interests. Console gamers do not have the luxury of intellect, they have been catered to so well over the years they need not expend thought. If anyone struggles to search the internet, it will be the console gamers, aka, lowest common denominator.
     
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  14. NotAcasul

    NotAcasul meanie

    325
    Mar 17, 2016
    In their defense, Bethesda Softworks tried to impose paid mods. Not Bethesda Game Studios.

    FTFY
     
  15. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Q: Will there be any paid horse armor mods?

    A: image.png
     
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  16. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    I wouldn't say console players are any stupider than anyone else. They just want a different experience than PC gamers - one where they feel they don't have to worry about the details and can just enjoy a game. Frankly if you think people are stupid on the basis of whether they have a console or a PC, I have to wonder if you don't have a few issues of your own.

    I've known many console gamers over the years. Part of their aversion to PC gaming, mods, etc. isn't that they are stupid, it's that they feel it's more of a hassle to do that stuff. They may have tried before, felt like they didn't get anywhere and given up. In some cases they might have ended up on a shady web site, or accidentally broken their save files. Those are all pretty common experiences for anyone while learning about mods and PC use in general; the difference is whether you want to persevere through the bullshit and eventually figure things out. Again, I'm not sure why that reflects on someone's intelligence - seems like it has more to do with how people value their time.

    Ultimately this kind of thing is about battling perceptions and teaching gamers that mods can be easy and fun - creating a dedicated interface right in the game that lets people browse, download and install mods with a few button presses is a big step towards breaking down those barriers.

    (This has nothing to do with whether Bethesda has done a good job or not. I have no idea. But the effort makes sense and is admirable, and not just for console gamers, even if console gamers are the focus.)
     
    Last edited: Apr 27, 2016
  17. Radiosity

    Radiosity Writiosity

    464
    Sep 9, 2015
    PC gaming is actually easier than console now. Consoles at this point are just dumbed down PCs without any of the freedom. They have annoying firmware updates, patch updates, need paid subscriptions to play online, take a substantial amount of time to boot, can't use SSDs, all sorts. Meanwhile, I just click Steam, start game, done. It literally just works.
    Never really understood why people seem to have so many problems with PCs, they're not that hard.
     
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  18. raynor009

    raynor009 Hell yeah!

    251
    Apr 29, 2012
    Shit just turned creepy. For some reason every human NPC has their necks slashed


    Sweet dreams xD

    I was trying to get the companion wheel from NV to work in F4

    actually they can.. atleast the PS4 does. Not sure about the Xbone
     
    Last edited: Apr 27, 2016
  19. R.Graves

    R.Graves Confirmed Retard

    Apr 21, 2016
    As a (mostly) console gamer... The biggest problem I'm having is building a rig... Man I have no idea where to even start.. Then there's the upgrades cuz pcs degrade in value at roughly the same rate as bannanas...
     
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  20. Radiosity

    Radiosity Writiosity

    464
    Sep 9, 2015
    Use, yes. Use efficiently at their max speeds? lolno. No point even putting one in, they give such minimal speed boosts it's simply not worth it. Partly because consoles use SATA2/USB (possibly even a hybrid system iirc) and can't use even a small amount of the speed an SSD provides.

    Meanwhile, my load times for New Vegas are generally around 1-3 seconds at most, even loading the wasteland itself :)

    What sort of budget? Typing in 'build a pc for $###' in google will generally net you a bunch of youtube videos and websites with possible builds for the rough figure you want. And posting somewhere like here asking for help is fine, too, there's not actually a huge amount to putting a new PC together, all the connectors and things are sufficiently unique to cause minimal problems. Upgrades aren't a major problem either, I've put a new GPU in my PC (for Fallout 4 partly, but also for future proofing) once in the last few years, beyond that I've not actually needed to touch the machine at all.
     
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