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But best title ever!
Mostly covers things our readers should be familiar with, but Digital Trends has an article-style interview with Brian Fargo on Wasteland 2. Snip:<blockquote>Halfway through the Kickstarter campaign, InXile promised that if $2.1 million was raised, Alpha Protocol developer Obsidian would be brought on to assist in Wasteland 2’s creation. That goal was shattered, so Obsidian is on board. “Obsidian’s involvement is the help of Chris Avellone helping in the design of the Wasteland world and the levels themselves,” explains Fargo, “He spends 2-3 days a week over here brainstorming everything from storylines to combat systems. It’s been a joy to work with him again. Additionally Obsidian has a host of tools that may help us to get story and dialogue assets organized and integrated more easily. The coding is happening at InXile.”
Things could have been so different. While the Kickstarter game development boom of spring 2012 has been accompanied by plenty of rhetoric on the problems with traditional publishing models, few creators have been as vocally bilious towards the industry old guard as Brian Fargo. Would Wasteland 2 have been made if a publisher backed it in 2012? Would it be the same game? Maybe, but the game’s connection with its audience would definitely be lost. “I highly doubt we would have the same relationship with the public that we do. In the past I had to fight for features that I knew the fans would want and now we have none of that. A publisher may well have given us more money but it is normally with doled out slowly with heavy conditions on each check,” says Fargo, “The best development happens in a more fluid manner with priorities and ideas shifting around the core tenets. Publisher led deals are typically more contract driven in that you must crystal ball the details and do them in that order no matter what the impact on the overall game or the shift in ideas.”
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Things could have been so different. While the Kickstarter game development boom of spring 2012 has been accompanied by plenty of rhetoric on the problems with traditional publishing models, few creators have been as vocally bilious towards the industry old guard as Brian Fargo. Would Wasteland 2 have been made if a publisher backed it in 2012? Would it be the same game? Maybe, but the game’s connection with its audience would definitely be lost. “I highly doubt we would have the same relationship with the public that we do. In the past I had to fight for features that I knew the fans would want and now we have none of that. A publisher may well have given us more money but it is normally with doled out slowly with heavy conditions on each check,” says Fargo, “The best development happens in a more fluid manner with priorities and ideas shifting around the core tenets. Publisher led deals are typically more contract driven in that you must crystal ball the details and do them in that order no matter what the impact on the overall game or the shift in ideas.”
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