Direction of New Vegas' DLC

I wouldn't mind seeing something like the continued evolution of the plants in Vault 22, maybe even have a scenario like Fallout Tactics 2.
 
Crni Vuk said:
you know as a German fellow I am somewhat certain you played Gothic 2 or at least know about it and somewhat the way they did it there was pretty interesting. Instead of making some addon which was set "after" the game ends you had a whole new area which you could unlock while playing it again from the start. I think it really has done a lot of great things. THough I still ask my self how I managed to get trough it as the addon made the ... game a real chalange.

It's called AddIn and yes, that's exactly what I want for New Vegas.


@the posts above: I hope they will *not* and *never* go to any locations from Fallout 1 and 2. The locations can only become reimaginations and I have absolutly no doubts that I will hate it, regardless of what developer is working on it.
 
Lexx said:
Crni Vuk said:
you know as a German fellow I am somewhat certain you played Gothic 2 or at least know about it and somewhat the way they did it there was pretty interesting. Instead of making some addon which was set "after" the game ends you had a whole new area which you could unlock while playing it again from the start. I think it really has done a lot of great things. THough I still ask my self how I managed to get trough it as the addon made the ... game a real chalange.

It's called AddIn and yes, that's exactly what I want for New Vegas.


@the posts above: I hope they will *not* and *never* go to any locations from Fallout 1 and 2. The locations can only become reimaginations and I have absolutly no doubts that I will hate it, regardless of what developer is working on it.
Totally agreed on both things. The Gothic 2 AddIn was great and I seriously don't want to see the Hub or something like that in a New Vegas DLC.
Especially since I pretty much never got the good ending for the hub :D
 
Oh please no locations from FO1/2...
As much as I like FO:NV, I don't want to see towns/cities that I love in this Gamebryo Engine. I want to keep my imagination alive.
 
Die Nacht Des Raben! I loved that game!!!!!!!!!

An ADD-IN like that would be awesome.
 
I think a good DLC would be one that revolves round a tribal group trying to gain entry into New Vegas. I think they could do a lot with this as it could be humorous on the options they have to get in (some monty python humour comes to mind, like always). Anyway, could be fun, please tell me i'm right, or i'll never dream of seeing tribals ever again.
 
Reminds me of Mad Max 3, where the kids break into Barter Town. Urg.
 
Put a car in the existing map. Make the existing map one (huge) circle on a "world map". Create 8-10 locations on this world map, and make it possible to travel between them with said car. These places do not have to be huge, but it would be nice if they were thoroughly made in a way that would make them stand out a bit more than most places in the existing game world does. Lastly, implement random encounters when traveling the world map.

Not going to happen of cource. But i would enjoy it.
 
AmusedToDeath said:
Put a car in the existing map. Make the existing map one (huge) circle on a "world map". Create 8-10 locations on this world map, and make it possible to travel between them with said car. These places do not have to be huge, but it would be nice if they were thoroughly made in a way that would make them stand out a bit more than most places in the existing game world does. Lastly, implement random encounters when traveling the world map.

Not going to happen of cource. But i would enjoy it.

There is a mod being developped by two guys who did some good Fallouty FO3 mods with exactly what you described in your post.

http://www.ravenmodding.terminal47.net/?page_id=35

Unfortuntely it will get released in german first, but there might be a translation.
 
Surf Solar said:
AmusedToDeath said:
Put a car in the existing map. Make the existing map one (huge) circle on a "world map". Create 8-10 locations on this world map, and make it possible to travel between them with said car. These places do not have to be huge, but it would be nice if they were thoroughly made in a way that would make them stand out a bit more than most places in the existing game world does. Lastly, implement random encounters when traveling the world map.

Not going to happen of cource. But i would enjoy it.

There is a mod being developped by two guys who did some good Fallouty FO3 mods with exactly what you described in your post.

http://www.ravenmodding.terminal47.net/?page_id=35


Unfortuntely it will get released in german first, but there might be a translation.



Looks very good! Sadly I do not use my money on upgrading my computer often enough to play these games (or pretty much any game - my computer is a students tool more then anything else...) so I have to play this on my PS3. So no mods for me :|

If it was made official DLC though! But like I said, I'm not keeping my hopes up on this one.
 
UGH the germans/ruskies always make the best mods and i cant play them. Gladly FNV is a big game so someone will probably translate to english one day.
 
Lexx said:
For what? Another maxed out skills?

Lexx, I did not mean "breaking the game", I just wanted to build out some skills, not necessarily become a master of all.

I think if I would solve it in an official way I would have a larger range of levels (50 or 60) but that the experience you get for defeating enemies, performing skill actions, or completing quests lowers as you progress in advancement.

Its possible to reach higher levels, just really really hard as experience becomes lower with each level you reach.
 
Well, with my second character, I am now at level 21 and have maxed out 4 skills. Guns, repair, science and speech. Now I have still 9 levels in front of me, which means, I could max out at least one or two other skill, which would cover more than all main areas of my interest.

So if there would be +10 possible levels, it would be needed to rework the skill system again. Maybe highering all skillcaps to 150 instead of 100 or whatever... but something *has* to be done, else a jack of all trades character is not to avoid.
 
I understand.
Well again, make it very hard to reach higher levels as the experience bars are higher than what you can reach with all quests together.
 
Yeah, I just realized that the XP actually doesn't scale to level. My only question is "WHY?". Seems like a no-brainer.
 
Joshua Graham is mentionned several times in the game. Chief Hanon talks about him, and some "The Burned Man lives !" graffiti can be found on billboards.

My guess is on a Burned Man DLC.... !
 
I'm sure we'll see:

-A level cap increase with some new perks.

-A continuation of the main quest.

-Tons of gear that trumps everything already in-game (all of the best weapons/armor in fallout 3 came from the DLCs, so I don't see why they wouldn't continue the trend).


Personally, I'd like to see them patch the thousands of bugs before they start releasing DLC, but Beth/Obsidian have possibly the worst record when it comes to patching their broken games, so fat chance of that ever happening.
 
Phil the Nuka-Cola Dude said:
-A continuation of the main quest.

Josh stated repeatedly they're not going to do that because that'd take away from the significance of the ending changes.
 
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