Gaspard
Kasparov
It is finally out:
You can grab it on STEAM or GOG
OLDie but not very goldie:
Haven´t had too much time to post on the forums´ humor section lately, but I am taking the time to give you some really serious news (with pics!). The company I work at put out their press release today announcing our game NO TRUCE WITH THE FURIES.
I present to you the freshest promotional art and in-game screenshots!
(click on the pictures for the juicy 2560 pixels in width. ouch!)
Now let me put on my suit and tie, because I give you the...
PRESS RELEASE:
Today FORTRESS OCCIDENT announce NO TRUCE WITH THE FURIES, a story-driven role playing game about being a total failure. An almost irreversible, unmitigated failure. Both as a human being and an officer of the law.
Find yourself in a strange and familiar new world, where you can go anywhere you want to. See that liquor store? You can go there. See that motor-carriage? You can drive it into the ocean. See that phone booth? You can call her, and make her love you again!
Or – you can take one final case and crawl back to life.
NO TRUCE WITH THE FURIES has:
• An original genre of setting, developed for 15 years in absolute secret. Neither fantasy, alternate history, or any known type of -punk, a novel set in the same world has been dubbed fantastic realism.
• The most advanced visuals ever made for the isometric perspective. A trick of the trade we call paintshading lets us create a moving contemporary oil painting.
• Writing by chronically success-impaired science fiction author Robert Kurvitz and original music by the Mercury prize winning band British Sea Power.
• A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect.
• Thought Cabinet, an inventory for thoughts, where you process the ideas you've stumbled on. Ideas become fixtures, permanent beliefs that you can't get rid of, even if you want to.
• Exactly one hundred and twenty eight times more choice and consequence than previously thought possible in a role playing video game. This is a world where even the smallest things you say matter.
We are inspired by "Planescape: Torment", "Call of Duty: Infinite Warfare" and "Kentucky Route Zero".
NO TRUCE WITH THE FURIES has been in development for over a year. It's expected by the end of 2016 for PC.
Visit our frequently updated social media hijinks:
Website zaumstudio.com
Facebook facebook.com/zaumstudio
Instagram instagram.com/notrucewiththefuries
Spread the word! Or unload your skepticism in the comments below and I´ll give my best to reply to all of ´em if possible.
You can grab it on STEAM or GOG
OLDie but not very goldie:
EDIT: Teaser Trailer!
Haven´t had too much time to post on the forums´ humor section lately, but I am taking the time to give you some really serious news (with pics!). The company I work at put out their press release today announcing our game NO TRUCE WITH THE FURIES.
I present to you the freshest promotional art and in-game screenshots!
(click on the pictures for the juicy 2560 pixels in width. ouch!)
Now let me put on my suit and tie, because I give you the...
PRESS RELEASE:
Today FORTRESS OCCIDENT announce NO TRUCE WITH THE FURIES, a story-driven role playing game about being a total failure. An almost irreversible, unmitigated failure. Both as a human being and an officer of the law.
Find yourself in a strange and familiar new world, where you can go anywhere you want to. See that liquor store? You can go there. See that motor-carriage? You can drive it into the ocean. See that phone booth? You can call her, and make her love you again!
Or – you can take one final case and crawl back to life.
NO TRUCE WITH THE FURIES has:
• An original genre of setting, developed for 15 years in absolute secret. Neither fantasy, alternate history, or any known type of -punk, a novel set in the same world has been dubbed fantastic realism.
• The most advanced visuals ever made for the isometric perspective. A trick of the trade we call paintshading lets us create a moving contemporary oil painting.
• Writing by chronically success-impaired science fiction author Robert Kurvitz and original music by the Mercury prize winning band British Sea Power.
• A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect.
• Thought Cabinet, an inventory for thoughts, where you process the ideas you've stumbled on. Ideas become fixtures, permanent beliefs that you can't get rid of, even if you want to.
• Exactly one hundred and twenty eight times more choice and consequence than previously thought possible in a role playing video game. This is a world where even the smallest things you say matter.
We are inspired by "Planescape: Torment", "Call of Duty: Infinite Warfare" and "Kentucky Route Zero".
NO TRUCE WITH THE FURIES has been in development for over a year. It's expected by the end of 2016 for PC.
Visit our frequently updated social media hijinks:
Website zaumstudio.com
Facebook facebook.com/zaumstudio
Instagram instagram.com/notrucewiththefuries
Spread the word! Or unload your skepticism in the comments below and I´ll give my best to reply to all of ´em if possible.
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