Discussing the level 50 cap

Discussion in 'Fallout: New Vegas Discussion' started by CourierAlex, May 11, 2011.

  1. CourierAlex

    CourierAlex First time out of the vault

    Feb 22, 2011
    I think this is a really awesome idea but on the same hand I -really- hope they add in newer options to significantly increase the challenge of the game. Level 30+ is godly enough but.... Jesus, level 50? That's going to be one overpowered Courier even under the most incompetent of character designs.
  2. Korin

    Korin So Old I'm Losing Radiation Signs

    Aug 6, 2010
    Well, have you ever watched Voltron? It will be kind of like that but with deathclaws in power armor.
  3. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Well they added a perk that gives you the oportunity to just stop your level growth, at least thats what they said.
  4. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    A trait. Even so, yeah, but that's not a solution. That's just saying "if you want, you can cap yourself off so you won't be overpowered". That's not a structural solution, it's just a cheap fix. I'm afraid they'll just leave it at that though.
  5. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    they said that in case of you beign over 30 the trait would cap you at yoru current level, that sounds more like a perk.
  6. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Wasn't it something along the lines of re-picking traits and you can choose that one?
  7. Jeez, it's bad enough that wild wasteland is a trait. If you want both then there's no room for character defining traits.
  8. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Yeah, I always tought that WIld Wasteland should have been a toggable thing like Hardcore mode, the game tells you about the goofy thigns you can see and either you take turn it on or off.
  9. Exactly! Would it have been too hard to make 2 toggle thingies?
    They at least brought back traits in the first place, so I have to give them a free pass.
  10. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yes, which brings me back to the Old World Blues Big Empty == Fallout 2 EPA? Talking toaster, the (probably) ability to change your character in some way, scientific research,...
  11. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Aren't we discussing this already in another thread?

    I guess you are talking of the challenge provided by the enemies you face but I don't see that as a real problem. Unless the new Perks and weapons introduced by the new DLCs will be overpowered your offensive abilities at level 50 won't be any better than those of a "fighter" build at level 20. You'll have 100 more Hit Points, but that's hardly game breaking, just give to the enemies better weapons on a more regular basis and/or special ammo (like AP ammo) to some of them.

    What the augmented level cap will really do is just remove completely any resemblance of limitations. You WILL become a master of everything, regardless of your initial build.
  12. toneone

    toneone First time out of the vault

    Mar 24, 2009
    I really dont know how to feel about this.
    One of the aspects of the game i really liked was that you actually had to do some planning on your char and that the choices meant something in the sense that you cant be a god of all.
    At lvl 30 you still are very powerfull and with carefull management of perks, skillbooks and a high INT stat you can boost a lot of skills.
    But still you couldnt master everything.
    I came out with my five favourite skills at 100(Speech,guns,lockpick,science,repair) and still had enough to boost survival,med,sneak above 50 and develop energy weapons and explosives above 70. (though this includes most skill books)
    The skills i shunned where all melee skills and barter.
    But i poured some points into Barter to make it an even number and for some skill checks with the use of magazines.

    Having 20 more levels, some more skillbooks(you can more or less be sure that each dlcs will have some) my char will probably max out every skill..high INT chars could even end up with more points than they can actually spend....kinda disapointing and breaking.
    Didnt heard about that "level cap perk" but it sound like a very lazy fix.
    Dont really like the picture im seeing here.

    Kudos for
    Exactly, very strange decision.

    Feel the same way about this.
  13. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Level 50 will be completely overpowered.
    I hope that in order to preserve challenge they'll find a better way tha just adding insanely strong versions of old creatures.
    Those albino radscorpions in Fallout 3 were just ridiculous.
    On the other hand, in Fallout 1 and 2 I also always ended up being ridiculously powerful, although not with maxed out skills.
    Enough, though, so that only the strongest enemies would pose even a marginal threat.
  14. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    Am I the only one that sees that only as a joke for Jace Hall's show?
  15. The Suave Gambler

    The Suave Gambler First time out of the vault

    Feb 22, 2011
    I think a level 24+ perk that gives you 5 extra points to put into SPECIAL while capping your level to 30 would give players a little more incentive to not level up.