Dragon Age II: now more like Mass Effect 2

Discussion in 'General Gaming and Hardware Forum' started by Brother None, Jul 8, 2010.

  1. mor

    mor Where'd That 6th Toe Come From?

    Jun 18, 2010
    at least we have the vault dweller, tribal, orphan or just nameless one who mostly save the world in the end, with mostly linear story or just without any sand box style :P

    you know what they say, dont look at the jag but what ...
  2. zkylon

    zkylon It Wandered In From the Wastes

    Mar 1, 2010
    Guts? On the contrary, removing most of the RPG aspects of the game is just a move to grab people from the TPS market. I don't see how you require guts to just follow the pack and make dumb shooters like all the other kids.

    And in my personal opinion, it wasn't such a good TPS either.
  3. mor

    mor Where'd That 6th Toe Come From?

    Jun 18, 2010
    removed RPG elements?

    oh well those stupid p-p-l in bioware, who follow the pack and making dumb shooters like all the rest of the kids, must have done something right. you know with 2 of the most successful new IP's, in both RPG and and ARPG market, wining awards in countless categories...

    but for some reason i get the feeling that unless the game answers a very narrow definition of an RPG game, specifically the one that all those smart developers with balls we can see everywhere (like... :roll: ) its wont count.
  4. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Do you really have that much trouble typing "people"?
  5. Guiltyofbeingtrite

    Guiltyofbeingtrite Vault Dweller

    Oct 13, 2008
    After Sarah Palin was very close to being the Vice President of the US I'll never actually have faith in what a large group of people like and support.
  6. Batcha

    Batcha First time out of the vault

    Jan 15, 2010
    Well i dont know any trilogies that consist of rpgs going through considerable alternations in game type...
    So basically, ME2 is a dumb shooter (like all of them), whereas ME1 is... a smart rpg?

    But nevermind, fact is rpgs arent great in the last years.
    I havent bought a console since the old Nintendo, but its really annoying to see the talk like "games for console kiddies, dumbing down, etc.. ". Yes, there is always market research, which kind of product would sell the best, but if a game is good its good. If not, to hell with it.

    It seems the "PC gods" tend to favour "the more=the better" way of thinking.
    So if an rpg has tons of locations,side quests, items, skills, calculations, its a good rpg.
    Well yeah, it can be a good thing but it should only serve as an addition.

    Remember back when rpgs used to be really interesting?
    The core content had depth, it felt convincing and mature.
    Besides that, you didnt really need much.

    Over time rpgs became like work... sometimes fun, but still, work.
    It just gives you something to do, while trying to put unconvincing dialogue and shallow plot in the 2nd plan.
    Focus of the game turned to "Get tons of items, invest in skills, build up levels, calculate, etc..."

    And as soon as PC game devs made rpgs with slight console influences, with less of the above stated, the "PC gods" started complaining.
    So the "dumbed down shooter ME2" is about a revived space hero who gathers up a dream team to go on a suicide mission".
    Sounds as cheap as it gets, but its way more convincing than tons of rpgs out there, and does a brilliant job in dialogue.
    Does it really matter that there are no gun upgrades and gimmicks...

    DA:O was a solid game, but the last really memorable rpg for me was Bloodlines, and prior to it probably nothing till the Fallout, Planescape and BG era.
    Maybe something good can come out of experimenting on mixing rpg with other styles...
    It sure as hell wont with remaking the same old concepts over and over again.
  7. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Well, DA's gameplay and interface was really much better suited for the PC than for consoles. And given that the game sold better on consoles, I'm not surprised that they want to consolize it more.
  8. mor

    mor Where'd That 6th Toe Come From?

    Jun 18, 2010
    its actually way more popular on the PC than on consoles but not in the paying customers category ...

    even now after its release quick pick in piratebay showed 500 active seeders for it and all its payed DLC, all and all its about 14GB
    my guess if i wanted to get it illegally i could have it by tomorrow on my PC.

    no wounder they are consolizing everything...
  9. rcorporon

    rcorporon So Old I'm Losing Radiation Signs

    Jan 31, 2008
    Winning awards = quality?

    Hell, Fallout 3 won an award for its writing.
  10. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Didn't it also win one for voice acting? (Though that might have been just Liam Neeson).

    Still, even Neeson's lines sound like they were read once with no take-2s.
  11. mor

    mor Where'd That 6th Toe Come From?

    Jun 18, 2010
    context, its some thing you do not understand, because every idiot can write a good story but not everyone can write a good story for a specific target and it takes a genius to make a game for a wide target audience including hyperactive kids with low attention span and them to care and have great dialogues, good story line, memorable characters, immersion and personalization... besides its an ARPG not RPG.

    quality like a good game its a subjective thing, you should have said deep choices, story line etc but as it is, you have your answer.
  12. Aphyosis

    Aphyosis Where'd That 6th Toe Come From?

    Nov 4, 2009
    Your fucking with me right?

    Will the wonders ever cease.
  13. Mettle

    Mettle Still Mildly Glowing

    Nov 9, 2007
  14. Khan FurSainty

    Khan FurSainty Look, Ma! Two Heads!

    Apr 23, 2009
    You have 0 idea about what you are talking.
  15. Chr1s

    Chr1s First time out of the vault

    Jun 14, 2010
  16. mor

    mor Where'd That 6th Toe Come From?

    Jun 18, 2010
    so how many professional writers working in the industry? because money is not the issue, but as i recall the most attempts failed the problem is warping your mind around the concept of what is possible in game and dialogue/quest trees and team work compared to writing a story. (because beside 2 or 3 i recall from Bioware who work on the story itself i dont recall many but i do recall many failed attempts)
  17. AskWazzup

    AskWazzup Sonny, I Watched the Vault Bein' Built!

    Aug 21, 2008
    Really :| ?

    What a dull name.

    Unless i can become a demigod with unique skills, i'm not interested :)
  18. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    1. Hawke will be a voiced character.
    Unlike Dragon Age: Origins, the player's character in Dragon Age II will be fully voiced. This opens the door for a more cinematic approach to dialogue and creates an identity for the character outside of the text you see on-screen. It also eliminates those awkward scenarios where you feel like your character should be reacting, but instead just stares blankly without so much as a grunt.

    4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)
  19. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    Like I said, Mass Effect with Swords.
  20. Mettle

    Mettle Still Mildly Glowing

    Nov 9, 2007