EU III: Divine Wind

rcorporon

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New expansion for EU3!

Anybody else playing? We should try a multiplayer game sometime.
 
I'm going to wait until I can pick up the whole works in one package.

Really, you have to be impressed by EUIII and it's three expansions. It's a pretty incredible strategy game.

Let us know what you think!
 
Europa Universalis.

Heir to the Throne was pretty much the best system possible for the engine. I wonder what they cooked up for Divine Wind?
 
I think it's awesome so far, but the cascading alliance wars will need to be patched.

Here are some outlines of the features. The improvements to Japan and China are awesome.

[youtube]http://www.youtube.com/watch?v=BHmrMHgw6uc[/youtube]

[youtube]http://www.youtube.com/watch?v=eUpGvwp7dbo[/youtube]

[youtube]http://www.youtube.com/watch?v=E0p8ay25QY4[/youtube]

[youtube]http://www.youtube.com/watch?v=WfTKh2YVauU[/youtube]

Anybody who hasn't played EU3 and likes grand strategy games is really doing themselves a disservice.

For those interested you'll want to snag the entire EU 3 set now:

EU III Complete (http://www.gamersgate.com/DD-EU3COM/europa-universalis-3-complete)

EU III: Heir to the Throne (http://www.gamersgate.com/DD-EU3HTTT/europa-universalis-3-heir-to-the-throne)

EU III: Divine Wind (http://www.gamersgate.com/DD-EU3DW/europa-universalis-iii-divine-wind)

Prepare to tell your spouse / loved ones though that they won't see you for the next few years.

EDIT: Also, because I'm a history nerd, "kamikazi" is actually the incorrect reading of the word the Japanese used for their suicide attack planes. Unit was called "特別攻撃隊" (Tokubetsu Kougekitai - special attack unit) but was shortened to "特攻隊" (Tokko tai - special attack unit) or even "特攻" (Tokko - special attack). Kamikazi was only used informally, but caught on outside of Japan.
 
LOL, yes I know, I was joking. :P

A divine wind, originally used to describe a typhoon or 2 that sunk the Mongolian fleet in the invasion of Japan in the 1270-80s.

Actually, the full name of the unit was called Divine Wind Special Attack Force/Unit. Of course, the Kanji characters can be read as Shinpu or KamiKaze, and there might have been some undeclared intentions to hope that they will become the "divine winds" that will sweep away all invaders.

And I do know what EU is, but I just never had the time to play it. As you say, I might just disappear for a while. :wink:
 
I play EU III, but until now only SP and i'm no powerplayer, i kinda roleplay even in strategy games. Usually going for small goals, such as uniting Ireland etc.
 
In an age where a wiki or a Googo search takes milliseconds, I shouldn't have to write a verbose response to such a small inattention to detail. It is a grand, variable time strategy game, halfheartedly inspired by Risk.
 
Thomas de Aynesworth said:
In an age where a wiki or a Googo search takes milliseconds, I shouldn't have to write a verbose response to such a small inattention to detail.

Are you saying that technological development justifies lack of common courtesy? We're in for a dark future then, indeed.
 
rcorporon said:
I think it's awesome so far, but the cascading alliance wars will need to be patched.
I read some people complaining about the alliance cascade on the Paradox boards. I'm very surprised they put that in, because they added it to the last patch of Rome (three or four months ago) and it was extremely unpopular. Not that the idea is entirely bad, but it really wasn't working right as implemented.

Ausdoerrt said:
So is this a TBS? Sort of like a different take on Civ?
It's not turn-based. It's sort of like real-time with pause. The game has a clock or a calendar that advances at a speed determined by the player (limited by how fast the game runs on any given rig) and can be paused at will by the player. EU3 starts at the beginning of the year 1399, and ends when the calendar hits 1821 if I remember correctly.

It has some superficial similarities to Civilization, but overall it's quite different. EU3 is much more complex, specific, and historically accurate than Civ. You always play on a map of the real world with real countries. If you start in 1399, you can play as virtually any nation that existed in the world at that time, from Bavaria to the Teutonic Knights to the Ottoman Empire to the Inca Empire to Aceh.

Personally, I completely lost interest in Civilization when I started playing Paradox strategy games. If you like Civ, you should give EU3 a try.

[/salespitch] :mrgreen:
 
UniversalWolf said:
I read some people complaining about the alliance cascade on the Paradox boards. I'm very surprised they put that in, because they added it to the last patch of Rome (three or four months ago) and it was extremely unpopular. Not that the idea is entirely bad, but it really wasn't working right as implemented.

It just seems so broken when you declare war, and all of a sudden you're at war with 85% of Europe.
Personally, I completely lost interest in Civilization when I started playing Paradox strategy games. If you like Civ, you should give EU3 a try.

[/salespitch] :mrgreen:

Couldn't agree more. EU 1 has forever made Civilization unplayable for me.
 
rcorporon said:
It just seems so broken when you declare war, and all of a sudden you're at war with 85% of Europe.

Yeah, that's what happens in the current version of Rome too. Rome declares war on Macedonia, Pontus honors its alliance with Macedonia, Rhodes honors its alliance with Pontus, Sparta honors its alliance with Rhodes, the Ptolemaic Kingdom honors its alliance with Sparta, Bithynia honors its alliance with the Ptolemaic Kingdom, and the Seleucids honor their alliance with Bithynia. Then the Seleucid Empire becomes alliance leader, so you can't end the war until the Seleucids accept a peace deal, which means you have to conquer half the civilized world. :crazy:
 
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