Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

Thread Status:
Not open for further replies.
  1. Phelanpatrick

    Phelanpatrick First time out of the vault

    24
    Jun 3, 2008
    good thing I already finished my game with 1.2 and now I'm just waiting for 1.3 to start a new one.
     
  2. terminal mehmet

    terminal mehmet First time out of the vault

    2
    Jun 27, 2008
    I just ran into my first issue with the mod. I can't seem to get the raider's camp to show up on the map so I can, uh, raid them. I'm looking in the normal spot (4 squares north of Broken Hills). Anyone encounter this and/or know a fix?

    Or does it require a higher Outdoorsman skill or something like that now?
     
  3. Touquet

    Touquet Look, Ma! Two Heads!

    328
    Apr 20, 2007
    How to get the Raider map location have change... there is two way now; one is from Vault City at night and the other is from New Reno.
    the raider map does not appear 2freely2 you have to find it now. :)
     
  4. terminal mehmet

    terminal mehmet First time out of the vault

    2
    Jun 27, 2008
    Oh, good to know it's not a bug. Thanks!
     
  5. Gert

    Gert First time out of the vault

    5
    Jun 21, 2008
    There is something annoying. I had sullik as a groupmember. When I wiped out some people for the vault he stoped talking to me. He isn't a friend of mine anymore. strange thing is that he follows me around the world map. and every portal (the green grids).

    This is very irritating because he keeps his gun on him. In NCR I can't come anymore because they'll start shooting because he doesn't put his gun away. I can't join as a recruit in navarro, because you have to come alone...



    IS there a way to solve this without killing him?



    Also for a quest in The broken hills I have to get that air purifier in New Reno from Renesco. But he is gone, this because someone wiped him out because he gave their kid some bad drugs. I can't fand another way to get the air pirifier.
    Or am I missing something?
     
  6. Guest

    Guest First time out of the vault

    33
    Aug 3, 2007
    killap, could you say some words about new content in the dedicated RP or this thread? if not a secret of course ;)

    Shi sub would be nice to find...

     
  7. Touquet

    Touquet Look, Ma! Two Heads!

    328
    Apr 20, 2007
    Sell him as a slave... but killing innocent people is bad!! Or perhaps increase your karma. Sometime Sulik turn mad when you are too evil... :evil:

    Other NPC have some reaction like that too so be careful

    Yes, you've tell the Wright the wrong person, remember than Renesco working for another family so perhaps THEY have to do something with the Wright kid death... no?
     
  8. Gert

    Gert First time out of the vault

    5
    Jun 21, 2008
    Karma = 760

    And renesco is already dead :( :(
     
  9. Touquet

    Touquet Look, Ma! Two Heads!

    328
    Apr 20, 2007
    So you trigger something in Sulik script; now he's mad at you but not enough to kill you!! :lol:
    Sell him as a slave in the Den or in VC.
     
  10. Ylenard

    Ylenard First time out of the vault

    16
    Sep 18, 2007
    I have a question to which I can't find an answer.

    I played with Glovz AP Ammo Fix at first, but it seems to make the game.... a bit more unbalanced in the beggining the it was. I mean especially the fights that take place during "gang war" quests. All those stupid gangsters are armed with JHP ammo and Metal armor causing constant "* was hit for no damage" situations. I understand, that the damage formula in this Fix was changed so that JHP would be less effective against metal armor, but it makes no sense that two gangs prepared to fight each other are armed with ammo that is totally ineffective against their foe. Not to mention that my magnum still does better against them with JHP ammo then with AP ammo.

    I'd like to play the game with the standart damage formula(damage = raw damage * ammo dmg multiplier * (100% *(armor dmg resistance + ammo resistance modifier)) - armor damge threshold) but with AP ammo ignoring damage threshold(AP bug fixed). Is it possible?
     
  11. Glovz

    Glovz Vault Dweller
    Modder

    737
    Sep 16, 2005
    @Ylenard
    Open the ddraw.ini file in the Fallout 2 folder with Notepad and change DamageFormula=1 to DamageFormula=0

    I would suggest possibly trying the Tweak which is DamageFormula=2, but that's just me. ;)
     
  12. Ylenard

    Ylenard First time out of the vault

    16
    Sep 18, 2007
    Thanks Glovz. I read about your Tweak, and it definately makes sence, so I'm gonna go with 2. The thing that I actually couldn't find is whether AP ammo works like it should with 0/2 or not...
     
  13. ufo_hunter

    ufo_hunter First time out of the vault

    59
    Feb 29, 2008
    Just started my first game with RP1.2.

    Anything done to the Brahmin drives? They were/are quite buggy and your car is left behind...

    What about the Ranger's quest where you have to attack the slave camp? The one up north with sulik's sister. If you accept help from ranger is your car left to NCR?

    What happens if you give the ranger safe house map to the slaver outside NCR for some xp and then kill them all right away for the rangers? Do the slavers still have e-mail or mobile phones :P to instantly spread the locations and thus all the rangers die at the safe houses?
     
  14. Glovz

    Glovz Vault Dweller
    Modder

    737
    Sep 16, 2005
    @Ylenard
    Unfortunately there is no perfect fix for AP ammo that everyone will be happy with or have the correct balance, because as you mentioned there may be times when NPCs have the wrong ammo to be using against whatever armor.

    You could try my Combat Overhaul Mod, but it too will not change what critters are carrying. If you do try this mod, know it will work with DamageFormula = to 0, 1, or 2, but I am not sure how it will behave with 0.
     
  15. Jihan Nyhn

    Jihan Nyhn First time out of the vault

    2
    Jun 26, 2008
    Perfect excuse for me to play an evil character :twisted:
     
  16. Darek

    Darek is currently unavailable

    Jan 7, 2008
    @ Golan2072

    Any chance you can put up your save game somewhere?
    I would like to see the Hub crash and I seem to be unable to reproduce it from my own.

    cheers
     
  17. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Heh, it is funny you mention that. There is something special being integrated with evil characters in mind.

    I cannot really comment right now. I don't want to get too many hopes up if the current plans fall through.
     
  18. Golan2072

    Golan2072 It Wandered In From the Wastes

    101
    Sep 1, 2005
    PM me with your e-mail address and I'll mail it to you...
     
  19. Omegawolf

    Omegawolf It Wandered In From the Wastes

    126
    Feb 1, 2008
    Will 1.3 address the problem with the slavers running for the edge of the screen as soon as combat begins? I think that is a fix I'd most be looking forward to. Especially since if you go there as a ranger, combat begins immediately, before you have a chance to go lock doors or get a better position.
     
  20. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Hopefully, yes.
     
Thread Status:
Not open for further replies.