I agree with those who say this is a non-issue. If people really want to cheat their way through the game, they will. They can use this exploit, or they can use a savegame editor. Those who want to actually play the game won't use the exploit. I've known about this exploit for years, and I've never been even tempted to use it. It'd ruin the game. As for fixing it... Does the game engine have a way of easily making certain items have level requirements? If so, this could be solved in the way that Fallout 3 solves it. I acquired some Power Armor pretty early in the game, only to find that I need "power armor training" before I can actually don the armor (aside from the fact that the power armor isn't as overwhelmingly powerful in FO3, adding only 2 points to strength while also robbing 2 points of agility, with an AC rating that depends on how damaged it is). Replace "training" with a level requirement, and this "problem" is solved, if it's possible to do it that way. Personally, I'd rather see Killap spend his time on changes to the RP that actually affect gameplay, though.