Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

Discussion in 'Fallout General Modding' started by killap, Jan 6, 2013.

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  1. .Pixote.

    .Pixote. Carbon Dated and Proud

    Sep 14, 2009
    Not a big deal.

    You better teach this guy some manners then... :P I suppose he could be moved 1 hex to the side.
  2. teukros

    teukros It Wandered In From the Wastes

    Sep 5, 2010

    Yeah, he should take his shoes off before he walks on his bed. :wink:
  3. agris

    agris Still Mildly Glowing

    Jul 8, 2004
    I think that's the point, if the installer could interact with the Program Files directory in such a way, then it wouldn't need the message warning users. Precisely because it's a protected folder makes what you're suggesting quite complicated.

    Or I'm totally wrong.
  4. Skynet

    Skynet Mildly Dipped

    Jun 5, 2003
    Working fine now!

    If only this nuka cola were as sweet as you...
  5. AelpirT

    AelpirT First time out of the vault

    Feb 24, 2012
    Wonderful work! Enjoying it immensely!!

    But... Kaga needs work.

    He tries to run away, but does not actually run off the map. So one can, if desired, end combat, approach Kaga and pop a few bullets in him. Rinse and repeat until Kaga's dead.

    I suppose it's possible I'm seeing bits of the map that I wouldn't normally be able to get to, since I'm playing at 1920x1200. But wouldn't it be better to just have him run to the edge of the map and then remove him, just to be safe? I didn't even try to read Fallout scripts, of course, let alone write them, so I have no idea if anything like that is possible.

    If not, I guess we'll have to live with a gimped Kaga, is all.

    Other than that, nothing wrong I could find up to leaving the Den on my way to Vault City.
  6. fortyseven

    fortyseven First time out of the vault

    Nov 19, 2008
    The whole Kaga thing is just annoying. Its a really silly encounter and has forced me to reload on several occaisions because he killed me. I wish it could be made optional like the horrigan encounter which can be turned off with sfall.
  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    You can remove Kaga encounters in worldmap.txt.
  8. Matthews

    Matthews It Wandered In From the Wastes

    Aug 29, 2012
    Kaga is a nice encounter, even if it bugged out a few times due to him not actually leaving the field of combat. The strenght-thing has to do with what level your character is on, so on lower levels = weaker Kaga.

    Almost never had any trouble with fighting him myself, since I tend to head to San Fran as the first thing to do after leaving Arroyo, to get Power Armour. ;)
  9. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yeah, that's a pretty crazy resolution to run Fallout at, but several do.

    This discussion has come up before and he would only disappear when he goes out of view on the screen (obviously the chance of this gets slimmer as your resolution goes up). I can't remember if I did anything for when he gets close to the edge of a map. And in fact, it's a bit tricky since he can show up on a several dozen maps, all of which have different exit grid locations. I'll look into this though.

    I finally have a chance to look through the issues posted in this thread and hopefully get them all fixed today. We'll see if you all reported enough so that further inquiry isn't needed. ;)
  10. BlackTriad

    BlackTriad First time out of the vault

    Jan 1, 2009
    Never mind. There is a new scroll I could not see in the status list.
  11. Tony Brasco

    Tony Brasco First time out of the vault

    Mar 11, 2010
    I am not saying you are wrong. Or right :). But as far as I know, if the game is installed in a protected location, the problem is that when you save your game, Windows automatically "captures" an order by any program to write stuff to a file, and instead of saving anything to the game directory, it saves everything to the current user directory, which is in a completely different location. So later, when you try to load a save game file, the program (fallout2) can only "see" files in the current directory, or perhaps in a specific save game directory, and thus the previously saved games are "lost". Since the game cannot "see" saved files in that situation, the game should not be installed to any protected directory, since the game is only programmed to look for files in the current directory (and Windows has moved files out of that directory to current user directory).

    But, this does not mean that nothing can be done if the game is already installed in "Program Files", or in some other protected directory. It is easy to move the game out of there.

    If the CD installer needs admin rights when the game is installed, then there should be no problems if later anything needs to be moved to a different location, when RP installer is executed. Why? Because the same rights are needed in both situations (that is, if you can install stuff to Program Files, you can also move them. If you are using admin rights, you can install, uninstall, move and delete anything you want anyway).
  12. .Pixote.

    .Pixote. Carbon Dated and Proud

    Sep 14, 2009
    Just run off the map if you feel you can't take on Kaga's gang, another approach is to target Kaga aggressively until he tries to flee, then take out his gang. Remember people can always run if they feel they can't win a battle. You can't win them all.

    @Matthews - it sort of goes against the spirit of the game to make a runner for San Francisco after Arroyo, you might as well just pimp your game with an editor (F2se). :roll:
  13. Matthews

    Matthews It Wandered In From the Wastes

    Aug 29, 2012
    Nah, the sport is to come down to San Fran with no saves whatsoever. And on the way you got aliens, Fire geckos, Enclave troops etc...

    Always something fun to do. ;)
  14. Don Drapes

    Don Drapes Gorilla Ointment

    Dec 23, 2012
    Sorry, not about to read the entire thread but:

    Has it been mentioned anywhere (unless its actually a change?) about the missing Morton bros?
  15. .Pixote.

    .Pixote. Carbon Dated and Proud

    Sep 14, 2009
    I met those fuckers on many occasion in my test run , and they took great pleasure in killing me, so there is no change there. But you will meet them more often around Redding and in between Vault City and New Reno.

    You did waste their brother in Redding? They were in their normal place on the Redding map, correct?
  16. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Made it through the entire thread and my inbox here. A long day of Fallout modding indeed... Here are my responses to acknowledge that I fixed your bug. If I passed one, do tell.

    The RP now correctly defaults to 640x480 (the vanilla resolution of the game)

    I now include d3dx9_31.dll, since Timeslip said this was needed for the high-res patch. I'm not including d3dx9_25.dll or d3dx9_23.dll. I am curious why you needed it though. Also, the RP already came with d3dx9_30.dll. Was this needed way back for sfall or the high res-patch? Or I was just including it because of stabbing in the dark?

    I've since moved the starting position of the car on that map.

    Oops, this is a bug on my part. I had locked the door in the RP, since why would Metzger just let you waltz in here. However, it would not unlock in the situation you described. And in fact, Metzger is also stuck in there with you until you actually unlock the door to get out.

    Link dead. And other filedropper links in this thread are dead too. Apparently they don't last very long, please use other hosters in the future.

    And fixed per the discussion with Darek. I still wonder what is going on with the high-res patch though...

    Testing your save game, I can confirm what you said. I'm curious if others are still running into this problem. But of course only if they are doing a fresh install of this beta. In any event, Skynet is still there but just hidden. The new fix handles this differently and thus won't help previous saves games. Sorry.

    Ah, good catch. Those periods were not in the proper encoding.

    Fixed. Thanks for spotting that.

    Hmm, I didn't think of this. Good point. I'll think about how I want to do this. Or I'll just revert it back.

    EDIT: I looked over this again. In the vanilla game he does only give a float once he teaches you, like with Jordan. So at that point you would lose the ability to barter. However, if you are already skilled and ask Lucas for help, he'll say you already know enough. At this point you can just keep going through the same dialogue tree over and over.

    I'll just make it where after the first time he tells you that you already know enough, he'll give the float. Essentially just like if he had taught you.

    Yeah, many characters in the game don't update their dialogue properly once you complete a quest. I have since updated Sajag and Bob to gives proper text depending upon what quests you have completed in Klamath. Now it's more realistic.

    Huh, wasn't this fixed ages ago and multiple times? Regressions...

    Great catch. Vanilla bug.

    Yeah, good point. I've repositioned the player to now be directly in front of Tyler when you are teleported to the house party.

    Oh regressions. Well, I just cleared the inventory and put it back in. Hopefully that's all it took to fix this.

    Hmm, I guess I had added dialogue way back and then the text file didn't carry over. In any event, no more error dialogue lines.

    And fixed. Good catch there Darek. I still don't think the devs were using the right variable combination there (if you look at how they are defined) but in any event, everything should work now.

    Yeah, but I think this was later changed by them. There is no way both can be used, unless we assume that the player is more convincing with certain stats. In any case, nothing in the scripts point to this.

    Well, this is actually the same behavior a normal player has with Aldo. You can say you'll give money, even if you don't have enough. And if you don't, then you'll get that line from him.

    Yeah, seems like an oversight on the original devs. I've tweaked it so that you can still offer to help after the dialogue situation you described.

    Great stuff and hopefully this will prevent further invalid bug reports.

    Yeah, probably.

    Very awesome! Added to my internal build.

    Then don't select him in the installer.

    Well, I don't think Lenny really fits into those armors. As for Miria, there are no new models for her. And yes, no new one is needed for power armor, but then she'd be able to use all the weapons. Remember, she is a joke NPC. Want a better female character? Look to the EPA.

    Moved him to the left side of the bed. I guess things were shifted around during map enhancements.
  17. AelpirT

    AelpirT First time out of the vault

    Feb 24, 2012
    Yes, I know: it's too low, right?

    I'm thinking it's time I took advantage of Eyefinity. How does 5760x1200 sound...? :crazy: :wink:

    But seriously: outstanding work by all the modders; a game designed to work at 640x480 is working flawlessly, really, at this much higher a resolution. I mean, I'm following the game's natural flow (IE, not running off into the fog-of-war to get to places the in-game character has yet to hear of), I'm in Redding now and literally everything one might expect to be affected by the resolution is working perfectly. :notworthy:

    Apart from this little Kaga hiccup, that is... :(

    I can live with things as they are right now. It's Kaga who has problems living with them!...


    See what I did there? I kill myself, sometimes... :rofl:

    Ah, yes, anyway: as I said, I have no idea how Fallout scripting works, so please feel free to laugh at my simplistic notions and ignore them, but I did get the Horrigan-killing-civilians encounter and I noticed that he and his goons just disappear from the middle of the map.

    Nothing of the sort is possible for Kaga?

    I mean, even his just disappearing in the middle of the fight is preferable to the current situation, IMO: he already decides to chicken out with enough HP remaining that he will reach the edge of the map easily unless the player is cheating, I think.

    Or is it supposed to be possible to kill Kaga before his final encounter *without* some sort of exploit? I don't remember ever managing such a feat.
  18. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    It's not too hard to kill him before the final encounter, but it surely needs a bit of luck to knock him down or cripple his legs for you & NPCs draining his HP. The 3rd & 4th encounters are pretty dangerous though. NPCs or I can hurt pretty bad or get killed in the first round from a point blank burst of Kaga's goons.
  19. Effektor

    Effektor First time out of the vault

    Jan 13, 2013
    Just registered to express my gratitude to killap and others for this amazing work. Thanks for The Project. :clap:
    Now about bugs. Only two minor bugs so far.
    1.After trial in Arroyo go to Duntons (Klamath) immediately. You can ask them about brahmin mutilations but you just arrived in town! Extrasensory perception perhaps? :crazy:
    2.Childs in Klamath. Typo in KCHILD.MSG {214}{}{Mommy says I talk to much.} Should be "... too much". Looks like vanilla bug though.

    OS: Linux Fedora 17.1 32bit wine 1.5.18
    Fallout2+RP2.2 public beta full installation.
  20. Izo

    Izo First time out of the vault

    Apr 12, 2012
    AFAIK the brahmin mutations are mentioned in the Elder's briefing?

    I hope the newest release will be really good. I have played the latest release and I had a feeling many times that it has too fan-madef climate (in dialogues, map-graphics), I've seen also some minor-bugs and had strange encounters (on the same map every time). AFAIS it will be done during the next release. I wonder how's Vic's Talking Head. It would be cool to have Talking Heads for all the major NPCs. How about Skynet? ;)
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