Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 21, 2013.

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  1. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yes and no. In the world of automatic updating or notification systems, yes I agree. Sadly in the case of the Fallout modding world there will always be various versions of mods floating around. I want to minimize this for the RP.

    Does this mean final translation end of month? Uh oh, something else to delay the RP? ;) I kid. As I said, this moderate update needs to get out and translations are not a blocker.
     
  2. SorgFall

    SorgFall Still Mildly Glowing

    220
    Jul 2, 2007
    Shouldn't this have been posted over at the patch thread, rather than RP?
     
  3. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I tried that save and it crashed twice, the other 30 times it didn't. Can't say much more than it seems to be related to Vic. On the bug wiki there's a report on Vic crashing when fighting scorpions and mole rats too. I wonder if it's multihex critters that is confusing him?

    While fighting the sentry bot I've seen him just skipping his turn when right next to the bot and when a bit further away he turns his flee state on (he, just noticed that flee state means to run away from dude, not from attacker). Also, his melee and unarmed skills are ridiculously low in comparison to most other NPCs. That could be a factor as well. He don't know what to do and/or turn flee stat on. Just some thoughts, but when it's not crashing more often it's impossible to find a pattern.
     
  4. Trephs

    Trephs First time out of the vault

    23
    Aug 18, 2013
    Why can't I rest in Vault City even if I'm citizen?
     
  5. Aekell

    Aekell First time out of the vault

    4
    Sep 10, 2013
    Hi, Bear Dude. You are amazing. One question: should I wait until the new release to install the RP on my GoG version? I'm not sure whether the current release has been tested for GoG. I'm very impatient, but I will wait a week or two if you think running into crippling bugs is likely with the GoG (or in general, though none reported thus far seem horrible from what I recall). Thanks.
     
  6. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Because it's a setting that is either on or off to begin with and can't be changed in-game later. You can change it in maps.txt if you want to, but it will affect all your savegames whether you are a citizen or not.
     
  7. tomekp

    tomekp First time out of the vault

    3
    Sep 27, 2012
    Maybe dumb question but... is it possible to convert English Fallout2 to Russian language version?
    I've got only English CD...
     
  8. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    You should be able to grab the 1C translation from here:

    http://wasteland.ag.ru/games/fallout-2/patchi/

    or fallout.ru
     
  9. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Heh, well I always suggest to wait for the latest. There aren't any specific GoG issues though, except the config file often pointing to the incorrect music directory. The next version of the RP installer will catch this and correct it.

    There have been a number of issues fixed but none are really show stoppers. I have maybe 2-3 items I need to get done for this release and then I'm good to go. I have been dragging my feet a bit in hopes that the next high res patch comes out (rumor has it this will happen this week). That release actually does correct some nasty issues, which is why I'm eager to include it. So yeah, I'd say wait a week and we'll see where we're at. :)

    @tomekp
    A Russian translation for the latest RP is in the works. Should hopefully be ready in a month. The one linked to by Dude101 is old, I'm assuming. Drobovik can comment better on this.
     
  10. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    btw killap, Mirak and other dudes posted other issues again. There is one hidden on NCR and i saw also comments after your comments about the issue. ;)
     
  11. tomekp

    tomekp First time out of the vault

    3
    Sep 27, 2012
    Thanks Dude101! It's working :) I was afraid that I would need to get original RU version...
    I am polish native, but I would like to learn russian, and I believe that there is no better way to start doing it like playing Fallout, especially now, when RP is (almost) done. Of course I will wait for a new translation as you recommended, Killap, and then... :)

    I'm impressed by the amount of the work done for this project.
     
  12. Drobovik

    Drobovik Vault Archivarius Modder

    417
    Jun 20, 2011
    tomekp,

    Glad you are into our Great and Powerful (Russian language)

    About the translation for RP. It is done. I just wanted to beta test it first, before releasing. Have about a dozen testers going at it as we speak. Should be out by the end of the month.

    The only thing I have left to possibly add to it is properly done female dialog lines. But still debating, if it's worth it. 240 or so scripts to edit. :crazy:
    And maybe get Cassidy and missing Marcus lines recorded in Russian.
     
  13. Trephs

    Trephs First time out of the vault

    23
    Aug 18, 2013
  14. Trephs

    Trephs First time out of the vault

    23
    Aug 18, 2013
  15. Aekell

    Aekell First time out of the vault

    4
    Sep 10, 2013
    Thanks for the suggestion! I'll try to wait about a week. Really want to finally see the EPA, expanded Hubologist-Shi stuff (always felt underdeveloped in vanilla), etc., but I'll wait :). Finishing a playthrough with latest unofficial patch anyway.
     
  16. ETPC1

    ETPC1 First time out of the vault

    15
    Aug 14, 2013
    Finally got time to try that save again. Same deal. Hard crash after I take down the first deathclaw.

    I'm on Windows 8 x64 with a Haswell 3.2ghz quad core CPU and a GeForce 660 if that helps at all.
     
  17. agris

    agris Still Mildly Glowing

    217
    Jul 8, 2004
    Finish the translation! It would be a shame to stop at 98%. Don't relegate the female gender to the terems of old!
     
  18. LonesomeDrifter

    LonesomeDrifter First time out of the vault

    63
    Sep 12, 2013
    Damn good job on the mod! Rolled neatly in, had no issues with it or whatsoever.
     
  19. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I've tested it a bit more and my advice is don't use the flamethrower, or grenades either for that matter. The death-claws seems to be a bit sensitive to those weapons here.
    I have a save where I have three death-claws grouped close together. If try to use the flamer, the game freezes instantly, but it's fine if I use a pistol or the vindicator. At first My tests indicated you had to hit three critters in one go with flamer or grenades for it to crash but later I saw it crash with less (though not as often). I also had a few crashes when using the gauss rifle, especially on the mutated mole rats.

    @ killap,

    It may be a multihex problem as I've only seen this problem with that type of critter. The angel seem to matter, how many critters (and how close to each other they are) and what weapon is being used. It's weird and very hard to pinpoint the exact cause.
    I know Haenlomal fixed something to do with NPCs targeting multihex critters, maybe something else broke then?
    Or more likely, something else with it is bad/broken, and it's always been. I suggest you try to turn off the multihex flag on the protos of the tough death-claw and the mutated mole rat and see if that helps. Also have to replace those critters on the map.
    Edit: I've tested it and it seems to stop the crashes. Maybe Timeslip can look into it and see if she can find the problem, otherwise just replace the multihex critters. It's the only way.

    Speaking of mutated mole rats, they don't work in the RP (Melchior don't call them). In his combat procedure there are two checks for "if (local_var(6) < 3) then begin", the 3 should be a 4 I believe. Or at least it works then. <strike>Also wondering if there really are supposed to be 6 mole rats and not 4. Map var 3 is set to 6 as soon as you enter the map, not sure what controls that so couldn't check if its fine or not.</strike> Never mind, the critters are already on the map, so 6 is the correct number.
     
  20. kungfujoe

    kungfujoe First time out of the vault

    83
    Sep 28, 2008
    The mirrored sunglasses don't seem to work. I just wiped out the Salvatores with CH7, and now that I have Mason's mirrored sunglasses, I have CH7. Here's a savegame.

    I tried dropping the shades on the ground and picking them back up to see if it'd reset, but it didn't. Still 7.

    RP 2.2 in Win 7 x64 Pro.
     
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