Fallout 2 Restoration Project 2.3.2 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jan 2, 2014.

Thread Status:
Not open for further replies.
  1. Dravean

    Dravean Where'd That 6th Toe Come From?

    Mar 6, 2005
    I love reading this kind of praise. It's exactly what we were aiming for. I'm glad you enjoyed it.

    I'm glad Cassidy's voice was able to grow on you. I honestly don't think I have the best voice for the character, but it was a bummer to have such an amazing talking head with no voice to go along with it. And since I have good quality recording equipment and some acting experience, I gave it a shot. Perhaps in the future someone with a more fitting voice could give it a go.
  2. FOvet

    FOvet Wandering the Wastelands

    Aug 26, 2012
    Hey Killap, did u see my post? Also, one other odd bug I forgot to mention..My char has an intelligence of 7, yet whenever I try to use a slot machine, I get the text for stupid characters and I cannot use it O.o
  3. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    I wonder how many people really read the first post to use the bug report wiki, or at least provide a savegame.
  4. FOvet

    FOvet Wandering the Wastelands

    Aug 26, 2012
    well, I'm hesitant to label it a bug w/o hearing from others first, because what if something just got dinged up on my end during install or something?! then it's not a bug, and I just added something that isn't actualy a problem for anyome but me.

    Now I didn't realize about providing a save file, I've never before had to report any glitches/bugs for this or any other mod I've used. Sorry if I didn't report the way I'm 'supposed' to. I see people reporting stuff here all the time, assumed that's one of the things the topic was for :c
  5. Dravean

    Dravean Where'd That 6th Toe Come From?

    Mar 6, 2005
    From my understanding, crashes like this are nearly impossible to address if they aren't repeatable. If they are repeatable (e.g. it crashes every single time you search the shelf near the howitzer) then the problem can most likely be resolved if you upload a save file with your PC at that location for killap or others to examine.
  6. FOvet

    FOvet Wandering the Wastelands

    Aug 26, 2012
    ah, well, they don't repeat like that--exception being the slot bug. I flat cannot play slots, even tho my high inteligence charactet should be able too lool! the crashing happens completely at random, no one thing seems to set it off.

    thst said, I'll upload my save file if I can figure out how, so the slot issue can be addressed!
  7. Darek

    Darek is currently unavailable

    Jan 7, 2008
    It's not only about intelligence, you also need to have a gambling skill of at least 25% to play. Sounds to me that is our problem.

    As for your crashes, if they are completely random it's next to impossible to figure anything out. Need some kind of consistency...
    Anyway, you said you used F2se, so I thought I should warn you about a potential problem with it. Changing one item into something else works fine, but creating a new item is not SAFE. It can make your savegame unstable. I've seen it happen when creating armors and drugs. I don't know whether the save becomes stable again once the items are removed or if it fucks it up permanently.
  8. FOvet

    FOvet Wandering the Wastelands

    Aug 26, 2012
    Omg the gambling skill is the problem then, it,s at 20--I never knew you had to have 25. I was going to use the toaster's skill (the freaky lil kitchen appliance from the EPA) to net some free caps. Guess I'll level up gambling first lol! Thanks Darek, that at least solves that one problem!
    Last edited: Apr 21, 2014
  9. DemonBlade

    DemonBlade First time out of the vault

    Apr 20, 2014
    I just wanted to mention that i did finally get this mod to work. Although im not very far past the Temple at this point what ive seen so far is very good.

    To get the mod to work i had to replace the Sfall files installed from the auto installer with the ones from the Win 95-98-ME folder in the manual install and it loaded right up (odd considering im useing windows XP, though mabey not since it is a very old xp comp). Heres hoping i dont run into any other issues. Big Thanks to Drobovik for the assistance.
  10. coldroll

    coldroll Fuck Bethesda

    Jul 4, 2012
    Great work on the new release of the mod I haven't found any bugs yet great job! A small suggestion for the future, maybe you could add children to arroyo seeing as how the intro show's them. If not that's fine, I'm just giving a suggestion that could improve a Fallout 2 players experience.
  11. Chad669

    Chad669 Thank God i'm an atheist.

    Mar 31, 2014
    Same here, old xp install on an too old for office kind of pc xD and the same (i guess) problem with running.
    So i wonder what fileS did you used, cause the only one i needed to overwrite was ddraw.dll.
    Don't know is that good but i used the one from sfalls "modderspack 3.3".
    (file desc:, sfall, built for Fallout 2 v1.02 US)

    EDIT: btw i would like to report something strange in the EPA map,
    i noticed that probably only cause i have a crappy pc. (hardly a bug)
    I get a slowdown(in f2 looool!!!) when i put/move the camera around EPA building.
    Yes only around the building, the map is fine on it's own
    (around of around the building is good xD)
    but when i put the camera on/around the building everything sloooooowssss theee fuuu... you get the point.

    I got also one more before in SAD somewhere, but i ignored that since i got the browser with some tabs opend all the time and my cpu begs me to kill him from a few years now, plus it was not sooo sloooooww... ok i'll stop now xD
    But like i said hadly a bug, it's not exactlly a fps ralated game so just saying,
    there's something tricky about that map.
    Maybe it's that scripts or whatever that allows your dogs and robots to wait for you on the surface if you have any, i don't but still the scripts are there ;)

    EDIT_2: btw2 xD
    About the "Mr. Chemmie" machine,
    as awesome as it is i consider this an exploit that it's not using any ingame time to do stuff.
    Usually i love to take advantege of exploits in the games cause hey it's allowed! xD
    But not in fallout, well common there is no easy ways in wastelands!
    But since it's allowed i just grinded the crap out of that computer, with too much fruits/nukacolas and stimpacs on me.
    And the reason i did not did all those with Myron before was cause i did not wanted too lose that precious time i can use for saving my tribe xD (roleplaying guys, roleplaying) so i did only few super stimpacks on him.

    With this bad boy over here in EPA i just starded dialog and pressed the: 2,2,1 combination 99times.
    (yeah i had exactly 99 fruits from the trunk xD)
    Then i got to the dispenser, pressed "T" (from party_op hot keys)
    and leave the pc to go make myself some coffe singing: "I got 99 problems but super stimpacks ain't one" xD

    P.s.: that dispenser could use a container xD
    Last edited: Apr 23, 2014
  12. coldroll

    coldroll Fuck Bethesda

    Jul 4, 2012

    I thought the voice acting was fine, and sounded alot better than most video game mods I've played.
  13. soulmata

    soulmata First time out of the vault

    Jul 8, 2008
    It's been a few weeks and I haven't seen a response to this, so I'm wondering if anyone else has noticed this behavioral difference between FO2 vanilla and FO2RP.

    It seems the scenes are configured in a plain text file, and configurable, but I'd still like to know what the thinking processes is behind random encounters in the RP, as it seems they are almost all universally "You are completely surrounded by your enemies despite your PE and outdoorsman level".

    Any takers?
  14. Chad669

    Chad669 Thank God i'm an atheist.

    Mar 31, 2014
    This particular quote is of course about the bigger number of encounters, but still the problem you refering to fits in such explanation.
    I do not have an answer to your question, but that is my explanation, the challenge of westes is a reason. ;)
    Plus it's possible that not only PE makes the diffrence here now, but this i can't tell you.

    From the game i can say i am indeed often put close to the enemies but then again not in the dead center, not even in the beginning of the playthrough.
    Last edited: Apr 25, 2014
  15. Paul_cz

    Paul_cz Mildly Dipped

    Jun 11, 2008
    The voice was fine. It was just unusual really. Very growly, more than I would expect :)
  16. IYouI

    IYouI First time out of the vault

    Dec 15, 2013
    Anything news from 2.3.3 beta, going take little more time than end of april? :o
  17. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    It's under testing. I guess it might get released in mid/late May if all goes smoothly.
  18. Chad669

    Chad669 Thank God i'm an atheist.

    Mar 31, 2014
    I have a quick question not necessary related to the RP itself as to F2, or is it?
    And the question is, when those the game consider critter armored?
    I just can't wrap my head around it.

    I'm asking cause i try to determine when it's most efficient to use AP ammunition,
    or on whom to use it.
    I guess the answer will be pretty straight forward for humanoids,
    like metal armor and better?
    But what about creatures? Wanamingos for one are supposedly armored, are they?
    And why would i even know that?
    Is there some AC threshold for critters which tell us "yup that fu**er is armored!"
    or is there some formula for this?

    I don't know is that important for the answer but i use RPs version of YAAM ;)
  19. fyfogeezer

    fyfogeezer First time out of the vault

    Aug 3, 2013
    Killap After I install the project I install the editor Fallcrk2 but I have tried different ways to install and every time I try to open it it doesn't open to mod character
    can u help .. Thanks The Geez
  20. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Just use F12se instead.
Thread Status:
Not open for further replies.