Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.

  1. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    Oct 28, 2009
    Well just in theory You could change the apropriate numbers in party.txt and have them level every level if set to 1 but it would require to start a new game for this. I usually set req min level to 5 and level every to 1 for all applicable ones. The game begins to be hilariously op pretty damn quick. It is possible to waste metzger with just me and slulik (before VC trip) and slavers camp with me sulik and vic also before VC trip. Though i fiddle with every lock that i encounter before slave camp in order to gain more xp.
     
  2. Foxx

    Foxx Russian Modder

    Oct 31, 2017
  3. Voiddweller

    Voiddweller First time out of the vault

    Nov 2, 2008
    Hi guys, can you point me to a script that works as NPC armor mod?
     
  4. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    It's scattered in party members' scripts and marked with "B-team mod" comments.
    The gl_npcarmor.int/npcarmor.ini from sfall 4.x modders pack does not work along with the one embedded in RP.
     
    Last edited: Dec 12, 2018
  5. Voiddweller

    Voiddweller First time out of the vault

    Nov 2, 2008
    Ty, found it. Thought someone made unified script of some sort.
     
  6. SenorGast

    SenorGast First time out of the vault

    Apr 4, 2015

    Hello @NovaRain ,

    Should I replace the .int files ? They are smaller in size than the originals ones, is it ok ?
    And, do I need the .ssl files ?
     

    Attached Files:

  7. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    They are smaller due to the compiler optimization. SSL files are just source codes.
     
  8. SenorGast

    SenorGast First time out of the vault

    Apr 4, 2015
    Thank you !
     
  9. Hollowcry

    Hollowcry First time out of the vault

    Jan 16, 2019
    Hi,

    i run the german version of Fallout 2 with the Killap patch and the Restoration Project 2.3.3 on Windows 7. I do not know if this is mod related since i never run Fallout on Win 7 before.

    In Broken Hills i encountered a bug where no matter how i trigger the missing people quest, only the bodies i cant loot and 2 empty lootable bodies spawn. The other bodies are completely missing. This includes Dan's wife who has the note to progress with the quest.
    I have the save game of me entering Broken Hills for the first time.

    I am looking for a way to get the quest working, a way to get that note.

    Can i replace the Broken Hills underground map with a map that contains that note?

    Can i edit my save game to put the note into my or a container inventory and if possible how?

    -> F2wedit and F12se dont work displaying an error message when i try to save the edits

    Can you think of other ways to get that note?
     
  10. Muttie

    Muttie It Wandered In From the Wastes

    Oct 9, 2017
    It is possible that your version is censored. This can cause crashes & issues when your violence setting is on normal or max. As the game tries to spawn corpses that have been removed. You may try to reduce the violence setting to none or minimal before entering the map (this may be enough to spawn substitute bodies). Or, download Fallout Nevada, and use that critter.dat by replacing the critter.dat in your Fallout2 folder. I suggest to rename the old critter.dat to critter (old).dat first, so you just copy the new on in, but don't replace the old on. That's what I did, and it works fine.
     
  11. Hollowcry

    Hollowcry First time out of the vault

    Jan 16, 2019
    Since i didn't find a solution i downloaded the fallout 1.5 resurrection mod and in the very first village the corpse of a boy was missing. Missing children reminded me that i live in a country with censorship and i replaced files in falloutfolder/data/Art/critters. The blood patch didn't extraction didn't work but extracting it into a different folder and copy&pasting it worked. That fixed fallout 2 and all mods too. So you where on the right track it the issue is rooted in the censorship of the german version. Für die Mühe danke Muttie.
     
  12. Muttie

    Muttie It Wandered In From the Wastes

    Oct 9, 2017
    You're welcome.
    Although in all fairness it needs to be said that they could have sold the game without much problems - just not to children. So they crippled their game, to the point that FO2 became unplayable, and cried "censorship!"
    Don't trust companies ;), they always cry "censorship" when they can't sell their adult games to minors. (Money, Money, Money)

    Just keep that critter.dat solution in mind. It will also fix Resurrection. As well as any mod on top of FO2. They all use critter.dat from FO2. So you can fix them all in one go. I think the blood patch needs to be copied into the data/art/critters folder of every mod you want to use it. Same result, but more time consuming and messy.
    EDIT: the critter.dat you want should be 163.039 KB while your's should be 128.842.
     
  13. Surothedeath

    Surothedeath First time out of the vault

    Jan 17, 2019
    i have a problem with the mod i get "the instruction at 004f11db referenced memory from 00000010 The memory could not be read from" then i load my save i want to save thos deathclaws i downloded this then they die so i reloaded like 1 day befor they die and install the mod
     
  14. Golbolco

    Golbolco First time out of the vault

    Jul 12, 2015
    I think I found a bug within the EPA.

    I went to Mr. Chemmie to make some ERSI, but instead of giving me an ERSI canister it gave me a syringe full of chemicals. There doesn't appear to be a way to turn the syringe into a canister. Did I screw myself?
     
  15. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    Oct 28, 2009
    Perhaps you forgot that Mr.Chemmie drops all the stuff it produces on the ground next to it, You must pick it up to have it in your inventory. The Syrgine You talk about is probably from a footlocker in EPA Blue level (the one where 3 hibernted npc's wait) the syrgine itself increases Agility by 1 if used on player character (you must have AG<10 in order for the syrgine to take effect).
     
  16. Golbolco

    Golbolco First time out of the vault

    Jul 12, 2015
    Ah, that makes sense, silly me. Is that syringe effect permanent?
     
  17. gustarballs1983

    gustarballs1983 Where'd That 6th Toe Come From?

    Oct 28, 2009
    As far as i remember Yes
     
  18. SMBComix

    SMBComix It Wandered In From the Wastes

    Apr 22, 2014
    Is this one still being worked on?
     
  19. BigDuke66

    BigDuke66 First time out of the vault

    Feb 8, 2005
    I wish it would be so.
     
  20. Proletären

    Proletären Mildly Dipped

    Mar 15, 2012
    Could the community create a githhub for this and work on it togheter? Killap mentioned there are a few bugs left...