Fallout 2 mod Fallout 2: Weapons Redone v2.3

Discussion in 'Fallout General Modding' started by Magnus, May 8, 2008.

  1. Aphyosis

    Aphyosis Where'd That 6th Toe Come From?

    473
    Nov 4, 2009
    Done that, the DOS Window closes as soon as i double click Installer.bat. Am i good to go? Looking at the bat file tells me i should be getting options...
     
  2. BigBadPig

    BigBadPig First time out of the vault

    26
    Jan 14, 2008
    Hello, Magnus!
    The new release of Killap's RP is up and running, as I see. Is your mod compatible with that? Sure hope it is, 'cause I very much like it:)!
     
  3. Riel88

    Riel88 First time out of the vault

    76
    Mar 30, 2010
    Yeah Magnus !
    Your mod is awesome, Im now playing the new RP without it & i really miss it.

    In the RP the AP ammo still does not work correctly, with your mod combat was more diverse and just plain more fun.

    Hope you get back here man !

    Bye
     
  4. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005
    You can count me among those hoping this excellent mod gets updated to be compatible with RP 2.0.
     
  5. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    It’s just a matter of time – I’m sure it will be done…
     
  6. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Yeah, playing Fallout 2 withour WR seems kinda....lame now. Hope you'll get it working soon.
     
  7. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    I'm also waiting for WR to play RP 2.0
     
  8. kitovyj

    kitovyj First time out of the vault

    17
    May 1, 2008
    I'm waiting for new WR too. :)
     
  9. Flash_in_the_flesh

    Flash_in_the_flesh First time out of the vault

    5
    Nov 13, 2008
    And me.

    Anyway, where was it confirmed that WR is incompatible with RP 2.0?
     
  10. your evil twin

    your evil twin It Wandered In From the Wastes

    165
    Apr 29, 2006
    I haven't even tried, perhaps it is compatabile.

    Compatability with RP 2.0 is essential... but I also have a different request.

    Any chance you could make a Fallout 1 version? I know some features are not do-able, for instance, the changes to AP ammo. And perhaps it isn't possible to alter the laser resistances etc.

    But after playing through Fallout 2 using your mod, I need your improved grenades, and your laser and plasma pistols. Changing the 10mm pistol, laser pistol and plasma pistol to cost 4AP changes them from useless weapons to useful secondary weapons to fire when you don't have enough AP to fire your rifle. Or if you are fighting several low-strength enemies. (ZAP ZAP ZAP!)
     
  11. Flash_in_the_flesh

    Flash_in_the_flesh First time out of the vault

    5
    Nov 13, 2008
    In RP 2.0 topic I saw a post which said that WR should be compatible but there's no confirmation so far. Guess that it's up to us to confirm whether it's true or not.

    That is until Magnus returns.
     
  12. MaDrUnK

    MaDrUnK First time out of the vault

    1
    Apr 9, 2010
    Could anyone confirm that this works with Killaps RP 2.0 ?
     
  13. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    It's working just fine for me.
     
  14. Makenshi

    Makenshi Ahoy, ye salty dogs!

    Jul 28, 2006
    Is everything working fine to you? EVERYTHING? Or just this and that?
     
  15. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    That is the way I have installed it, over a new install of Fallout 2 and the RP 2.0, with the latest update. I left the NPC folder alone. I haven't had any problems. I'm not sure why it wouldn't be compatible.
     
  16. Gavinfoxx

    Gavinfoxx First time out of the vault

    10
    Dec 16, 2005
    I did a search and this thread doesn't have the words "Phazer" or "Phaser" in it... so, to make it be in line with the changes, what should the stats of the Phazer be, with the armor mods installed? Without the armor mod installed?

    As far as laser pistols go, the upgraded one has some kind of penetrate perk. right? Even with all the changes? Does the Phazer have this??
     
  17. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    It has the weapon accurate Perk…
     
  18. Gavinfoxx

    Gavinfoxx First time out of the vault

    10
    Dec 16, 2005
    Ah okay... where do I see what perks the weapons have?

    And what SHOULD the updated phazer's stats be, to make it in line with the rest of the changes? And how do I get that patched correctly?

    Also, I apparently have to uninstall glovz AP ammo damage fix... how exactly do I do that? O,o
     
  19. N I N E

    N I N E First time out of the vault

    1
    Apr 21, 2010
    Hi there Magnus and Folks!

    I am lurking into nma quite a long time now, for i have been playing FO2 for years now.
    Some weeks ago i installed FO2 again on my PC and began to play with killaps restoration project mod. I really enjoy the new feeling.
    As i finally got to the NCR and stole my first beloved Bozar again, i was really disappointed about it. i have read the changes killap did and knew he changed the Bozar, but now it's like a one shot weapon with the sound from a combat shot gun.

    So i searched the modding forums around here and stumbled over Magnus' Weapons Redone Thread/Mod.

    Dispite the fact i am NOT into Modding (i surfed a few sites about FO2 Modding - but i don't really get the point) is there a *simple* way for me to change the Bozar again? Because i would also like to use Magnus' weapons mod, but i really don't like the fact the Bozar is a kind of a "light fifty cal" now. Maybe just adding a burst mode or something and/or change the sound to the "burst" sound again?

    I'd love to get a few answers from you guys and i hope i don't upset anyone because of my non-modding experience.
    i searched the forum for a simple solution i could help myself with, but i really don't came over something...

    greetings
     
  20. Kallisti

    Kallisti First time out of the vault

    38
    Apr 9, 2010
    Are you running 64 bit windows 7, or 32? It looks on my end like the commands used call up command from the 8086 instruction set (wtf?) that were dropped in 64 bit mode on modern processors.

    edit: Replacing choice.com with choice .exe (link below) should fix 64 bit compatibility issues. The batch file makes some bad GOTOs as well, that might be me or might be restoration 2.0

    ftp://ftp.microsoft.com/Services/TechNet/samples/PS/Win98/Reskit/SCRPTING/CHOICE.EXE