Fallout 3: Van Buren (Spoilers!)

Discussion in 'Fallout General Modding' started by hexer, Dec 7, 2013.

  1. sesom

    sesom First time out of the vault

    82
    Nov 17, 2008
    Great that it is clarified now. Bethesda was always friendly to mod developers and it would be a very strange turn if this would change with the classics.
     
    Last edited: Jan 9, 2014
  2. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    Thanks for the support bros! We are sticking with FOnline - it will be easier to create a game closer to original Van Buren and the team will be less stressed knowing that Zenimax is not monitoring us.
     
  3. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    If i may give you a suggestion. After i read an other thread on your project, i noticed some advices to change its name.
    IMO it would be a bad idea as it would prevent a lot of people for trying it, mainly people like myself, who don't play mods much, but would consider a van buren project as something as important as the canon material (like restoration project/FIXT), and play it anyway. If you hide the fact it is Van Buren, only mods player would try it.

    On an unrelated note, i hope a fonline single player mod won't require to start a server, but i bet your team will try to answer the question far before me...
     
  4. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    Thank you, I am well aware of that! It will be more easy for Fallout fans to recognize name Van Buren than some completely new one.


    No online server will be needed. This is a single player game.
     
  5. sesom

    sesom First time out of the vault

    82
    Nov 17, 2008
    Just to clear things up a bit. Gstaff (the community manager at Bethesda) sent an answer after I asked about the problem:

    Which was what I thought in the begining. Also there is no need to fear that Bethesda would watch over a specific modding project. That would be simply not doable by the amount of projects that are happening for their games. A simple visit on Nexus (www.nexusmods.com) would show why :grin: .

    Still I can see the logic to use FOnline for your mod. It's always better to have full access to the source code of the engine that I am using for the work I do.
     
    Last edited: Jan 14, 2014
  6. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
  7. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    I'll try but it seems these guys have vanished. Too bad, they were on the right track with their mod!
     
  8. Alvarez

    Alvarez It Wandered In From the Wastes

    159
    Nov 5, 2009
    Jesterka, maybe. But Continuum was just recently on site. I don't know if they are tired of making that mod or whether they have the old files they're willing to share, though.
    Also, what is your strengths at modding? I just knew someone who might help you with critters/scenery.
     
  9. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    I'm doing mapping, new art, sound effects, and programming. I will also do a bit of writing. As you can see I would be grateful to have someone help me with any of these. Let me know if your friend's interested in joining the team.
     
  10. Emperor

    Emperor Simplesmente Rajuma

    393
    Aug 4, 2013
    Since you went to FOnline engine do we need FO2 or FOT to play the mod?
     
  11. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    All fonline clients/servers need Master.dat & critter.dat from Fallout 2. Some specific servers also need additionnal files from Fo1, Fo2 & FoT.
     
  12. tester123

    tester123 It Wandered In From the Wastes

    124
    Aug 16, 2011
    You can also use fallout.dat instead of master & critter. What are additional files from Fallout 2? When you use master/critter dats you have everything from Fallout 2...
     
  13. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    Because of legal stuff I have to check for Fallout 2 installation and I will need some robots from Fallout Tactics so that must be installed as well.
     
  14. Emperor

    Emperor Simplesmente Rajuma

    393
    Aug 4, 2013
    Well, that's an excuse to me to install FOT after all this time.
     
    Last edited: Jan 18, 2014
  15. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    Any mappers out there that would like to join the team? I want to start working on new art ASAP and an additional mapper would speed things up!
     
    Last edited: Jan 19, 2014
  16. teukros

    teukros It Wandered In From the Wastes

    129
    Sep 5, 2010
    Aw man, do I have to buy this now?

    EDIT: Got it! Ordered from Amazon, should be on the way soon.
     
    Last edited: Jan 19, 2014
  17. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    But GOG handed over FO1, FO2 and FOT for free less than a month ago.
     
  18. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Some people missed the chance. The site was pretty much saturated those days.
    Also, if I understand correctly, he's getting the boxed version, which has its own charm.
     
  19. teukros

    teukros It Wandered In From the Wastes

    129
    Sep 5, 2010
    Yes that's right. Back in December I wasn't thinking about Tactics, and I already had CDs for F1 and F2. A friend bought the boxed games 15 years ago, threw out the boxes, threw out the unread manuals and anything else besides the CDs, played around with the games for a while, passed the CDs on to me. He's like that. A couple of years ago I bought a backup CD for F2, no manual of course. The copy of Tactics from Amazon is 20+ dollars, I would be thrilled if it included a manual. But besides that, I don't like to buy something and not have it on a CD or DVD.
     
  20. hexer

    hexer It's PJ! Modder

    437
    Dec 7, 2013
    Working hard on Hecate's pyramid! I'm currently finishing the paintover. This will be then combined with the source layer to give it that extra realistic touch.

    Here's the WIP of an eastern corner

     

    Attached Files:

    Last edited: Jan 24, 2014