Fallout 3: Van Buren (Spoilers!)

Discussion in 'Fallout General Modding' started by hexer, Dec 7, 2013.

  1. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    pretty cool, the texture of some plates are like the real stuff.
     
  2. hexer

    hexer Still Mildly Glowing
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    211
    Dec 7, 2013


    UPDATE #5

    Current team lineup: Ilove3D (mapper), The Brazilian Slaughter (gameplay designer), Vaarna_Aarne (writer), grotsnik (writer), Whisky (writer), Kamoho (writer), Kane Vollstrecker (inventory art), hexer (everything else)

    Hello mutants!

    As you can see our team has grown. We finally found another FOnline mapper who is currently finishing Twin Mothers area. TBS joined us to help with SPECIAL and overall gameplay changes. He'll also contribute as a designer for one area.

    We found a professional VO actor for our intro, end game slides, and perhaps a talking head or two.

    And now for something unexpected! During our last Skype session, the team came up with the following idea - the player can play the game as either a ghoul or a super mutant! I personally can't wait to try out something different for a change.

    I've been very busy making new art lately. Because there is so much of it, I'm sleeping no more than 5 hours a day. But that is the price I have to pay if I want to deliver! Currently, my game installation folder is already over 3 Gb but still there's much to be done.

    P.S. We are looking for people that know how to make isometric game scenery or 3D movies.

    See you around!



     
  3. phobos2077

    phobos2077 Mildly Dipped
    Modder

    596
    Apr 24, 2010
    That sounds exciting. I really hope your project will see the light of day. Amount of work you are doing... Aren't you afraid of too much stress? I mean.. that's one of the main reasons people drop their mods after many months of development.
    Btw, are you using FOnline engine?
    Is it possible to make single player game with that engine?
    What is the main benefits of it?
    What scripting language is used?
    FOnline mapper is better in usability than official FO2 mapper?

    I'm considering making a short single-location TC mod for a long time... but knowing that fallout engine, even with Sfall improvements, is a mess, stops me. Scripting language is so dumb and unfriendly... There may be other more easier game engines for my task, but I just love the fallout art and want to use it...

    Wish you a good luck, really.
     
    Last edited: Feb 4, 2014
  4. hexer

    hexer Still Mildly Glowing
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    211
    Dec 7, 2013
    I'm a powerlifter so I can handle any kind of stress pretty good. If I feel I need a break I'll take a day or two and do nothing but sleep and walk my dog to recharge my batteries. :D


    Yes, we're using FOnline and you can make a single player game with it. We switched over after having some issues with Bethesda. The main benefits are that we can create a game much closer to the original Van Buren vision.
    Their mapper is mostly similar to FO2 mapper. It was really hard for me to switch over but I'm getting better and better at it every day.
    The scripting language is AngelScript: http://en.wikipedia.org/wiki/AngelScript

    You can use Fallout art in FOnline of course.

    Thanks bro! Good luck to you too!
     
  5. Emperor

    Emperor Simplesmente Rajuma

    393
    Aug 4, 2013
    Things are looking great! But some new pictures would be nice :grin:
     
  6. hexer

    hexer Still Mildly Glowing
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    211
    Dec 7, 2013
    I know what you guys want to see. Soon!
     
  7. hexer

    hexer Still Mildly Glowing
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    211
    Dec 7, 2013
    A question for Mutants Rising bros out there... Do you perhaps have additional animation sprites for FO1 / FO2 super mutants and ghouls? I would like to avoid having to use FOT sprites if possible.
     
  8. Ardent

    Ardent A Smooth-Skin
    Modder

    681
    Jul 24, 2009
    Sorry to say, but we don't have any unique ghoul or supermutant critters. We are using the sprites that have been made available in the New Animations thread, and in the RP. IIRC, there was a "tanned" supermutant by X'il, and Pixote made a "flesh" ghoul. I believe there is also a new ghoul recolor in the latest RP.
     
  9. hexer

    hexer Still Mildly Glowing
    Modder

    211
    Dec 7, 2013
    Thanks for the help! I was thinking about ghouls and super mutants wielding additional types of weapons for which there are no animations at the moment. Hopefully, Bethesda will release 3D models so we can do it!
     
  10. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Bethesda won't release anything. Also: What kind of 3d models should Bethesda release anyway? They probably don't have anything.
     
  11. hexer

    hexer Still Mildly Glowing
    Modder

    211
    Dec 7, 2013
    Well, it's one thing to presume and it's another thing to ask. We will see now what they have to say about this.
    I asked them to release 3D models of Fallout 1 and 2 art. I presume Interplay didn't throw away those or hid them somewhere.
     
  12. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Many people asked the past years, the answer was always the same: We don't release stuff and so on and so on. It would be crazy if they would do it now.
     
  13. hexer

    hexer Still Mildly Glowing
    Modder

    211
    Dec 7, 2013
    I'm pulling out all the tricks. First, I'm asking them why are they treating us differently from Fallout 3 / NV modders. Second, I remind them about our 16-17 years of painful modding. And lastly, we have our secret weapon - MCA - if they prove to be inhumanly indifferent towards us.
    We are in fact dealing here with people who said NO to Leonard Boyarsky, Tim Cain, and Jason Anderson when they offered to work with them on Fallout 3. I expect anything from them.
     
    Last edited: Feb 6, 2014
  14. hexer

    hexer Still Mildly Glowing
    Modder

    211
    Dec 7, 2013
    Does anyone have contact from guys who are making Fallout: Between Good & Evil ( www.towerofcreation.com ) ?
    I know they did some Van Buren monsters and art so I want to ask them if they can help us.
     
  15. hexer

    hexer Still Mildly Glowing
    Modder

    211
    Dec 7, 2013
    Kids play next to Ouroboros' school while the Daughters of Hecate watch over them.


     
  16. .Pixote.

    .Pixote. Carbon Dated and Proud
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    Sep 14, 2009
    Is that ring a scenery object, or tiles?
     
  17. hexer

    hexer Still Mildly Glowing
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    211
    Dec 7, 2013
    I implemented it as a scenery object because it was faster than cutting it up in many tiles. I'll probably split it in two parts later to optimize video memory performance though!
     
  18. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    If the graphic is around 512x512px you don't have to split it up and if you are still using the FOnline engine, you can as well keep it as scenery object and tick the flat-checkbox in the proto editor. This way the graphic / light will act like normal tiles. There is no need to split up graphics into tiny pieces.
     
  19. hexer

    hexer Still Mildly Glowing
    Modder

    211
    Dec 7, 2013
    Yes that is what I do if it's under 512x512px. Unfortunately this one is over 600px in width so I had to split it in two.