Fallout 4 coming out on November 10, free mobile spin-off out now

Discussion in 'NMA News and Information' started by WorstUsernameEver, Jun 15, 2015.

  1. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Actually no, even with all DLC in New Vegas you need to find all the possible skill books, do very specific things and just meta game to hell and back. Also of note is that this is only achievable with all the DLCs which also offers a "cap me at level 30 trait" and the DLCs are extra content parallel to the game, not the vanilla game which is what the argument is about.
     
  2. TorontoReign

    TorontoReign Boom Boom Staff Member Moderator

    Apr 1, 2005
    The point is now you can become incredibly powerful a lot easier. It took quite some time to max your skills out in New Vegas. Anyway, New Vegas was only a shadow of what the original Fallout games were. Even it is garbage compared to Fallout 1 and 2. People go on and on to praise it forgetting that it was only the best of a bad situation.

    We lost traits. Skills are practically non existent. Perks have taken place of everything basically, aside from the generic SPECIAL system.
     
    Last edited: Jul 19, 2015
  3. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    When the website says "Join Multiple Factions" they probably forgot to add "All at the same time". Just remember the guilds in Skyrim and all the Beth babies complaining about quests closing off for helping rival factions....
     
  4. PossibleCabbage

    PossibleCabbage Vault 22 Survivor

    889
    Jul 2, 2015
    It's frankly stupid how often the hero of Tamriel has been the archmage, the head of the dark brotherhood, the head of whatever the biggest mercenary group is, and the guildmaster of the thieves guild AT THE SAME TIME.

    Not that I'm saying the game should make it absolutely impossible to do these things, but being in charge of one thing should make it more noticeably more difficult to be in charge of something else.

    Hopefully Fallout 4 will just hold it to "this group really likes you" not "you are now the Provost of the Institute"
     
  5. Filterfi

    Filterfi First time out of the vault

    22
    Jun 17, 2015
    Have to ask, what do you guys lose with being able to join every faction there is? If you don't want to, you can choose not to...
     
  6. AnchorsAweigh

    AnchorsAweigh First time out of the vault

    73
    Oct 7, 2012
    The issue isn't the choice in itself, but that choices in Bethesda's games have no consequences. That is how they design their whole games, from the ground up, the philosophy being that the player should always be able to do absolutely everything. The only way for that to work, is if you severely limit the consequences of the player's choices. Without realistic and interesting reactivity a game becomes not only dull, but the very antithesis of a role-playing game.

    Just look at Skyrim. For the Bethesda philosophy of letting you simultaneously become arch mage, head of the Fighter's Guild (a.k.a. The Companions) and Thief's Guild to work, they also must let you master the three very different skill sets of mage, fighter and thief. So you don't have to chose between them. When all character builds can excel in more or less everything, what you get is only one build in the end. The only thing that differs is in what order you master the different skills. And this goes for basically the entire game: giving you all the choices in actuality means you aren't given any real choices at all, because real choices have real consequences. In Bethesda's games you can shoot your dad in the face and he won't even scold you. When you blow up Megaton, he at least expresses some disappointment in you, but don't worry, tossing water at a few dudes here and there and you can still become Savior of the Wastelands in spite of just having murdered half of the people living there.
     
    • [Like] [Like] x 5
  7. Filterfi

    Filterfi First time out of the vault

    22
    Jun 17, 2015

    Oh, i was expecting something unreasonable. Yea I agree with what you said. It's just that since they did it so that guilds don't interact with each other and main quest (except a few dialog mentions) it's fine that they don't make you create a new character for a new guild, and start everything from square 1.

    About the skills mastering, here's my table:

    God like PC is ok:
    - game is open world or sand box
    - game has no time limit ( other then the one you give it)
    - game is SP, 1 PC ( 0 or more useless NPC's)
    - game has no respec
    examples: F2,3, NW; TES-4,5 Dying light, M&B
    God like PC is not needed:
    - linear game
    - game is team based ( you can swithch roles from melee to mage...)
    - game has respec
    examples: Kotor, NWN, BG, IWD, TWitcher 1-3, Two worlds2 ...
     
  8. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
     
    • [Like] [Like] x 2
  9. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    People who don't understand RPGs trying to decide what's better for the genre. That's what Bethesda brought....
     
  10. Askorti

    Askorti HATE NEWSPAPERS

    641
    Jun 30, 2015
    God like PC is the worst thing that a game that calls itself an RPG could allow.
    Even Mass Effect, which is very linear makes you decide what kind of character you are, what's best, you can't master everything there is in one playthrough and to see all that it has to offer, you simply have to replay it at least a couple of times. All RPGs should share at least this one trait, replayability. In Skyrim, there is very little of it, since you can be everything in just one playthrough. Play it once and you have seen it all if you're patient enough.
     
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Not to mention that some factions might be simply completely opposed to each other. Up to the point where they show open hostility even. People can get in to fights for much lesser things than factions membership. I feel Morrowind was really on the right track here, as far as Beth games goes. Particularly as becoming the master of a guild/faction was not always easy to achieve. Even though it could be pretty ridiculous sometimes because of the fetch quests. But oh well. At least it made it more believable. I wish they would have actually improved that part in their games instead of simnplyfing it to the point where it becomes almost useless.

    I am pretty certain if F4 will have some like guilds or factions that you will do 3 or 4 quests of epic proportions for them where they simply have no other choice but to make you the leader of their faction. I mean you saved them afterall! But which in the end doesn't change anything since they will carry on like nothing ever happend no matter if you're their leader now or not because Beth games are full of choices - if you want to call it that, but they have almost zero consequences.
     
    Last edited: Jul 19, 2015
  12. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    In Beth games you only have the choice of WHEN to do something, but no consequences indicate that yo udon't even need to think when you do things because it doesn't really matter.
     
  13. raynor009

    raynor009 Yeehaw!?!

    278
    Apr 29, 2012
    Will anyone here attend quakeon? They are showing an "exclusive demo" for those who go.
     
  14. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    Someone'll leak it no doubt
     
  15. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Dunno, I think there a Doom 4 demo shown much earlier than E3 and there was no leak at all.
    I guess the threat of getting banhammered from every con and press show ever has some gravitas.
     
  16. Emperor

    Emperor Simplesmente Rajuma

    393
    Aug 4, 2013
    I would prefer something like Age of Decadence style. You only see a part of the story depending on your build, your faction of choice( including the I stand alone scenario) and your choices. This caters the player to replay the game trying different builds, factions and paths to have the full experience. Unfortunately this doesn't work well with today's gamer, who have everything handheld.
     
  17. fred2

    fred2 Where'd That 6th Toe Come From?

    475
    Nov 2, 2013
    Ironically, the reason for this is that we have too many choices in our ever growing game library. Going by some stats I seen, it is easy to conclude that the vast majority of gamers prefer to play another game for a different experience than replay the same one for tiny little content twist they could google on youtube... So its not really hand holding, as much as resource management on the Dev's part.
     
    Last edited: Jul 20, 2015
  18. Zerginfestor

    Zerginfestor dear god, the scrapping

    405
    Apr 18, 2015
    It appears Fallout 4 won't even improve on Unarmed weaponry, such as Dual Wielding Power Fists. Never made sense that the user would just grab ONE Power Fist and just shove it on his/her right hand be done with it. Out of any weapon type, Unarmed is the only one that excels with dual-wielding weapons :/ I wonder why, because honestly, if they showed that in the gameplay trailer of combat, I'm sure people would go nuts about it.
     
  19. Emperor

    Emperor Simplesmente Rajuma

    393
    Aug 4, 2013
    Must be hard to manipulate objects while using both fists, could be an special ability through.
     
  20. GlowHound

    GlowHound Look, Ma! Two Heads!

    311
    Jun 12, 2008
    The PIP-Boy kinda screws with that. Wouldn't fit on the left hand unless they switched to a hand-held model.

    I miss the Big Frigger Power Fists.