Fallout 4 Mods will be available on Xbox One

Discussion in 'NMA News and Information' started by WorstUsernameEver, Jun 15, 2015.

  1. WorstUsernameEver

    WorstUsernameEver But best title ever!

    May 28, 2010
    While speaking at the Microsoft E3 press conference, where he showed a slightly different and much shorter version of the Fallout 4 demo from Bethesda's E3 conference, Todd Howard announced that Bethesda finally managed to bring mods to consoles, something that the company has been working on for a very long time. Howard didn't really share any details on how exactly that would work out besides generally noting that Xbox One players would be able to play and share mods made on PC, and it's not clear if this will also apply to the PlayStation 4 version of the game, but this is good news for console gamers.

    Also, given Xbox One is apparently going to be made backwards compatible with Xbox 360 titles with an updates, Bethesda will also be including free Xbox 360 copies of Fallout 3 with every Xbox One Fallout 4 copy.
    • [Like] [Like] x 1
  2. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    They ould need to develop a Mod organizer application in Xbone if they want this to work and not just break the game or make the consoles explode.
  3. Big No

    Big No Watch as I open and close this door

    Oct 28, 2014
    They'll probably have something similar to Fallout Mod Manager that will scan the mod to see if it's compatible with the game save or not.
  4. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    If this feature were exclusive to the XB1 version you can bet your ass that they would have said it loud and clear.
  5. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    I bet there won't be any script extenders for Consoles.
  6. Big No

    Big No Watch as I open and close this door

    Oct 28, 2014
    Since the Xbox One will have backwards compatibility, I wonder if I'll finally be able to have that Adventure Time weapon mod for my 360 Skyrim game save now.
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    If Fo4 will be for the current consoles what Fo3 was to the last generation, then you will be able to install two or three mods, then run out of memory and get back to crashtown.
    Last edited: Jun 15, 2015
  8. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    Fallout is not made for consoles and it's a shame they cannot do split versions. (ie: low settings, split worldspaces for consoles, configurable settings, one big worldspace without loading screens for PC)
  9. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    This is gonna be an amazing trainwreck, people will brick their consoles, corrupt their installations and make their games unplayable.
  10. RangerBoo

    RangerBoo Resident Schizo Poster

    Jun 15, 2015
    And all because Bethesda wants to stupidly appease everyone but fans of the original games and make their games be Mass Effect in a retro post-apocalyptic setting.
  11. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Like I said before, I am really looking forward to Bug montages with a remix of Howards "It just works" statement in dubstep.
  12. raynor009

    raynor009 Yeehaw!?!

    Apr 29, 2012
    Maybe they'll fix those nasty fucking bugs the GECK has. I.E light rendering bug. Oh and better scripting support would also be good.

    I'm wondering how modding for the console will work..
    Last edited: Jun 15, 2015
  13. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    One task in Cry Engine takes like 3 hours.

    In the GECK it takes up to 3 months.

    Truly the best modding kit ever.
  14. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    Maybe in a way where mods have to be approved first which means 90% of the content will be filtered out somehow where you can only "download" and use certified mods? No clue. Like I said in a different topic, don't expect the console to work here exactly like the PC. I mean look at Skyrim, F3 and New Vegas how much aditional content those games have with script extenders and all that. I don't see how that could really work on the console. Not with how Microsoft and Sonny act.
  15. Mohamed2001

    Mohamed2001 HATE NEWSPAPERS

    Jan 28, 2013
    I bet there won't be any script extenders. [for consoles]
    Last edited: Jun 15, 2015
  16. Kiwipanther

    Kiwipanther A ginger-bearded man

    Jun 11, 2015
    I wonder how they would control the maximum amount of ram a Mod can use?
    mods like Project Nevada and stuff all seem to bump up the Ram usage of NV.
    are they going to have some kind of approval system or performance check?

    alot of varibles to consider

    edit: just looked up how much ram xbone actually has: 8gb. that seems like it's got enough for most mods.
    Last edited: Jun 16, 2015
  17. Jabberwok

    Jabberwok Where'd That 6th Toe Come From?

    Jun 7, 2008
    That is pretty cool, actually.

    OT, I noticed there was no news post on here about the launch of the Bard's Tale IV kickstarter. It's not post-nuclear, but it is inXile.
  18. ChildServices

    ChildServices Banned

    May 22, 2015
    I can guess as long as they make a mod manager and somehow get script extenders to work, this won't be a total failure.

    It'll probably demand an install though.
  19. Juza The Cloud

    Juza The Cloud Nanto Goshasei

    Jun 3, 2015
    I agree with your theroy, and could see something like "certified" mods making it to the XBONE
    • [Like] [Like] x 1
  20. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I doubt that, it would require constant administration by Bethesda on something they won't be making any money from, and the ybarely can conjure up enthusiasm for QA'ing the game and content they are making money from so.....