Fallout 4 Wish List

Discussion in 'Future Fallout Game Discussion' started by soggie, Nov 12, 2008.

  1. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I sort of liked the idea that the series under Black Island was slowly moving from West to East, allowing us to witness the development of the states as we have adventures.
     
  2. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    You mean Black Isle right?

    I guess I would like to see how all the states fared, but I really do like the desert feel, and although the midwest would work, I really don't think big metropolitan areas would fit Fallout very well.

    IIRC, Black Isle wasn't responsible for any of the movements east. 14 degrees east started moving the series east in tactics, and BOS, I don't even know where that was supposed to be located.

    Hmm, where was Van Buren set? I forget.
     
  3. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I meant Black Isle, was probably thinking about something else when I wrote that.

    Anyway, I liked the idea that the sequels would move to the East Coast, showing progress of the wasteland society along the way.

    Arizona, Nevada, Colorado and Utah.
     
  4. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    As long as it was done right, I think I could like that. For something like that to really work though, you need a single team with a single vision, for a long, long time, which is next to impossible in the computer game market.
     
  5. Davis962

    Davis962 First time out of the vault

    51
    Jan 30, 2009
    What they need to bring back for fallout 4 is the story telling, the rich characters, oh and i almost forgot this one, THE FUN. You can't replace the master with a computer, even Frank Horrigan was more interesting and complex that president eden. I'd like the return of turn based combat, the little texts that accompanied the items you found, the inability to ditch addictions by paying any doctor 50 caps (i worked hard to get addicted to rad away), and an actual story worth hearing to name a few.
     
  6. Danilh

    Danilh It Wandered In From the Wastes

    178
    Dec 21, 2008
    I don't really mind the combat, but if they could do all those magnificent dialogs, stories and quests of FO1/2 i would be pleased. And not make anithing about water purification, FEV or Encalve pl0x
     
  7. Space Lion

    Space Lion First time out of the vault

    13
    Feb 7, 2009
    I agree with all but 8, and 10 depending on how it's pulled off.

    I like how it was done in FO2; how Karma and Reputation were two different things. You could do the "right" thing for a city or group which ends up being negative for your karma. And vice-versa. A group of otherwise 'good' people might keep their women locked underground for 'protection' or rely on slave labor. If you do the morally 'right' thing and free the slaves the townspeople won't be able to survive.

    I'm all for that kind of thing. Feel free to pull any kind of stunt where the 'nice' thing and the 'right' thing aren't in alignment - as long as you give the player the opportunity to know that it is so.

    But if you're going to try to screw the player for trying to be nice at every corner without warning, sure it's grim and dark, but it's also NO FUN.

    Okay, minigames. Or more generally, player skill vs. character skill. An RPG should not be an FPS. This much is accurate. The speed of your mouse should not affect your ability to play the game; that's the ideal we're working with. Unfortunately, it isn't true. It wasn't even true in FO2.
    I'm not 100% for a game based completely on character skill. Player involvement is important too, and I think there's a happy medium. If a mini-game can increase player involvement, immersion, and chance-of-success remains influenced by character skill, I think it is an improvement on a skill roll only. FO3's lock picking mini-game was nice. Technically it only took into account three skill levels (25, 50, and 75 IIRC), but it worked well enough as a proof-of-concept for me. There was no time limit or silly metronome whose rhythm you had to match. It looked like real lock picking.

    I would be opposed to minigames which grossly put player skill above character skill, but I don't think more along the lines of what I've described above would be guilty of that. I would also be opposed to mini games which don't represent the activity they're simulating. "Persuasion" minigames, for example.
     
  8. JunWisewar

    JunWisewar It Wandered In From the Wastes

    141
    Feb 9, 2009
    Will I get flamed for saying " I wish i know more about the Chinese at the other side of the world"?

    Perhaps the Chinese build a lot of vault-like shelter that accessible to all people instead like the one in US where certain people that reserve a spot in the vault only able to escape the nuclear holocaust.

    Like the phoenix, instead of turn into wasteland after the nuclear holocaust like the USA, the Chinese rose up become a utopia(lol funny communist propaganda become real). After the country stabilized, they send expeditionary forces to check the good old USA.

    And the story move on when BoS+Enclave+other normal people interact or clash with the Chinese expeditionary forces....many things can happen with the Chinese landed on the soil of USA. Think about it.....either side with the Chinese or against them or join them because you want to steal their secret.

    Woulda like this happen instead of stuck at knowing the fate of the USA only. Also a good way to expand the Fallout universe.

    Or am I just being silly and become a flamebait for thinking about this?

    anyway just a thought from my boring brain...
     
  9. Killerrabbit

    Killerrabbit First time out of the vault

    7
    Feb 20, 2009
    You do know the whole earth is a fallout zone after the war? The game don't stop beeing "Fallout game" only because you go into a ruined city.

    Fallout 4 should take us to China some part in the game.
     
  10. FeelTheRads

    FeelTheRads Vault Senior Citizen

    Sep 15, 2004
    Yes, it does, because all the wasteland feel is gone.

    Yeah, like Tibet. Imagine mutated monks with panda bear launchers. This is what Fallout is about.
     
  11. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I like the idea of moving across the state as well really. But what makes it just bad is again the strong focus on "old" factions. Either the Brotherhood or in F3 the Enclave.

    I mean exactly that takes away the charm of moving trough the post apoc US ! To explore how some area evolved without any Brotherhood or Enclave.
     
  12. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    I fear that most likely the Enclave will be the bad guys in Fallout 4 again, crawling out of yet another hidden base.

    I really would have liked to see some new technological oriented groups as well as anti technology groups and of course other governments.

    A confrontation between the NCR and a rivaling government from the East sounds like a good idea.
     
  13. Loen

    Loen First time out of the vault

    8
    Mar 27, 2009
    I personally would like more tactical style combat in it. Such as leaning over corners, using ironsights, et cetera.
     
  14. alexweiln

    alexweiln First time out of the vault

    41
    May 29, 2006
    Well, you may call me nostalgic but since we're on a wish list here's #1: make it isometric again. No real RPG can be FP since TB wold look crappy at best, aside from the missing overview of a situation.
    And there's a #2 also: the stats and skills are of only matter for the players progress, since the alias is a role, well this is what it means roleplaying, dosn't it?
    As for #3: make it original. What I mean is, don't recycle anything you seemingly don't really understand. See, has one of those 'Brotherhood' addicted freaks ever checked their origin as described in Cpt. Maxson's journals found in Mariposa? I guess not. So why recycle them and piss of all whose remembrance reaches further than the last ten minutes for God's sake?
    Hell, there's even a #4: the world must fit together and your actions must have an impact on it. And I don't mean being totally destructible, that's just funny but not more.
    My favored #5 of rememberable NPC's has already been mentioned.
    The Quests are #6. Make them solvable in many ways, or add at least Quests for many ways. Maybe I just want to talk my way through the game, or sneak around, whenever possible?
    And a final #7, just to be hated for, why not a multiplayer? As I understand, CRPG's descended from Pen 'n Paper games, now one imagine to play for example my favourite 'Cyberpunk' alone. I think I'd get bored with it in ten minutes, and thus including the rolling of the stats and filling out the char-sheet. And I think in a role playing game players, who fulfill their chosen roles, would just be an enrichment to the game world itself.

    But to be honest, I should have been waiting to add those wishes for one Post Nuclear RPG after Fallout 5, since until then Beth$oft has all the rights. And it's not to be expected, aside from a great miracle to happen, that they're going to change their course.

    Pessimistically yours, Alex.
     
  15. Oerjeke

    Oerjeke Still Mildly Glowing

    228
    Mar 24, 2009
    I'm just glad that some of the good ol' Black Isle team are going to help Beth with F4. Maybe we'll get a better sequel this time, huh?
     
  16. Arthur9

    Arthur9 First time out of the vault

    35
    Apr 3, 2009
    I can't wait!

    "Explore the endless Himalayas, confronting mutated monks with panda launchers, pre-war monasterys and climbing on Mount Everest, where the nuclear dalai-lama lives with Super Mutant Buddha."

    That has to be the greatest game ever made. :obsessed:
     
  17. Lepidus

    Lepidus First time out of the vault

    57
    Jun 22, 2008
    New Perk Added: Siddhartha's Enlightenment! Your life has come full cicrle, and now you should go wander into the forest and die. On the bright side, your Karma is set to its highest point possible automatically. On the down side, you're a boring, boring person.

    Anyhow, I think that the changes everybody is suggesting (a competent plot, good characters, iso. gameplay, et al.) would require too much effort and skill for the Bethesda folks to pull off... and besides, they would probably just get another famous actor to do five lines in the game, then kill him off somehow. (First Patrick Stewart, now Liam Neeson, whose next, Gary Oldman?)
     
  18. Brendo

    Brendo First time out of the vault

    48
    Jun 9, 2009
    1) I like the way combat is shown in Fallout 3, but I reckon V.A.T.S. has to go.

    2) The level cap should also be raised to a much higher level. There is nothing more I hate then getting to level 20 and not being able to hack a computer because my level is not high enough.

    3) You should be able to join groups, becoming a raider or a Enclave soldier would be awesome.

    4) What armour you wear determines how people will act with you. I don't understand when I am in Enclave armour why Enclave soldiers shoot at you or why BoS don't shoot at you.

    5) Maybe they should leave the U.S.A behind and go to different countries. What ever happened to countries like Hawaii or England? Where they openly active in the war? or did they just get ignored?

    I know that is a big ask but it would make the game just that bit more realistic and would answer some questions that seem to have been avoided.
     
  19. dfroe

    dfroe First time out of the vault

    5
    Jun 28, 2009
    1. yeah, aint gonna happen.
    2. i dont think so, its not a problem for a shooter, but for an RPG its to complicated in terms of level design.
    4. 100%
    5. 100%
    6. they dont suck they just implemented badly.
    7. like 5 - 100%
    8. its attitude toward the player and his choices nothing to do with dialogue system, u gonna hate the idea but i think that MASS EFFECT system dialogue system is quite good.
    9. FO3 done a good jub in that respect, its harder to make a 3d MODEL than a small 2D one that leave much to imagination
    10. as always.


    1. not realistic its BETH baby.
    2. actually this is part of non god char and choices and consequences... u cant be good at everything ;) but yes the level limit was a bit to low i was capped at the middle of my game :evil:
    3. yes.
    4. yes.
    5. will it fallout then?
     
  20. dingohunternigel

    dingohunternigel First time out of the vault

    26
    Jan 16, 2009
    ultimately, the large part of many of our complaints could be solved by:
    1) in-depth skills/dialogue system
    2) gritty, witty humor (NSFW, of course)
    3) worthwhile plot

    lots of people seem to want an AO game, and unfortunately, it's not going to happen, even with Van Buren at the helm. (although killing/dying children isn't AO. people [even children] do die)