Thank you for the work you are doing with the game. I hope the conversion with the Fallout 2 engine is going well. The 'Change Log for Fallout Fixt' file says that you welcome feedback. I post mine here rather than adding to the 'Vote for features' thread. You've changed the effects of fruit to 1-6 HP + 10 rads. I understand why you've done this but I think the game would be better if you reversed the principles. Fruit should provide a small, (1-3) HP boost and help pass rads, (approx 2), through your system. The caveat is obviously that there's still significant background radiation, (everywhere), that should be adding rads to your system. As a default it should be 3-6 rads a day and delivered when the 'healing rate' kicks in at the end of the day. The rationale is that the generations living outside the Vaults would have become slightly less susceptible to background radiation than those who were hidden underground. Farmers would have developed crops that helped the population rather than poisoned them. Either way it makes Fruit a more useful item. Stimpaks are too effective and too plentiful in the game. I think it would be better if they added (1-4 + EN) HPs. This would also increase the value of the EN stat and healing skills in general which I also think would be a good thing.