R.Graves
Confirmed Retard
obviously not because they cut that dialogue that implies it out of the dlc. but the fact that the idea got far enough to be voiced is concerning.did they think that aliens starting the Great War was really a good idea?
obviously not because they cut that dialogue that implies it out of the dlc. but the fact that the idea got far enough to be voiced is concerning.did they think that aliens starting the Great War was really a good idea?

One of the biggest things that people HATE about this DLC is the implication that fucking aliens started the Great War.
That is what baffles me. Why did Bethesda change the lore in regards to who started the Great War?
seriously both 1/2 go so far as to make fun of the idea of having aliens in the game.
You do know that the random encounters in Fallout 2 were Easter Eggs right? I mean, they had the fucking TARDIS, Starship Enterprise and two Monty Python references in them. They are noncanon and are just silly inside jokes with the devs.This is false, and a very common misconception within the Fallout fanbase. Nowhere in Mothership Zeta does any such implication get made at any point. Holotape #17 had its dialogue removed before the DLC launched specifically to avoid fans getting this implication. Since it's cut content, Holotape #17 is non-canon.
Aliens are part of the game, but they were supposed to be a mysterious easter egg, like the alien crash site or the exploding UFO random event in Fallout 3. Giving them their own DLC where you go on their mothership is too much.
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You're saying that because the dialogue of Log #17 can't be heard, it's not canon? But it still can be read since Bethesda didn't remove the subtitles of it. It still plays in-game. Players still get the information about it.This is false, and a very common misconception within the Fallout fanbase. Nowhere in Mothership Zeta does any such implication get made at any point. Holotape #17 had its dialogue removed before the DLC launched specifically to avoid fans getting this implication. Since it's cut content, Holotape #17 is non-canon.

the fuzzy elvis painting and area 51 license plate on the ship itself suggests if not outright spells it out that its a joke not meant to be taken as canon. aliens are about as canon to fallout 1 as the TARDIS is.Aliens are part of the game, but they were supposed to be a mysterious easter egg, like the alien crash site or the exploding UFO random event in Fallout 3


There is a rather sharp demarcation between the deep wastelands and the rest of the world in Fallout. Fallout's wastelands are almost like walking into the Twilight Zone... It is one colossal 'Thar be Dragons [in the aftermath of the war]' no-man's land—nobody knows what's out there, or what's different than before.Aliens are part of the game, but they were supposed to be a mysterious easter egg, like the alien crash site or the exploding UFO random event in Fallout 3. Giving them their own DLC where you go on their mothership is too much.
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You're right about the mysterious. Because never in the classic games we are shown undeniable proof that aliens exist.Aliens are part of the game, but they were supposed to be a mysterious easter egg, like the alien crash site or the exploding UFO random event in Fallout 3.



There is a rather sharp demarcation between the deep wastelands and the rest of the world in Fallout.
Those encounters —referred to as Special encounters— are a point of uncertainty as to which (if any) are real
You're saying that because the dialogue of Log #17 can't be heard, it's not canon? But it still can be read since Bethesda didn't remove the subtitles of it. So it still plays in-game. So players still get the information about it.
So players would get annoyed.

You misinterpret the meaning. They are part of the game (as you later mention), but part of the setting is a bit Heavy Metal~esque, and should not [always] be taken deadpan literally at face value. The physical laws of reality are bent in Fallout; its setting allows for the country's fear and expectations about the future to have shaped the cultural and technological development of their world; it allows for B-movie style green nuclear goo to turn men into immortal radioactive monsters; even biomechanical cyborgs; Richard Grey had become part of his chair, and its computer systems.If you can say that Fallout 1 and 2's wasteland encounters are not really part of the game, and there's no proof that they actually happened...
Or maybe the missing audio is the bug. Bethesda didn't say which was which. Maybe Bethesda lost that audio files and didn't want to pay the VA to redo them. Maybe They forgot to include the audio before making that log and place it in their BSA archive.The purpose of subtitles is to correspond with in-game audio. The audio the subtitle refers to was deleted, so the subtitle should've been deleted with it. It's a bug. Even if you read what the subtitle says, the soldier is resisting giving the nuclear codes to the aliens. Nowhere in the log does he actually give them the nuke codes, and there's no reason for a player to believe that they launch them. It's the player's fault if they interpret some vague subtitles to mean "aliens caused the war."
.It would have made a good short audio log and still be longer than the one where it's just a cow mooing.Captive: Our defenses consist of 3 battalions of light infantry, 34 pieces of field artillery, 108 armored vehicles and 42 aerial vehicles.
(Alien Babble)
Captive: No... I can't betray... AGH! My head! I can't... won't... AGGGGH! Agggh...
(Alien Babble)
, never assume a gaming company does things because of what players think they do it.hrmmm... so when a game makes no sense at all times if you so much as think about it for 10 seconds it should be forgiven as readily and easily as out of the way easter eggs that were clearly meant as goofs?then I think some leniency should be given to some of the more questionable parts of Fallout 3 as well.
again they are absolutely NOT open to interpretation.The same way the aliens in Fallout 1 are open to interpretation.
You must be on a quest to post "I didn't like Fallout 3" in as many different words as possible.
Fallout is about wacky shit? You're one of THOSE people. Get out of here. You certainly don't know what the fuck you're talking about and I saw your type before. WacKy ShIt and CoNsPiRaCy with a 1950s FeEL? Did Bethesda's Fallout 3 brainwash you that hard? You probably don't take the games seriously or something because you're entirely missing Fallout's point. And conspiracy? What?I think the aliens feel like they belong in this series and add to the level of conspiracy that we already get with stuff like the enclave. is a game with a 1950s feel whats more 1950s like the alien scare ?

then I think some leniency should be given to some of the more questionable parts of Fallout 3 as well

no they LITERALLY are not. the game is serious 100% of the time apart from the TARDIS and the space ship WITH A FUZZY ELVIS PAINTING AND "PROPERTY OF AREA 51" on its LICENSE PLATE.Aliens in FO1 are open to interpretation.
its not ambiguous. the implication is 100% clear. what do want the audio log to say "omg they just launched the nukes!!! aliens launched nukes the world is doomed!"nor do the aliens launch any nukes in the log. It is ambiguous.