0wing
Все умрут, а я волномут
This is idealism. Before the internet you played games with the help of gaming magazines and help of local fellow gamers.Gone the time when games were played without the help of the Internet I hope it will come back
This is idealism. Before the internet you played games with the help of gaming magazines and help of local fellow gamers.Gone the time when games were played without the help of the Internet I hope it will come back
Really? This is the first time I heard of it.This is idealism. Before the internet you played games with the help of gaming magazines and help of local fellow gamers.
We speak the same tongue and (I suspect) grew in the same country, where gaming magazines were THE source of information before internet have become an ordinary thingie. Some of them printed tips and walkthroughs. Imagine a walkthrough of Fallout 2 printed in a magazine, this must have such concise language to define a straight pathway through this game.Really? This is the first time I heard of it.
Ah, yes. In that case, I can understand your predicament, so here https://fnevada.bgforge.net/Прохождение#.D0.92.D0.B5.D1.82.D0.B5.D1.80_.D0.92.D0.BE.D0.B9.D0.BD.D1.8B translate to English if you can't understand Russian. Be mindful, though, only open it if you really, REALLY hit a wall hard you can't see anything.
That's nice, the way I see it. Meanwhile, I'd say the primary reason for how gaming as an industry fared in my country is due to our status as a third world country. Gaming might have been big now but it's still mostly digital. Physical form of video games are uncommon nowadays, more often than not relied on online shopping to get a physical copy, but a rarity back then to the point of ALL my childhood gaming experience came from sailing the Seven Seas.We speak the same tongue and (I suspect) grew in the same country, where gaming magazines were THE source of information before internet have become an ordinary thingie. Some of them printed tips and walkthroughs. Imagine a walkthrough of Fallout 2 printed in a magazine, this must have such concise language to define a straight pathway through this game.
I suspect it's a legacy of totalitarian sovok, printing classic literatue for a cheap price per book and wide selection of subscribitional paper - the most reading nation ever.
Eh, missing a series of content in RPGs aren't a bad thing in and of itself. If anything, it's part of what makes RPGs the best genre of video games out there. But a lot of people, which I'd assume including you, hates missing a chunk of content, this means RPGs, especially the ones like Fallout 1&2, are a niche of a niche.I mean for example that missing brahmin quest, if you fail to nothing 1 little tiny thing you miss out of a series of missions that give a lot of experience (not to mention game enjoyment).



How can I fix the rusty machete that I found in the railway station in New Reno? It lists "puke" as one of the ingredients for the repair, but I have no idea if this is just a bad translation. If it really means puke, I have not seen any.
Also, I never managed to find that hidden stash some thief was supposed to have dumped near the caravan parking lot in Reno either.

Couple of quick questions that probably don't affect the main story, just curiosity. Still might be considered SPOILERS though.
1) In New Reno, there's an old man standing outside of Wright's house shouting at one of the guards. Whenever I talk to him, he only responds with angry floating text and doesn't have a dialogue. Will he respond ever or is he interactive only with certain character builds?
2) In Stryker's bunker, where the hell is the keycard!? It says that it's "in the bunker", but I've searched all over and found nothing. I got the piece for the Warehouse in VC, and contacted the Bikers already, so as far as I'm concerned I'm done with the important stuff and it's just for 1 crate box of loot.
3) Finally, New Reno is absolutely huge and there are a lot of top levels in buildings that are not accessible. The stairs have those sign barriers. I got a feeling that those levels are not just there for no purpose other than looks. Is there something to be done to remove those signs?
Thank you all.
Couple of quick questions that probably don't affect the main story, just curiosity. Still might be considered SPOILERS though.
1) In New Reno, there's an old man standing outside of Wright's house shouting at one of the guards. Whenever I talk to him, he only responds with angry floating text and doesn't have a dialogue. Will he respond ever or is he interactive only with certain character builds?
2) In Stryker's bunker, where the hell is the keycard!? It says that it's "in the bunker", but I've searched all over and found nothing. I got the piece for the Warehouse in VC, and contacted the Bikers already, so as far as I'm concerned I'm done with the important stuff and it's just for 1 crate box of loot.
3) Finally, New Reno is absolutely huge and there are a lot of top levels in buildings that are not accessible. The stairs have those sign barriers. I got a feeling that those levels are not just there for no purpose other than looks. Is there something to be done to remove those signs?
Thank you all.
@gustarballs1983
Using Pliers or the Super Tool Kit only increases your 'Repair' skill by 10% and 20% (when using them), also the Hints perk work in the bottom left panel to describe the success chance in percentage needed or skill level required to unlock/repair/science/trap items. In the case of the Newspaper Machines, nothing is displayed. I have repair at 80% already and even when using the Super Tool Kit, nothing happened. Obviously I haven't tried it on all of them, but I tried those at New Reno and no success. Feels like I need certain requirement that I'm missing, may be Perception or Intelligence (I have both at 8), or learn this skill like Gecko skinning.
I'll keep on trying anyway. I'm at Salt Lake City now and will be looking for that 'antique collector' may be he has something to do with learning this skill.
