Fallout one of the best game franchise revivals

NiRv4n4 said:
I don't see why you don't feel that Fallout 3 is justified as a good game. If you looked at it objectively, then you would realize that despite the fact that it isn't exactly like F1 and F2, it is still a very good game. You should look at the game objectively instead of comparing it to F1 and F2 and being dissatisfied with it. And I was saying that hundreds of thousands of people were opened up to the Fallout franchise through Fallout 3, so I don't understand why you are so negative towards that.
Aside from the fact that numerous people here would agree with you, it has some major problems such as: according to Todd Howard, mediocre gunplay, it has mediocre writing, mediocre voice-acting, a broken underlying system (SPECIAL), and various balance issue (VATS, melee vs range, etc.).

Herr Mike said:
Why isn't it a good franchise revival? It successfully revived the franchise, did it not? So what, the first new installment wasn't the best. The important thing is, now we are assured more Fallout games, and it's not a foregone conclusion that they will suck.
It didn't successfully revive the franchise, it reinvented it. Fallout 3 is to Fallout what Baldur's Gate: Dark Alliance is to Baldur's Gate.

Also, can we cut out the American politics crap?
 
Janmanden said:
Brother None said:
This fall though PC gamers may get their wish as the remains of Interplay return to develop Fallout: New Vegas.

Oh noes!!11!!1!1! (how many 1's and exclamation points are actually needed here?)

Not Herve Again!!

:lol:

*Begins playing the "jaws" theme*
 
While creating a setting for a Fallout-type game it's actually been rather difficult to avoid politics. It made me appreciate just how truly neutral Fallout was, managing to avoid stepping on anyone's toes, as I was scrapping a "Chinese nuclear warship" from my own setting...
 
:lol: Thanks BN, I hadn't noticed the error and it actually made me smile (the brain is hardcoded to ignore those small words!)
 
Edmond Dantès said:
To me, that classifies as humor. Dark and bitter, but humor nonetheless. But it's an entirely different type of humor compared to the 'humor' involved in two idiots dressed up as superheros, or constant exploding heads and catapulting limbs, or teddy bears that kill people. That can be called humor too. Just like every 'funniest home video' idea somehow enters the realm of some people's funny bone. I don't understand some people very well.

One is slapstick basic humor. Like laughing at someone who farted.

The other is political humor inspired by this person:

http://en.wikipedia.org/wiki/Nguyễn_Ngọc_Loan

Kinda like the Fallout games.
 
The thing is that black or dark humor is often not only SUBTLE but sometimes more thought provoking than simply humorous. FO3 and to a barely lesser extent FO2s humor was humor at the pain and suffering of others rather than the situation or psychological attitudes of people.
Hopscotch_to_oblivion.jpg


This picture is a form of dark or black humor. Having a person actively doing the hopscotch is less dark and more slapstick.
 
From a financial standpoint, I agree with the premise.

From an artistic standpoint, I roll my eyes in disgust at the premise.

Fallout 3 sacrificed the core game play mechanics of the games it's supposed to be based on, so that it would appeal to ADD gamers.
 
Ninja Gaiden is easily the best franchise revival on that list. The newer games are much better than the old games.
 
Herr Mike said:
Why isn't it a good franchise revival? It successfully revived the franchise, did it not? So what, the first new installment wasn't the best. The important thing is, now we are assured more Fallout games, and it's not a foregone conclusion that they will suck.

What scale measures the success of a revival? Money, of course. In terms of profit Fallout 3 was a success. Why change it, if it works?

Herr Mike said:
If New Vegas knocks everyone's socks off, should the revival still be considered a failure?

The revival, from my perspective was a failure because for all intents and purposes, it could never wear the Fallout tag. Bethesda did their vision of a post-apo world with trademarked elements of Fallout in it. Honestly I think it would be better if they did it on a clean slate of intellectual property. Apart from the icons of Fallout like deathclaws, FEV and whatnot, Fallout 3 isn't very Fallout at all.


Herr Mike said:
It's not like it has a ton of great competition in the game franchise revival department. Where is Jagged Alliance 3? X-Com?

Both X-Com and Jagged Alliance are unprofitable games to develop. Can you imagine playing Jagged Alliance 1.13 on an xbawks? How about X-Com? Controller issues aside, can you imagine your average console player succesfully playing this game?

Now you know.
 
Fundamentally Fallout 3 is a mediocre game wrapped up in glory of first two Fallout games. For the uninitiated it’s magnificent, but to the more discerning player it’s hard to stomach, especially compared to the originals. Now if you had never seen a woman before in your life, than Granny would be delicious, but to us who have sampled better…err…it’s not, and that’s Fallout 3. Sorry Granny. :look:

anorexic-granny.jpg
 
Keep in mind also that not everyone feels that way.The majority of people here do but not everyone.I was introduced to the series at Fallout 2 in 01 and now own 1, 2, 3, and Tactics.Im a fan of fun games and 3 was just as much for me as the others are.
 
archont said:
Both X-Com and Jagged Alliance are unprofitable games to develop. Can you imagine playing Jagged Alliance 1.13 on an xbawks? How about X-Com? Controller issues aside, can you imagine your average console player succesfully playing this game?

Now you know.

Not just unprofitable but impossible. Imagine X-Com randomly generating photorealistic environments ranging from the arctic to desert to jungle to urban. Not gonna happen.
 
Both X-Com and Jagged Alliance are unprofitable games to develop.

X-Com is a very profitable game to develop. Which is why it is being developed now. As an FPS.
 
unprofitable ? In which terms. Jagged Alliance was good enough to see a sequel. And its still one of the most known franchises ammong Tourn based fans. Right next to Fallout and X-Com. Saying JA wasnt succesfull is like saying Fallout wasnt succesfull.

Hands down those games have not been Call of Duty-Oblivoin-sell-12421 Million units block busters. But they never have been meant to be such games in the first places. Its companies like Bethesda that think a game like Fallout HAS to be sold to the masses to make profit. Thats a fallacy. Know your limits and resources. Know what you want to deliver and most important know your fan base/target audience. And you can make even with small numbers and salese a succesfull game.
 
.Pixote. said:
Now if you had never seen a woman before in your life, than Granny would be delicious, but to us who have sampled better…err…it’s not, and that’s Fallout 3. Sorry Granny. :look:
Nice. :lol:
Ausir said:
Both X-Com and Jagged Alliance are unprofitable games to develop.
X-Com is a very profitable game to develop. Which is why it is being developed now. As an FPS.
Then it could be easily translated to "An X-Com RTS is unprofitable to develop", which is why they're making an X-Com FPS for today's dumbed down console market.
 
I don't buy that 'it's unprofitable' bull. How 'profitable' have flight simulators been compared to Call of Shite or whatever, yet 1C still made enough with Il-2 to be making more flight sims. Eagle Dynamics continues to make even more niche and hardcore flight sims. 4X Space titles are supposedly niche and unprofitable, yet Galactic Civilizations and Sins of Solar Empire are classy titles made for not much that have made buckets for their developers. It's only western megapublishers that seem to need to make 10 zillion dollars from every title and castrate it accordingly to try and get every last possible casual gamer buying. Case in point is the new Splinter Cell game. They took out all the stealth, alarms, cameras, limited ammo, multiple ways of progressing, puzzles etc. even though they were making more than enough money with the franchise already just to pick up on more consoletards. Yet then we have people peddling crap that 'stealth games aren't profitable' because they sold less!
 
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