Time is money. And getting therapy after being traumatized by scalies, foot fetishism, and underaged-girl-enslavement being forced into your favorite game also costs money. But I don't disparage them for that because watching the shitstorm from the sidelines has been incredibly entertaining to me. The whole "enclave is objectively evil" thing is so baffling to me. Shouldn't you attempt to portray ideologies that you disagree with in the interest of player choice, and try to make their motivations make sense? I'm pretty sure Josh Sawyer and John Gonzalez don't agree with the ideals of Caesar's Legion, and Tim Cain didn't think that all humans needed to be turned into mutants. You can't join the Enclave in Fallout 2 either but at least it was for reasons that made sense in the context of the plot, and they weren't all 2D caricatures. Emphasis on "hardcore" Fallout fans. It's now the time where I have to inform you that Fallout 4 is, regrettably, a game that exists. Y'know, Chris Taylor once said that "Fallout is giving the world to the player and saying, 'Yeah, if you want to do this, do it. There's a reaction to it. Or if you want to do that other thing, do that. I don't care what you do, but you will care, because there will be consequences for your actions.'" But weirdly enough, it's apparently easier to spend hundreds of hours making the game action-packed, rather than adding depth or a branching narrative. Hell, even if you're a shitty writer, you can still give the player a choice. Literally not a single person who worked on Fallout 1 was a professional writer of any kind.