Sol Invictus has written an article for Hellmode blog on the topic of pushing the big brown CRPG envelope.<blockquote>I am not saying Deus Ex and Morrowind are not good games. I am saying that it is simply difficult to call them revolutionary. They are RPGs hampered by the lack of any meaningful choices. Featuring a system of choices and repercussions, Dragon Age is a forward leap in terms of player agency, but it still lacks narrative freedom. Fallout is only linear in the sense that the sun will always rise in the east, and set in the west. In the same sense, the player will always have to retrieve the Water Chip to save Vault 13, and The Master’s supermutant army will always threaten to overrun the wastes. But what happens during the day, between the time when the Vault Dweller walks out into the wastes and returns home thereafter is completely up to the player. The player’s footprint has a visible impact in the wasteland sand. In the protagonist’s shoes, your choices are only ever limited by objective reasons within the narrative, which are never arbitrary.</blockquote>The cause is just, but the article mostly reminisces about specific options offered in Fallout, memories which are not all accurate - and why no mention of Arcanum?