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Discussion in 'General Fallout Discussion' started by Silencer, Nov 23, 2000.
yeah that's the one! Yup, personally I love it.
The Gauss Rifle in Fallout 2. Mainly because it has the best range out of all the rifles in the game.
Holy Ancient Thread, Vaultman!
Solar Scorcher (F2); solar-powered (environmentally-friendly), unlimited ammo (can always use other weapons as back-ups in dark places), and joyous giddy-making. ZAP! ZAP! ZAP! I CAN STAND HERE FIRING ALL DAY, MOTHERFUCKERS! BRING IT ON! Aw shit, a cloud ... BACK IN A MINUTE!
Ahhhhhhhhhhhhhhhhhhhhhhhh, I see whatcha did there! XD
But I'd say that misses the MUCH WORSE glaringly obvious attempts at nasty thread necromancy that have been performed in recent history.
Or were you just commenting on the fact that, for a topic with only 5 pages, it's almost 14 years old?
Favorite weapons? I'd have to go with:
Fallout 1: Combat Shotgun: Powerful at close range and uses common ammunition.
Fallout 2: Pulse Rifle: Is useful against any target and is powerful.
Fallout 3: Perforator: High damage, has a scope and is repairable with common assault rifles.
Alien Disintegrator: Large magazine, reload is the press of a button and is easily repairable.
Fallout NV: Ranger Sequoia: Powerful, ammo is scarce so it's not a gamebreaker, and has a cool appearance.
All-American: Powerful and uses common ammunition.
Naah, I was just teasing 5545Trey for having nothing better to do on a weekend than dig up a couple dozen old(ish) threads. (-:
in Fallout 2 would be Gauss Rifle + Bozar
I know. That's what I was talking about. XD
In FO 1 the Alien Blaster; it's relatively short-ranged, but pretty damn deadly.
For FO 2, it's gotta be the Gauss Pistol. With Fast Shot, Improved ROF, Agility 7+ using Psycho, Improved Critical and Sniper, you're talking 6 instant kills a turn for the first two turns, which means most fights don't last more than 3 turns. Plus it has just as long a range and is just as accurate as the Gauss Rifle.
I'd say the Turbo Plasma Rifle or the Super Sledge, but I think we all know that the almighty Pipe Rifle just can't be beat.
Y'know what might be cool slash dumb? What if bringing a Pipe Rifle to Algernon would result in him upgrading it into one of the best rifles in the game? XD Sorta an homage to games which converted useless items into important items, like Diablo II using Wirt's Leg to create the portal to the Secret Cow Level. It would be incredibly unlikely for players to "happen upon" this secret, because finding Algernon is its own journey, and nobody in their right mind would have held onto the Pipe Rifle from Vic's shack, but just like "getting lucky" could reward players in FO1 with the Alien Blaster, if circumstances landed you in the basement of New Reno Arms with the shittiest firearm in the game and you noticed Algernon fixating on the piece of junk in your hands... Anyway, that'd be interesting. =D
SnapSlav, love that idea
On Topic: Fallout1 - I guess its turbo plasma rifle for obvious reasons
Fallout2 - I love shotguns, so I´d say Pancor Jackhammer gets my vote. Powerful and capable of dealing with most of the enemies.
Fallout New Vegas - Well, as my nickname suggest, all kinds of explosives I like a lot of weapons in NV, but using good ol´ dynamite stick is allways fun!
Tommy Gun, Just because it's essential when working for the family's of new reno.
I would have sworn I already posted in this thread. Weird.
FO: Turbo Plasma Rifle
FO2: Gauss Rifle
That's not right.
Sometimes the mods will randomly VAT or remove shit because they found something offensive about it. A few of them seem to have it out for you Alec, but you're one of my favorite posters here. You're one of the only other poasters who doesn't flip a fucking lid when shown dark humor.
Anyway's, on topic:
Fallout 1: Super Sledge/Laser Gatling
Fallout 2: Don't really have one
New Vegas: Assault Carbine
Across all of the Fallout games I've played, I've always liked the hunting rifle over most ofter weapons. I've never really liked that fact that, if you progress in the games long enough, you can eventually get your hands on equipment that practically renders you an immortal capable of cleaving through waves of mutants with a single pull of the trigger. Point in fact, the same applies to most role playing games, doesn't it? It really destroys the role playing experience.
Wait... gradual weapon progression destroys your role playing experience? If I'm not mistaking you can find a Hunting Rifle in Vault 15 (FO). I would think very differently about FO if that was the best weapon in the game and I have to play through the rest of the game, which gradually becomes harder as you proceed, with only that weapon. But that's probably just me, right?
Yeah I thought the whole point was to get better weapons so you COULD deal with those harder enemies...
It's like inflation. You (the GM or AI or whatever) notices an oncoming depression (unbalance favoring player), so you flood the markets (stats) in order to gain profit. People realize this and start charging stuff at a higher prices (getting better gear). Repeat the process again and again. That's usually how it works in RPGs and many other games, so in the grand scheme of things the result is just as ugly.
Follow it up with sudden curbstomps because the player was the profiting merchant to distract them from the fact that their primary opponents are steadily rising at the same rate, somehow. Congrats, you just took the easy way out of realistic balancing.
EDIT: Actually, that system works pretty well for organization/command-based games like Mount & Blade, etc.
F1 - turboplasma rifle, obviously
F2 - gauss pistol
FNV - scoped hunting rifle for distant targets, .308 automatic rifle (Dead Money) for close quarter combat. Tearing cazadores or V34 ghouls apart with short bursts feels so good with full-auto weapon!