Gamespot 9
http://www.gamespot.com/reviews/fallout-4-review/1900-6416306/
Destructoid 7.5
http://www.destructoid.com/review-fallout-4-318096.phtml
IGN 9.5
http://www.ign.com/articles/2015/11/09/fallout-4-review
Polygon 9.5
http://www.polygon.com/2015/11/9/9648824/fallout-4-review-xbox-one-PS4-PC
PC Gamer 88
http://www.pcgamer.com/fallout-4-review/
Shacknews 8
http://www.shacknews.com/article/92077/fallout-4-review-war-only-slightly-changes
The Escapist 4.5/5
http://www.escapistmagazine.com/art...4-Review-Bethesda-s-Open-World-RPG-Apocalypse
Peter Brown said:Fallout 4 is the story of the "perfect" vs the "imperfect,” where your decisions influence the victories and tragedies of not just the two overarching groups, but all of the smaller ones that get caught in the middle. Picking sides and doing favors is, at first, about finding your son, but it becomes more complicated as time passes. It's not as simple as choosing between the right and wrong thing; you are almost always sacrificing something, and the decisions get harder over time.
http://www.gamespot.com/reviews/fallout-4-review/1900-6416306/
Destructoid 7.5
Chris Carter said:Without spoiling anything further, the main narrative is generally weaker than most of the side storylines, which isn't anything particularly new with Fallout. Players will start off doing odd jobs for various wastelanders, recruiting new companions and making enemies along the way, with a few twists and turns at the tale's midpoint. Eventually, you'll come across forms of synthetic life, which serves as the crux of a core piece of the story. Again, Bethesda's writing team never fully commits to this concept, and it's kind of just there, with a few "gotcha" moments meant to elicit a response with mixed results. For those who are curious, yes, faction-divergent storylines and endings are possible.
http://www.destructoid.com/review-fallout-4-318096.phtml
IGN 9.5
Dan Stapleton said:Most of the way this huge roleplaying-shooter game works is carried over from its excellent predecessors, Fallout 3 and Fallout: New Vegas. It is the Skyrim to Fallout 3’s Oblivion, if you will – it iterates on the previous game’s already amazing systems, and it’s similarly dense with locations to explore, genuinely creepy monsters to fight, and superbly engrossing post-nuclear atmosphere that blends unsettling gore and death with dark comedy.
http://www.ign.com/articles/2015/11/09/fallout-4-review
Polygon 9.5
Arthur Gies said:Its user interface is often too opaque, and at times Fallout 4 has some of the same technical issues as Bethesda's previous games, from strange AI quirks to performance hitches and actual hard locks of the software. It's frequently unforgiving. And occasionally, despite a next-gen visual overhaul, its human characters still look a little terrifying. I'm not nearly as big a fan of the Diamond City radio DJ as I was of Three Dog in Fallout 3.
...
If the glitches that have come to exist like David Foster Wallace footnotes on every Bethesda open-world release have infuriated you beyond all reason, have ruined your ability to take any joy in its games, you may want to exercise caution. Multiple editors experienced full game freezes, though thankfully without the console locking up in turn using pre-release copies of Fallout 4. I found myself stuck on geometry a couple of times when I jumped somewhere I very clearly wasn't supposed to be. Anecdotally, the also game seemed to perform slightly worse over time, and benefited from a restart every now and again.
...
All of that was great, but it's not where I wanted to spend most of my time. Fallout 4 continues the series' impressively effective apocalypse tourism. My favorite times in Fallout 4 felt like an archaeological expedition through an alternate history. The Commonwealth, like the Capital Wasteland before it, is a character all on its own, full of black humor and tragedy. There are so many stories everywhere, whether in Bethesda's macabre but impeccable set dressing or in more fleshed-out incidents that feel like nothing so much as post-nuclear ghost stories. Fallout 4 feels like wandering through a giant, haunted city, and I want to know every secret it has.
http://www.polygon.com/2015/11/9/9648824/fallout-4-review-xbox-one-PS4-PC
PC Gamer 88
Phil Savage said:For me, this has been Fallout 4. It's a highly customisable RPG in a world that's packed full of things to do. Its systems are intricate, and invite you to tailor them to your liking. When you do, it can be wonderfully satisfying, but also—in the sense that you can be a huge stealth machine carrying an antique, irradiated sword—a little bit dumb. Fallout 4 wilfully trades immersion for an enjoyable, freeform sandbox of possibilities. Whether you'll enjoy it or not, I think, depends on your reaction to the description above. Does it sound like an infuriating, dissonant mess, or the cool, emergent intersection of player-driven decisions. I'm in the latter camp.
http://www.pcgamer.com/fallout-4-review/
Shacknews 8
Steve Watts said:Fallout 4 is exactly and precisely more Fallout. Its couple of new gameplay elements are well-executed and enrich the experience, but they don't make this feel especially different than the Wasteland we were exploring almost a decade ago. If you enter looking for a heaping helping of the Fallout action you already enjoy, and an enthralling romp through a newly realized portion of the Wasteland, this certainly fits the bill. Just don't hope for another revolution, because like war, the Wasteland apparently never changes.
http://www.shacknews.com/article/92077/fallout-4-review-war-only-slightly-changes
The Escapist 4.5/5
Conrad Zimmerman said:In the simplest terms, the new Perks system reduces the process of character leveling to a simple action, instead of calculating out individual point values for a range of available skills as was done in prior Fallout titles. But the choice isn't less overwhelming at the outset, seeing as the first selection comes from a list of nearly thirty options. Worse, the ability to increase attributes undermines the significance of SPECIAL as a system that defines the range and limitations of a character.
http://www.escapistmagazine.com/art...4-Review-Bethesda-s-Open-World-RPG-Apocalypse
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